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Dice
Posts : 575 Experience : 575 Join date : 2017-01-19
| Subject: Re: JEDI EXTRACTION Sat 23 Jun - 12:11 | |
| The member 'Aya' has done the following action : Dice Roll
'd20' : 7 |
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Pax Holocron Admin
Posts : 904 Experience : 1128 Join date : 2016-12-07
Character Sheet Health Points: (100/100) Shield Points: (75/100) Armor Percentage: (50/100)
| Subject: Re: JEDI EXTRACTION Sat 23 Jun - 12:37 | |
| Lindrala Awareness Success: Trap1 Spotted Aya Use the Force SuccessTrap1: There seems to be spikes on the side of the wall through the passage. Passing through may force wall spikes to close into the victim. Trap Field of Risk: P18, Q18 Damage: 100 Piercing Reflex DC: 7 Examine DC: Archaeology 10 Trap XP: 10 - Round2:
Lindrala (155/119HP) Aya (36/36HP) (Maintaining the Force Field) ►Murriel Oyo (108/108HP)(ForceSpeed2 R4) Axo (FoxCunning1 R4) Skye Benna (Stealth) Aspen
Mist of Nightmare: Conjured by the Grand Necro Witch, with assistance of the Grand Mind Witch, the Mist of Nightmare uses the energy collected from the dreams and nightmares of Dathomorian inhabitants that the witches have invaded during their centuries long slumber. The nightmare creatures can cross over to the real world as manifestations but they cannot go far away from the mist, they however can enter the barrier. This dark art of the Force slays living creature that finds its way inside the mist. If the living creature stays longer than 1 full round within the mist, it must make Fortitude 17 or die and rise as zombie in next round, if wins then it loses half of its maximum health points (25% if cyborg). Creatures that are within the mist gain 50% concealment. A Force User may create a field safe for living, centered at the caster with 5 square radius. The caster is unable to use standard actions, free actions, or full round actions. It can use only 1 move action per round and when doing so, it must win Use the Force DC or the field radius will shrink by 1 square each time it fails. The closer to the Grand Necro Witch, the stronger Mist of Nightmare becomes, and higher Use the Force DC will be required.
Hall part1: Use the Force 5DC Hall part2: Use the Force 10DC Hall part3: Use the Force 15DC
If the caster flawlessly reaches the GateWay point 1J, move actions will remain default and carry over to next hall part. If the caster fails even one DC, the Mist of Nightmare will affect the caster, reducing the movement speed by 1 square for entire next hall part, making the caster more tired and slowing the movement down to minimum 1 square per movement action at Hall part3. Reahcing GateWay 1J in the Hall part3, without any failed Use the Force since the start of Hall Part1, unlocks special option. Coordination of chosen specialist will be commanded by the protagonist as a free action during her turn.
Aura of Force Disturbance: All hostile beings within the area suffer 90% penalty to all Use the Force skill results.
Lindrala's Grasp: Target loses 10hp per round, and loses 1 field range on the Force Barrier against Mist of Nightmare. Target is unable to move and be moved. The hand persists until destroyed.
Anomaly of Light Side Energy S11: In presence of Master Lindrala, force energy manifested in the middle of Mist of Nightmare. But it cannot withstand for long. At start of round 6 it will expire if not collected. Eligible: Aspen, Lindrala. Orbs collected 1/5
Lindrala's Options: 1. Move from X to Y. 2. You decide. 3. Free RP.
