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Aspen
Posts : 70 Experience : 99 Join date : 2017-08-25 Age : 26 Location : MD
Character Sheet Health Points: (42/42) Shield Points: (0/0) Armor Percentage: (0/0)
| Subject: Re: JEDI EXTRACTION Fri 29 Jun - 6:19 | |
| Aspenruns to the corner and peeks around the corner "Guy's, im gonna say over here. they look not plant friendly." Aspen looks over at Lin, Murriel and Aya "I'm a healer not a fighter this looks like a job for you lovely lady's. ill watch Ayas back."
Move Action: Q15 to Q17 |
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Pax Holocron Admin
Posts : 904 Experience : 1128 Join date : 2016-12-07
Character Sheet Health Points: (100/100) Shield Points: (75/100) Armor Percentage: (50/100)
| Subject: Re: JEDI EXTRACTION Fri 29 Jun - 6:39 | |
| Droideka1 Attack1|Attack2 15+d20|10+d20 vs Skye Reflex 4+d20|4+d20
Droideka2 Attack1|Attack2 15+d20|10+d20 vs Skye Reflex 4+d20|4+d20 |
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Dice
Posts : 575 Experience : 575 Join date : 2017-01-19
| Subject: Re: JEDI EXTRACTION Fri 29 Jun - 6:39 | |
| The member 'Pax Holocron' has done the following action : Dice Roll
#1 'd20' : 10, 14, 1, 13
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#2 'd20' : 10, 10, 16, 12
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Pax Holocron Admin
Posts : 904 Experience : 1128 Join date : 2016-12-07
Character Sheet Health Points: (100/100) Shield Points: (75/100) Armor Percentage: (50/100)
| Subject: Re: JEDI EXTRACTION Fri 29 Jun - 6:52 | |
| Droideka1 Attack1|Attack2 25|24 vs Skye Reflex 1|17 = 13|6 Bolts Damage Droideka1 Attack2 25|20 vs Skye Reflex 20|16 = 13|13 Bolts Damage - Round4:
►Lindrala (155/119HP) Aya (36/36HP) (Maintaining the Force Field) Murriel Oyo (108/108HP)(ForceSpeed2 R4) Axo (FoxCunning1 R4) Skye (57/102HP) Benna (Stealth) Aspen Droideka1 (20HP|80SP)(5AC|15AB|10DC)(5REF|0FOR|0WILL|7COM)(Damage 15Bolts|19-20x2) Droideka2 (20HP|72SP)(5AC|15AB|10DC)(5REF|0FOR|0WILL|7COM)(Damage 15Bolts|19-20x2)
Mist of Nightmare: Conjured by the Grand Necro Witch, with assistance of the Grand Mind Witch, the Mist of Nightmare uses the energy collected from the dreams and nightmares of Dathomorian inhabitants that the witches have invaded during their centuries long slumber. The nightmare creatures can cross over to the real world as manifestations but they cannot go far away from the mist, they however can enter the barrier. This dark art of the Force slays living creature that finds its way inside the mist. If the living creature stays longer than 1 full round within the mist, it must make Fortitude 17 or die and rise as zombie in next round, if wins then it loses half of its maximum health points (25% if cyborg). Creatures that are within the mist gain 50% concealment. A Force User may create a field safe for living, centered at the caster with 5 square radius. The caster is unable to use standard actions, free actions, or full round actions. It can use only 1 move action per round and when doing so, it must win Use the Force DC or the field radius will shrink by 1 square each time it fails. The closer to the Grand Necro Witch, the stronger Mist of Nightmare becomes, and higher Use the Force DC will be required.
Hall part1: Use the Force 5DC Hall part2: Use the Force 10DC Hall part3: Use the Force 15DC
If the caster flawlessly reaches the GateWay point 1J, move actions will remain default and carry over to next hall part. If the caster fails even one DC, the Mist of Nightmare will affect the caster, reducing the movement speed by 1 square for entire next hall part, making the caster more tired and slowing the movement down to minimum 1 square per movement action at Hall part3. Reahcing GateWay 1J in the Hall part3, without any failed Use the Force since the start of Hall Part1, unlocks special option. Coordination of chosen specialist will be commanded by the protagonist as a free action during her turn.