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Murriel
Posts : 79 Experience : 289 Join date : 2017-12-19 Age : 51 Location : Georgia
Character Sheet Health Points: (30/30) Shield Points: (0/0) Armor Percentage: (0/0)
| Subject: Re: JEDI EXTRACTION Sat 23 Jun - 15:53 | |
| Move Action: Maintain position |
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Oyo
Posts : 133 Experience : 477 Join date : 2017-01-24
Character Sheet Health Points: (108/108) Shield Points: (0/0) Armor Percentage: (30/100)
| Subject: Re: JEDI EXTRACTION Sun 24 Jun - 12:13 | |
| Move Action: O15 to Q17 Standard Action: Examine Trap 10+d20 vs 10
Oyo moves closer to the trap Lindra discovered to examine it. |
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Dice
Posts : 575 Experience : 575 Join date : 2017-01-19
| Subject: Re: JEDI EXTRACTION Sun 24 Jun - 12:13 | |
| The member 'Oyo' has done the following action : Dice Roll
'd20' : 7 |
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Oyo
Posts : 133 Experience : 477 Join date : 2017-01-24
Character Sheet Health Points: (108/108) Shield Points: (0/0) Armor Percentage: (30/100)
| Subject: Re: JEDI EXTRACTION Sun 24 Jun - 12:19 | |
| Oyo Archaeology Success
"It appears that disabling this trap we have to press the plate on the wall across the trap (P20). But it needs to be correct amount of pressure, or it will activate a backup trap, but I am not sure what that could be." Oyo explains to Lindrala as he motions over to the plate. "The deeper we dwell into the Fortress, the more secured it seems to be. Spirits of the dead are not the only threat that lingers here." |
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Axo
Posts : 115 Experience : 365 Join date : 2017-07-04
Character Sheet Health Points: (48/48) Shield Points: (0/0) Armor Percentage: (0/0)
| Subject: Re: JEDI EXTRACTION Sun 24 Jun - 12:21 | |
| Axo follows the leadership and moves towards Lindrala and Oyo.
Move Action: L16 to O15 Move Action: O15 to P16 |
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Pax Holocron Admin
Posts : 904 Experience : 1128 Join date : 2016-12-07
Character Sheet Health Points: (100/100) Shield Points: (75/100) Armor Percentage: (50/100)
| Subject: Re: JEDI EXTRACTION Sun 24 Jun - 12:29 | |
| Trap1: There seems to be spikes on the side of the wall through the passage. Passing through may force wall spikes to close into the victim. Trap Field of Risk: P18, Q18 Damage: 100 Piercing Reflex DC: 7 Examine DC: Archaeology 10 Trap XP: 10 Pressure Plate field P20 Ways of Deactivating the Trap: 1) Manually Press the Plate with hand 2) Force Power TK UTF DC 10 3) Ranged Attack HIT 10 ???Backup Trap on failed??? - Round2:
Lindrala (155/119HP) Aya (36/36HP) (Maintaining the Force Field) Murriel Oyo (108/108HP)(ForceSpeed2 R4) Axo (FoxCunning1 R4) ►Skye Benna (Stealth) Aspen
Mist of Nightmare: Conjured by the Grand Necro Witch, with assistance of the Grand Mind Witch, the Mist of Nightmare uses the energy collected from the dreams and nightmares of Dathomorian inhabitants that the witches have invaded during their centuries long slumber. The nightmare creatures can cross over to the real world as manifestations but they cannot go far away from the mist, they however can enter the barrier. This dark art of the Force slays living creature that finds its way inside the mist. If the living creature stays longer than 1 full round within the mist, it must make Fortitude 17 or die and rise as zombie in next round, if wins then it loses half of its maximum health points (25% if cyborg). Creatures that are within the mist gain 50% concealment. A Force User may create a field safe for living, centered at the caster with 5 square radius. The caster is unable to use standard actions, free actions, or full round actions. It can use only 1 move action per round and when doing so, it must win Use the Force DC or the field radius will shrink by 1 square each time it fails. The closer to the Grand Necro Witch, the stronger Mist of Nightmare becomes, and higher Use the Force DC will be required.
Hall part1: Use the Force 5DC Hall part2: Use the Force 10DC Hall part3: Use the Force 15DC
If the caster flawlessly reaches the GateWay point 1J, move actions will remain default and carry over to next hall part. If the caster fails even one DC, the Mist of Nightmare will affect the caster, reducing the movement speed by 1 square for entire next hall part, making the caster more tired and slowing the movement down to minimum 1 square per movement action at Hall part3. Reahcing GateWay 1J in the Hall part3, without any failed Use the Force since the start of Hall Part1, unlocks special option. Coordination of chosen specialist will be commanded by the protagonist as a free action during her turn.
Aura of Force Disturbance: All hostile beings within the area suffer 90% penalty to all Use the Force skill results.
Lindrala's Grasp: Target loses 10hp per round, and loses 1 field range on the Force Barrier against Mist of Nightmare. Target is unable to move and be moved. The hand persists until destroyed.
Anomaly of Light Side Energy S11: In presence of Master Lindrala, force energy manifested in the middle of Mist of Nightmare. But it cannot withstand for long. At start of round 6 it will expire if not collected. Eligible: Aspen, Lindrala. Orbs collected 1/5
Lindrala's Options: 1. Move from X to Y. 2. You decide. 3. Free RP.
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Skye
Posts : 148 Experience : 477 Join date : 2017-07-12
Character Sheet Health Points: (102/102) Shield Points: (0/0) Armor Percentage: (15/100)
| Subject: Re: JEDI EXTRACTION Sun 24 Jun - 22:39 | |
| Movement action: N19 to P17 3) Ranged Attack HIT 10 Standard action: Two Handed Sniper AB: +20|+16 Damage: 5+d20 Bolts Energy Critical: 15-20 (x3) Target: Plate
Skye moves and targets the plate on the other side, she takes aim and fires at it. |
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Dice
Posts : 575 Experience : 575 Join date : 2017-01-19
| Subject: Re: JEDI EXTRACTION Sun 24 Jun - 22:39 | |
| The member 'Skye' has done the following action : Dice Roll
#1 'd20' : 15, 2
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#2 'd20' : 19, 18 |
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Pax Holocron Admin
Posts : 904 Experience : 1128 Join date : 2016-12-07
Character Sheet Health Points: (100/100) Shield Points: (75/100) Armor Percentage: (50/100)
| Subject: Re: JEDI EXTRACTION Mon 25 Jun - 10:19 | |
| Skye Attack1: 25 vs 10 HIT Trap1 is disabled Crew gains +10xp - Round2:
Lindrala (155/119HP) Aya (36/36HP) (Maintaining the Force Field) Murriel Oyo (108/108HP)(ForceSpeed2 R4) Axo (FoxCunning1 R4) Skye ►Benna (Stealth) Aspen
Mist of Nightmare: Conjured by the Grand Necro Witch, with assistance of the Grand Mind Witch, the Mist of Nightmare uses the energy collected from the dreams and nightmares of Dathomorian inhabitants that the witches have invaded during their centuries long slumber. The nightmare creatures can cross over to the real world as manifestations but they cannot go far away from the mist, they however can enter the barrier. This dark art of the Force slays living creature that finds its way inside the mist. If the living creature stays longer than 1 full round within the mist, it must make Fortitude 17 or die and rise as zombie in next round, if wins then it loses half of its maximum health points (25% if cyborg). Creatures that are within the mist gain 50% concealment. A Force User may create a field safe for living, centered at the caster with 5 square radius. The caster is unable to use standard actions, free actions, or full round actions. It can use only 1 move action per round and when doing so, it must win Use the Force DC or the field radius will shrink by 1 square each time it fails. The closer to the Grand Necro Witch, the stronger Mist of Nightmare becomes, and higher Use the Force DC will be required.
Hall part1: Use the Force 5DC Hall part2: Use the Force 10DC Hall part3: Use the Force 15DC
If the caster flawlessly reaches the GateWay point 1J, move actions will remain default and carry over to next hall part. If the caster fails even one DC, the Mist of Nightmare will affect the caster, reducing the movement speed by 1 square for entire next hall part, making the caster more tired and slowing the movement down to minimum 1 square per movement action at Hall part3. Reahcing GateWay 1J in the Hall part3, without any failed Use the Force since the start of Hall Part1, unlocks special option. Coordination of chosen specialist will be commanded by the protagonist as a free action during her turn.