Aura of Force Disturbance: All hostile beings within the area suffer 90% penalty to all Use the Force skill results.
Lindrala's Grasp: Target loses 10hp per round, and loses 1 field range on the Force Barrier against Mist of Nightmare. Target is unable to move and be moved. The hand persists until destroyed.
Anomaly of Light Side Energy S11: In presence of Master Lindrala, force energy manifested in the middle of Mist of Nightmare. But it cannot withstand for long. At start of round 6 it will expire if not collected. Eligible: Aspen, Lindrala. Orbs collected 1/5
Lindrala's Options: 1. Move from X to Y. 2. You decide. 3. Free RP.
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Lindrala
Posts : 301 Experience : 842 Join date : 2017-06-03
Character Sheet Health Points: (177/136) Shield Points: (0/0) Armor Percentage: (0/0)
| Subject: Re: JEDI EXTRACTION Fri 29 Jun - 11:23 | |
| Lindrala move action: O16 to R18 Aya move action: Decide for herself.
Lindrala quickly rushes forward to join the fight as Skye takes fire from the enemy droids. |
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Aya
Posts : 154 Experience : 510 Join date : 2017-04-23
Character Sheet Health Points: (36/36) Shield Points: (0/0) Armor Percentage: (0/0)
| Subject: Re: JEDI EXTRACTION Fri 29 Jun - 16:29 | |
| Not knowing position of others behind line of sight of the wall, when not given specific order, Aya simply pushes forward the shortest path.
Move Action: O16 to R19 Use the Force: 14+d20 |
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Dice
Posts : 575 Experience : 575 Join date : 2017-01-19
| Subject: Re: JEDI EXTRACTION Fri 29 Jun - 16:29 | |
| The member 'Aya' has done the following action : Dice Roll
'd20' : 20 |
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Pax Holocron Admin
Posts : 904 Experience : 1128 Join date : 2016-12-07
Character Sheet Health Points: (100/100) Shield Points: (75/100) Armor Percentage: (50/100)
| Subject: Re: JEDI EXTRACTION Fri 29 Jun - 16:37 | |
| Aya Use the Force SuccessOyo ends up in the mist Droideka1 ends up in the mist Droideka2 ends up in the mist - Round4:
Lindrala (155/119HP) Aya (36/36HP) (Maintaining the Force Field) ►Murriel Oyo (108/108HP)(ForceSpeed2 R4) Axo (FoxCunning1 R4) Skye (57/102HP) Benna (Stealth) Aspen Droideka1 (20HP|80SP)(5AC|15AB|10DC)(5REF|0FOR|0WILL|7COM)(Damage 15Bolts|19-20x2) Droideka2 (20HP|72SP)(5AC|15AB|10DC)(5REF|0FOR|0WILL|7COM)(Damage 15Bolts|19-20x2)
Mist of Nightmare: Conjured by the Grand Necro Witch, with assistance of the Grand Mind Witch, the Mist of Nightmare uses the energy collected from the dreams and nightmares of Dathomorian inhabitants that the witches have invaded during their centuries long slumber. The nightmare creatures can cross over to the real world as manifestations but they cannot go far away from the mist, they however can enter the barrier. This dark art of the Force slays living creature that finds its way inside the mist. If the living creature stays longer than 1 full round within the mist, it must make Fortitude 17 or die and rise as zombie in next round, if wins then it loses half of its maximum health points (25% if cyborg). Creatures that are within the mist gain 50% concealment. A Force User may create a field safe for living, centered at the caster with 5 square radius. The caster is unable to use standard actions, free actions, or full round actions. It can use only 1 move action per round and when doing so, it must win Use the Force DC or the field radius will shrink by 1 square each time it fails. The closer to the Grand Necro Witch, the stronger Mist of Nightmare becomes, and higher Use the Force DC will be required.
Hall part1: Use the Force 5DC Hall part2: Use the Force 10DC Hall part3: Use the Force 15DC
If the caster flawlessly reaches the GateWay point 1J, move actions will remain default and carry over to next hall part. If the caster fails even one DC, the Mist of Nightmare will affect the caster, reducing the movement speed by 1 square for entire next hall part, making the caster more tired and slowing the movement down to minimum 1 square per movement action at Hall part3. Reahcing GateWay 1J in the Hall part3, without any failed Use the Force since the start of Hall Part1, unlocks special option. Coordination of chosen specialist will be commanded by the protagonist as a free action during her turn.