Aura of Force Disturbance: All hostile beings within the area suffer 90% penalty to all Use the Force skill results.
Lindrala's Grasp: Target loses 10hp per round, and loses 1 field range on the Force Barrier against Mist of Nightmare. Target is unable to move and be moved. The hand persists until destroyed.
Anomaly of Light Side Energy S11: In presence of Master Lindrala, force energy manifested in the middle of Mist of Nightmare. But it cannot withstand for long. At start of round 6 it will expire if not collected. Eligible: Aspen, Lindrala. Orbs collected 1/5
Lindrala's Options: 1. Move from X to Y. 2. You decide. 3. Free RP.
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Benna
Posts : 191 Experience : 639 Join date : 2017-06-06
Character Sheet Health Points: (72/72) Shield Points: (0/0) Armor Percentage: (0/0)
| Subject: Re: JEDI EXTRACTION Mon 25 Jun - 10:44 | |
| Benna moves towards the rest of th group. "Nice shot."
Move Action: I17 -> N18 |
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Aspen
Posts : 70 Experience : 99 Join date : 2017-08-25 Age : 26 Location : MD
Character Sheet Health Points: (42/42) Shield Points: (0/0) Armor Percentage: (0/0)
| Subject: Re: JEDI EXTRACTION Tue 26 Jun - 15:46 | |
| Aspen looks around for anything that might be a problem to the group. he is so intent on finding something he dose not realize he was getting left behind. "Hey! guys wait for me!"
Move Action: J18 to N18 |
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Lindrala
Posts : 301 Experience : 842 Join date : 2017-06-03
Character Sheet Health Points: (177/136) Shield Points: (0/0) Armor Percentage: (0/0)
| Subject: Re: JEDI EXTRACTION Tue 26 Jun - 22:20 | |
| Movement action: O16 to R18 Aya movement: M19 to O16
Lindrala smiles, "Well done Skye." She moves past her down the hall now the trap is disabled. "Everyone, move along." |
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Aya
Posts : 154 Experience : 510 Join date : 2017-04-23
Character Sheet Health Points: (36/36) Shield Points: (0/0) Armor Percentage: (0/0)
| Subject: Re: JEDI EXTRACTION Wed 27 Jun - 11:10 | |
| Aya moves towards the tight space.
Move Action: M19 to O16 Use the Force: 14+d20 |
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Dice
Posts : 575 Experience : 575 Join date : 2017-01-19
| Subject: Re: JEDI EXTRACTION Wed 27 Jun - 11:10 | |
| The member 'Aya' has done the following action : Dice Roll
'd20' : 20 |
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Pax Holocron Admin
Posts : 904 Experience : 1128 Join date : 2016-12-07
Character Sheet Health Points: (100/100) Shield Points: (75/100) Armor Percentage: (50/100)
| Subject: Re: JEDI EXTRACTION Wed 27 Jun - 11:44 | |
| Aspen Movement error, cannot enter inside Benna moved to Q15 instead unless specified otherwise
Lindrala Movement error, Skye and Oyo are blocking the passage moved to P16 instead unless specified otherwiseAya Use the Force Automatic Success - Round3:
Lindrala (155/119HP) Aya (36/36HP) (Maintaining the Force Field) ►Murriel Oyo (108/108HP)(ForceSpeed2 R4) Axo (FoxCunning1 R4) Skye Benna (Stealth) Aspen Droideka1 (20HP|80SP)(5AC|15AB|10DC)(5REF|0FOR|0WILL|7COM)(Damage 15Bolts|19-20x2) Droideka2 (20HP|80SP)(5AC|15AB|10DC)(5REF|0FOR|0WILL|7COM)(Damage 15Bolts|19-20x2)
Mist of Nightmare: Conjured by the Grand Necro Witch, with assistance of the Grand Mind Witch, the Mist of Nightmare uses the energy collected from the dreams and nightmares of Dathomorian inhabitants that the witches have invaded during their centuries long slumber. The nightmare creatures can cross over to the real world as manifestations but they cannot go far away from the mist, they however can enter the barrier. This dark art of the Force slays living creature that finds its way inside the mist. If the living creature stays longer than 1 full round within the mist, it must make Fortitude 17 or die and rise as zombie in next round, if wins then it loses half of its maximum health points (25% if cyborg). Creatures that are within the mist gain 50% concealment. A Force User may create a field safe for living, centered at the caster with 5 square radius. The caster is unable to use standard actions, free actions, or full round actions. It can use only 1 move action per round and when doing so, it must win Use the Force DC or the field radius will shrink by 1 square each time it fails. The closer to the Grand Necro Witch, the stronger Mist of Nightmare becomes, and higher Use the Force DC will be required.
Hall part1: Use the Force 5DC Hall part2: Use the Force 10DC Hall part3: Use the Force 15DC
If the caster flawlessly reaches the GateWay point 1J, move actions will remain default and carry over to next hall part. If the caster fails even one DC, the Mist of Nightmare will affect the caster, reducing the movement speed by 1 square for entire next hall part, making the caster more tired and slowing the movement down to minimum 1 square per movement action at Hall part3. Reahcing GateWay 1J in the Hall part3, without any failed Use the Force since the start of Hall Part1, unlocks special option. Coordination of chosen specialist will be commanded by the protagonist as a free action during her turn.
Aura of Force Disturbance: All hostile beings within the area suffer 90% penalty to all Use the Force skill results.
Lindrala's Grasp: Target loses 10hp per round, and loses 1 field range on the Force Barrier against Mist of Nightmare. Target is unable to move and be moved. The hand persists until destroyed.
Anomaly of Light Side Energy S11: In presence of Master Lindrala, force energy manifested in the middle of Mist of Nightmare. But it cannot withstand for long. At start of round 6 it will expire if not collected. Eligible: Aspen, Lindrala. Orbs collected 1/5
Lindrala's Options: 1. Move from X to Y. 2. You decide. 3. Free RP.
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Murriel
Posts : 79 Experience : 289 Join date : 2017-12-19 Age : 51 Location : Georgia
Character Sheet Health Points: (30/30) Shield Points: (0/0) Armor Percentage: (0/0)
| Subject: Re: JEDI EXTRACTION Wed 27 Jun - 14:53 | |
| Murriel moves in behind the group. WAY BEHIND!! But allows space for others to get in front of her, she don't know these guys too well and she ain't dyin' for NOBODY.
Action: Move from N17 to O15 |
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Oyo
Posts : 133 Experience : 477 Join date : 2017-01-24
Character Sheet Health Points: (108/108) Shield Points: (0/0) Armor Percentage: (30/100)
| Subject: Re: JEDI EXTRACTION Wed 27 Jun - 15:41 | |
| Move Action: Q17 to S17 Move Action: S17 to S12
Oyo walks over deactivated the trap and as soon he spots the two droids he force speeds between them and leans against the wall behind them, readying his staff lightsaber. |
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Axo
Posts : 115 Experience : 365 Join date : 2017-07-04
Character Sheet Health Points: (48/48) Shield Points: (0/0) Armor Percentage: (0/0)
| Subject: Re: JEDI EXTRACTION Wed 27 Jun - 15:43 | |
| Axo follows Oyo against the wall, but he cannot move as fast as Jedi.