Aura of Force Disturbance: All hostile beings within the area suffer 90% penalty to all Use the Force skill results.
Lindrala's Grasp: Target loses 10hp per round, and loses 1 field range on the Force Barrier against Mist of Nightmare. Target is unable to move and be moved. The hand persists until destroyed.
Anomaly of Light Side Energy S11: In presence of Master Lindrala, force energy manifested in the middle of Mist of Nightmare. But it cannot withstand for long. At start of round 6 it will expire if not collected. Eligible: Aspen, Lindrala. Orbs collected 1/5
Lindrala's Options: 1. Move from X to Y. 2. You decide. 3. Free RP.
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Murriel
Posts : 79 Experience : 289 Join date : 2017-12-19 Age : 50 Location : Georgia
Character Sheet Health Points: (30/30) Shield Points: (0/0) Armor Percentage: (0/0)
| Subject: Re: JEDI EXTRACTION Fri 29 Jun - 20:41 | |
| Running to catch up she hears someone mention Droidekas and immediately flips her CTI to scan mode. Moving in to the hall she's blocked and can't get through.
Move: O15 to Q20 |
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Oyo
Posts : 133 Experience : 477 Join date : 2017-01-24
Character Sheet Health Points: (108/108) Shield Points: (0/0) Armor Percentage: (30/100)
| Subject: Re: JEDI EXTRACTION Sat 30 Jun - 8:42 | |
| Oyo steps back into the barrier as quickly as possible and attacks the droids.
Move Action: S12 to S14 Standard Action: Attack +14|+9 (Force Speed) Saber-Staff Damage: d20+11 Saber-Staff Critical: 18-20 x3 Target: Droideka1 Droideka2 |
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Dice
Posts : 575 Experience : 575 Join date : 2017-01-19
| Subject: Re: JEDI EXTRACTION Sat 30 Jun - 8:42 | |
| The member 'Oyo' has done the following action : Dice Roll
#1 'd20' : 14, 8
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#2 'd20' : 18, 1
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#3 'd100' : 56, 26, 11, 52 |
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Axo
Posts : 115 Experience : 365 Join date : 2017-07-04
Character Sheet Health Points: (48/48) Shield Points: (0/0) Armor Percentage: (0/0)
| Subject: Re: JEDI EXTRACTION Sat 30 Jun - 9:05 | |
| Oyo Attack1: 28 vs 5 vs 50% Concealment HIT 29 Plasma Damage Droideka1 Oyo Attack2: Miss Target Concealed 0 Plasma Damage Droideka1 Oyo Attack1: Miss Target Concealed 0 Plasma Damage Droideka2 Oyo Attack2: 17 vs 5 vs 50 Concealment HIT 10 Plasma Damage Droideka2 Oyo's Force Speed Ends - Round4:
Lindrala (155/119HP) Aya (36/36HP) (Maintaining the Force Field) Murriel Oyo (108/108HP) ►Axo (FoxCunning1 R4) Skye (57/102HP) Benna (Stealth) Aspen Droideka1 (20HP|51SP)(5AC|15AB|10DC)(5REF|0FOR|0WILL|7COM)(Damage 15Bolts|19-20x2) Droideka2 (20HP|62SP)(5AC|15AB|10DC)(5REF|0FOR|0WILL|7COM)(Damage 15Bolts|19-20x2)
Mist of Nightmare: Conjured by the Grand Necro Witch, with assistance of the Grand Mind Witch, the Mist of Nightmare uses the energy collected from the dreams and nightmares of Dathomorian inhabitants that the witches have invaded during their centuries long slumber. The nightmare creatures can cross over to the real world as manifestations but they cannot go far away from the mist, they however can enter the barrier. This dark art of the Force slays living creature that finds its way inside the mist. If the living creature stays longer than 1 full round within the mist, it must make Fortitude 17 or die and rise as zombie in next round, if wins then it loses half of its maximum health points (25% if cyborg). Creatures that are within the mist gain 50% concealment. A Force User may create a field safe for living, centered at the caster with 5 square radius. The caster is unable to use standard actions, free actions, or full round actions. It can use only 1 move action per round and when doing so, it must win Use the Force DC or the field radius will shrink by 1 square each time it fails. The closer to the Grand Necro Witch, the stronger Mist of Nightmare becomes, and higher Use the Force DC will be required.