Move Action: Q16 to Q19 Move Action: Q19 to R17 |
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Pax Holocron Admin
Posts : 904 Experience : 1128 Join date : 2016-12-07
Character Sheet Health Points: (100/100) Shield Points: (75/100) Armor Percentage: (50/100)
| Subject: Re: JEDI EXTRACTION Wed 27 Jun - 15:46 | |
| - Round3:
Lindrala (155/119HP) Aya (36/36HP) (Maintaining the Force Field) Murriel Oyo (108/108HP)(ForceSpeed2 R4) Axo (FoxCunning1 R4) ►Skye Benna (Stealth) Aspen Droideka1 (20HP|80SP)(5AC|15AB|10DC)(5REF|0FOR|0WILL|7COM)(Damage 15Bolts|19-20x2) Droideka2 (20HP|80SP)(5AC|15AB|10DC)(5REF|0FOR|0WILL|7COM)(Damage 15Bolts|19-20x2)
Mist of Nightmare: Conjured by the Grand Necro Witch, with assistance of the Grand Mind Witch, the Mist of Nightmare uses the energy collected from the dreams and nightmares of Dathomorian inhabitants that the witches have invaded during their centuries long slumber. The nightmare creatures can cross over to the real world as manifestations but they cannot go far away from the mist, they however can enter the barrier. This dark art of the Force slays living creature that finds its way inside the mist. If the living creature stays longer than 1 full round within the mist, it must make Fortitude 17 or die and rise as zombie in next round, if wins then it loses half of its maximum health points (25% if cyborg). Creatures that are within the mist gain 50% concealment. A Force User may create a field safe for living, centered at the caster with 5 square radius. The caster is unable to use standard actions, free actions, or full round actions. It can use only 1 move action per round and when doing so, it must win Use the Force DC or the field radius will shrink by 1 square each time it fails. The closer to the Grand Necro Witch, the stronger Mist of Nightmare becomes, and higher Use the Force DC will be required.
Hall part1: Use the Force 5DC Hall part2: Use the Force 10DC Hall part3: Use the Force 15DC
If the caster flawlessly reaches the GateWay point 1J, move actions will remain default and carry over to next hall part. If the caster fails even one DC, the Mist of Nightmare will affect the caster, reducing the movement speed by 1 square for entire next hall part, making the caster more tired and slowing the movement down to minimum 1 square per movement action at Hall part3. Reahcing GateWay 1J in the Hall part3, without any failed Use the Force since the start of Hall Part1, unlocks special option. Coordination of chosen specialist will be commanded by the protagonist as a free action during her turn.
Aura of Force Disturbance: All hostile beings within the area suffer 90% penalty to all Use the Force skill results.
Lindrala's Grasp: Target loses 10hp per round, and loses 1 field range on the Force Barrier against Mist of Nightmare. Target is unable to move and be moved. The hand persists until destroyed.
Anomaly of Light Side Energy S11: In presence of Master Lindrala, force energy manifested in the middle of Mist of Nightmare. But it cannot withstand for long. At start of round 6 it will expire if not collected. Eligible: Aspen, Lindrala. Orbs collected 1/5
Lindrala's Options: 1. Move from X to Y. 2. You decide. 3. Free RP.
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Skye
Posts : 148 Experience : 477 Join date : 2017-07-12
Character Sheet Health Points: (102/102) Shield Points: (0/0) Armor Percentage: (15/100)
| Subject: Re: JEDI EXTRACTION Wed 27 Jun - 19:49 | |
| Movement action: 17P to 20R Standard action: Two Handed Sniper AB: +20|+16 Damage: 5+d20 Bolts Energy Critical: 15-20 (x3) Target: Droideka 2
Skye quickly follows after Oyo and Axo round the corner, but when she notices the droids she steps back and quickly falls down to one knee and takes aim with her sniper. She focuses on the droid on Oyo's right side. "Droids!" She yells to alert the rest of the group. She fires her rifle at the Droideka. |
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Dice
Posts : 575 Experience : 575 Join date : 2017-01-19
| Subject: Re: JEDI EXTRACTION Wed 27 Jun - 19:49 | |
| The member 'Skye' has done the following action : Dice Roll
#1 'd20' : 17, 7
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#2 'd20' : 10, 7 |
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Benna
Posts : 191 Experience : 639 Join date : 2017-06-06
Character Sheet Health Points: (72/72) Shield Points: (0/0) Armor Percentage: (0/0)
| Subject: Re: JEDI EXTRACTION Thu 28 Jun - 19:18 | |
| Alerted by Skye's call Benna moves towards the droids.