Hall part1: Use the Force 5DC Hall part2: Use the Force 10DC Hall part3: Use the Force 15DC
If the caster flawlessly reaches the GateWay point 1J, move actions will remain default and carry over to next hall part. If the caster fails even one DC, the Mist of Nightmare will affect the caster, reducing the movement speed by 1 square for entire next hall part, making the caster more tired and slowing the movement down to minimum 1 square per movement action at Hall part3. Reahcing GateWay 1J in the Hall part3, without any failed Use the Force since the start of Hall Part1, unlocks special option. Coordination of chosen specialist will be commanded by the protagonist as a free action during her turn.
Aura of Force Disturbance: All hostile beings within the area suffer 90% penalty to all Use the Force skill results.
Lindrala's Grasp: Target loses 10hp per round, and loses 1 field range on the Force Barrier against Mist of Nightmare. Target is unable to move and be moved. The hand persists until destroyed.
Anomaly of Light Side Energy S11: In presence of Master Lindrala, force energy manifested in the middle of Mist of Nightmare. But it cannot withstand for long. At start of round 6 it will expire if not collected. Eligible: Aspen, Lindrala. Orbs collected 1/5
Lindrala's Options: 1. Move from X to Y. 2. You decide. 3. Free RP.
Move Action: Replace Main Hand Pistol with Pyro CTI Standard Action: Weapon Overheat 2 Backfire Damage: 22 Bolts Target: Droideka1 Axo's Fox Cunning Ends- Round4:
Lindrala (155/119HP) Aya (36/36HP) (Maintaining the Force Field) Murriel Oyo (108/108HP) Axo ►Skye (57/102HP) Benna (Stealth) Aspen Droideka1 (20HP|51SP)(5AC|15AB|10DC)(5REF|0FOR|0WILL|7COM)(Damage 15Bolts|19-20x2)(Scan2 R10) Droideka2 (20HP|62SP)(5AC|15AB|10DC)(5REF|0FOR|0WILL|7COM)(Damage 15Bolts|19-20x2)
Mist of Nightmare: Conjured by the Grand Necro Witch, with assistance of the Grand Mind Witch, the Mist of Nightmare uses the energy collected from the dreams and nightmares of Dathomorian inhabitants that the witches have invaded during their centuries long slumber. The nightmare creatures can cross over to the real world as manifestations but they cannot go far away from the mist, they however can enter the barrier. This dark art of the Force slays living creature that finds its way inside the mist. If the living creature stays longer than 1 full round within the mist, it must make Fortitude 17 or die and rise as zombie in next round, if wins then it loses half of its maximum health points (25% if cyborg). Creatures that are within the mist gain 50% concealment. A Force User may create a field safe for living, centered at the caster with 5 square radius. The caster is unable to use standard actions, free actions, or full round actions. It can use only 1 move action per round and when doing so, it must win Use the Force DC or the field radius will shrink by 1 square each time it fails. The closer to the Grand Necro Witch, the stronger Mist of Nightmare becomes, and higher Use the Force DC will be required.
Hall part1: Use the Force 5DC Hall part2: Use the Force 10DC Hall part3: Use the Force 15DC
If the caster flawlessly reaches the GateWay point 1J, move actions will remain default and carry over to next hall part. If the caster fails even one DC, the Mist of Nightmare will affect the caster, reducing the movement speed by 1 square for entire next hall part, making the caster more tired and slowing the movement down to minimum 1 square per movement action at Hall part3. Reahcing GateWay 1J in the Hall part3, without any failed Use the Force since the start of Hall Part1, unlocks special option. Coordination of chosen specialist will be commanded by the protagonist as a free action during her turn.
Aura of Force Disturbance: All hostile beings within the area suffer 90% penalty to all Use the Force skill results.
Lindrala's Grasp: Target loses 10hp per round, and loses 1 field range on the Force Barrier against Mist of Nightmare. Target is unable to move and be moved. The hand persists until destroyed.
Anomaly of Light Side Energy S11: In presence of Master Lindrala, force energy manifested in the middle of Mist of Nightmare. But it cannot withstand for long. At start of round 6 it will expire if not collected. Eligible: Aspen, Lindrala. Orbs collected 1/5
Lindrala's Options: 1. Move from X to Y. 2. You decide. 3. Free RP.
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Skye
Posts : 148 Experience : 477 Join date : 2017-07-12
Character Sheet Health Points: (102/102) Shield Points: (0/0) Armor Percentage: (15/100)
| Subject: Re: JEDI EXTRACTION Mon 2 Jul - 14:09 | |
| Standard action: Two Handed Sniper AB: +20|+16 Damage: 5+d20 Bolts Energy Critical: 15-20 (x3) Target: Droideka 2
Skye had taken some heavy hits from the droids, she clasped her shoulder for a moment until she then returned fire at one of the droids. |
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Dice
Posts : 575 Experience : 575 Join date : 2017-01-19
| Subject: Re: JEDI EXTRACTION Mon 2 Jul - 14:09 | |
| The member 'Skye' has done the following action : Dice Roll
#1 'd20' : 8, 19
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#2 'd20' : 4, 19 |
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Benna
Posts : 191 Experience : 639 Join date : 2017-06-06
Character Sheet Health Points: (72/72) Shield Points: (0/0) Armor Percentage: (0/0)
| Subject: Re: JEDI EXTRACTION Tue 3 Jul - 7:06 | |
| Benna steps up to the droid and fires her CTI
Move Action: S17 -> R14 Standard Action: Cryo Blast: 15 + 2 (int) Target: Droideka1 |
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Dice
Posts : 575 Experience : 575 Join date : 2017-01-19
| Subject: Re: JEDI EXTRACTION Tue 3 Jul - 7:06 | |
| The member 'Benna' has done the following action : Dice Roll
'd20' : 19 |
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Aspen
Posts : 70 Experience : 99 Join date : 2017-08-25 Age : 26 Location : MD
Character Sheet Health Points: (42/42) Shield Points: (0/0) Armor Percentage: (0/0)
| Subject: Re: JEDI EXTRACTION Wed 4 Jul - 5:35 | |
| Aspen seeing Skye injured runs up and begins to work his magic. Move action: Q17 to Q19 Standard Action: healing orbs (X3) on Skye |
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Dice
Posts : 575 Experience : 575 Join date : 2017-01-19
| Subject: Re: JEDI EXTRACTION Wed 4 Jul - 5:35 | |
| The member 'Aspen' has done the following action : Dice Roll
'd20' : 20, 10, 18 |
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Pax Holocron Admin
Posts : 904 Experience : 1128 Join date : 2016-12-07
Character Sheet Health Points: (100/100) Shield Points: (75/100) Armor Percentage: (50/100)
| Subject: Re: JEDI EXTRACTION Sat 11 Aug - 8:50 | |
| Skye vs mist for both attacks |
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Dice
Posts : 575 Experience : 575 Join date : 2017-01-19
| Subject: Re: JEDI EXTRACTION Sat 11 Aug - 8:50 | |
| The member 'Pax Holocron' has done the following action : Dice Roll
'd100' : 23 |
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Pax Holocron Admin
Posts : 904 Experience : 1128 Join date : 2016-12-07
Character Sheet Health Points: (100/100) Shield Points: (75/100) Armor Percentage: (50/100)
| Subject: Re: JEDI EXTRACTION Sat 11 Aug - 9:23 | |
| Skye Hits 7 bolts Droideka2Skye Concealment miss Droideka2Benna ends stealth and hits 17 cold damage Droideka1 backfire self destructs by Axo 22 bolts damage killAspen critical heal 90hp Skye- Round4:
Lindrala (155/119HP) Aya (36/36HP) (Maintaining the Force Field) Murriel Oyo (108/108HP) Axo Skye (57/102HP) Benna (Stealth) Aspen ►Droideka2 (20HP|55SP)(5AC|15AB|10DC)(5REF|0FOR|0WILL|7COM)(Damage 15Bolts|19-20x2)
Mist of Nightmare: Conjured by the Grand Necro Witch, with assistance of the Grand Mind Witch, the Mist of Nightmare uses the energy collected from the dreams and nightmares of Dathomorian inhabitants that the witches have invaded during their centuries long slumber. The nightmare creatures can cross over to the real world as manifestations but they cannot go far away from the mist, they however can enter the barrier. This dark art of the Force slays living creature that finds its way inside the mist. If the living creature stays longer than 1 full round within the mist, it must make Fortitude 17 or die and rise as zombie in next round, if wins then it loses half of its maximum health points (25% if cyborg). Creatures that are within the mist gain 50% concealment. A Force User may create a field safe for living, centered at the caster with 5 square radius. The caster is unable to use standard actions, free actions, or full round actions. It can use only 1 move action per round and when doing so, it must win Use the Force DC or the field radius will shrink by 1 square each time it fails. The closer to the Grand Necro Witch, the stronger Mist of Nightmare becomes, and higher Use the Force DC will be required.