Standard Action: Convert to Move Action Move Action: M18 -> O17 -> Q19 -> S17 |
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Pax Holocron Admin
Posts : 904 Experience : 1128 Join date : 2016-12-07
Character Sheet Health Points: (100/100) Shield Points: (75/100) Armor Percentage: (50/100)
| Subject: Re: JEDI EXTRACTION Fri 29 Jun - 6:05 | |
| Skye Attack1: 27 vs 5 HIT 4 Bolts Damage (Droid Immune to Critical Hits) Skye Attack2: 13 vs 5 HIT 4 Bolts Damage - Round3:
Lindrala (155/119HP) Aya (36/36HP) (Maintaining the Force Field) Murriel Oyo (108/108HP)(ForceSpeed2 R4) Axo (FoxCunning1 R4) Skye Benna (Stealth) ►Aspen Droideka1 (20HP|80SP)(5AC|15AB|10DC)(5REF|0FOR|0WILL|7COM)(Damage 15Bolts|19-20x2) Droideka2 (20HP|72SP)(5AC|15AB|10DC)(5REF|0FOR|0WILL|7COM)(Damage 15Bolts|19-20x2)
Mist of Nightmare: Conjured by the Grand Necro Witch, with assistance of the Grand Mind Witch, the Mist of Nightmare uses the energy collected from the dreams and nightmares of Dathomorian inhabitants that the witches have invaded during their centuries long slumber. The nightmare creatures can cross over to the real world as manifestations but they cannot go far away from the mist, they however can enter the barrier. This dark art of the Force slays living creature that finds its way inside the mist. If the living creature stays longer than 1 full round within the mist, it must make Fortitude 17 or die and rise as zombie in next round, if wins then it loses half of its maximum health points (25% if cyborg). Creatures that are within the mist gain 50% concealment. A Force User may create a field safe for living, centered at the caster with 5 square radius. The caster is unable to use standard actions, free actions, or full round actions. It can use only 1 move action per round and when doing so, it must win Use the Force DC or the field radius will shrink by 1 square each time it fails. The closer to the Grand Necro Witch, the stronger Mist of Nightmare becomes, and higher Use the Force DC will be required.
Hall part1: Use the Force 5DC Hall part2: Use the Force 10DC Hall part3: Use the Force 15DC
If the caster flawlessly reaches the GateWay point 1J, move actions will remain default and carry over to next hall part. If the caster fails even one DC, the Mist of Nightmare will affect the caster, reducing the movement speed by 1 square for entire next hall part, making the caster more tired and slowing the movement down to minimum 1 square per movement action at Hall part3. Reahcing GateWay 1J in the Hall part3, without any failed Use the Force since the start of Hall Part1, unlocks special option. Coordination of chosen specialist will be commanded by the protagonist as a free action during her turn.
Aura of Force Disturbance: All hostile beings within the area suffer 90% penalty to all Use the Force skill results.
Lindrala's Grasp: Target loses 10hp per round, and loses 1 field range on the Force Barrier against Mist of Nightmare. Target is unable to move and be moved. The hand persists until destroyed.
Anomaly of Light Side Energy S11: In presence of Master Lindrala, force energy manifested in the middle of Mist of Nightmare. But it cannot withstand for long. At start of round 6 it will expire if not collected. Eligible: Aspen, Lindrala. Orbs collected 1/5
Lindrala's Options: 1. Move from X to Y. 2. You decide. 3. Free RP.
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| Subject: Re: JEDI EXTRACTION | |
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