Hall part1: Use the Force 5DC Hall part2: Use the Force 10DC Hall part3: Use the Force 15DC
If the caster flawlessly reaches the GateWay point 1J, move actions will remain default and carry over to next hall part. If the caster fails even one DC, the Mist of Nightmare will affect the caster, reducing the movement speed by 1 square for entire next hall part, making the caster more tired and slowing the movement down to minimum 1 square per movement action at Hall part3. Reahcing GateWay 1J in the Hall part3, without any failed Use the Force since the start of Hall Part1, unlocks special option. Coordination of chosen specialist will be commanded by the protagonist as a free action during her turn.
Aura of Force Disturbance: All hostile beings within the area suffer 90% penalty to all Use the Force skill results.
Lindrala's Grasp: Target loses 10hp per round, and loses 1 field range on the Force Barrier against Mist of Nightmare. Target is unable to move and be moved. The hand persists until destroyed.
Anomaly of Light Side Energy S11: In presence of Master Lindrala, force energy manifested in the middle of Mist of Nightmare. But it cannot withstand for long. At start of round 6 it will expire if not collected. Eligible: Aspen, Lindrala. Orbs collected 1/5
Lindrala's Options: 1. Move from X to Y. 2. You decide. 3. Free RP.
Droideka1 fires at Axo 15+d20 vs 6vs20 Lindrala in range for Soresu 18+d20 |
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Dice
Posts : 575 Experience : 575 Join date : 2017-01-19
| Subject: Re: JEDI EXTRACTION Sat 11 Aug - 9:23 | |
| The member 'Pax Holocron' has done the following action : Dice Roll
#1 'd20' : 8, 1
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#2 'd20' : 16 |
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Lindrala
Posts : 301 Experience : 842 Join date : 2017-06-03
Character Sheet Health Points: (177/136) Shield Points: (0/0) Armor Percentage: (0/0)
| Subject: Re: JEDI EXTRACTION Sun 12 Aug - 16:06 | |
| Soresu movement to S17 Lindrala uses Soresu defense to protect Axo
After defending Axo, Lindrala rushes forward and attacks the remaining droideka with her lightsaber.
Movement action: S 17 to T 14 Standard Action: Soresu Attack: +12+d20 x2 Damge: Damage: 2+d15 Plasma Energy x 2 target: Droideka2 Aya turn: Allow her to decide her own movement. |
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Dice
Posts : 575 Experience : 575 Join date : 2017-01-19
| Subject: Re: JEDI EXTRACTION Mon 13 Aug - 13:49 | |
| The member 'Lindrala' has done the following action : Dice Roll
#1 'd20' : 5, 18
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#2 'd15' : 2, 4
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#3 'd100' : 22, 86 |
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Aya
Posts : 154 Experience : 510 Join date : 2017-04-23
Character Sheet Health Points: (36/36) Shield Points: (0/0) Armor Percentage: (0/0)
| Subject: Re: JEDI EXTRACTION Mon 13 Aug - 14:25 | |
| Aya steps before Axo.
Move Action: R19 to R16 Use the Force: 14+d20 vs 10 |
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