STAR WARS ROLE PLAY star wars the old republic d20 role play, what is your character's story? |
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Pax Holocron Admin
Posts : 904 Experience : 1128 Join date : 2016-12-07
Character Sheet Health Points: (100/100) Shield Points: (75/100) Armor Percentage: (50/100)
| Subject: Re: JEDI EXTRACTION Mon 15 Oct - 12:05 | |
| - Round4:
Lindrala (177/177/136HP) (Soresu2)Aya (36/36HP) (Maintaining the Force Field)►Murriel Oyo (30/108HP) (Soresu2)(ForceSpeed2 R5)Axo Skye (102/102HP) Benna (72/72HP) Aspen (42/42HP) (Murriel) HXI-55 Juggernaut (100HP|25SP)(10AC|15AB|15DC)(0REF|0FOR|0WILL|15COM)(Damage 50 Electric|17-20x3) (Murriel Hack R4) Drone1 (10HP)(10AC|10AB)(5REF|0FOR|0WILL|5COM)(Damage 20Bolts) Drone2 (10HP)(10AC|10AB)(5REF|0FOR|0WILL|5COM)(Damage 20Bolts) Drone3 (10HP)(10AC|10AB)(5REF|0FOR|0WILL|5COM)(Damage 20Bolts) Drone4 (10HP)(10AC|10AB)(5REF|0FOR|0WILL|5COM)(Damage 20Bolts) Drone5 (10HP)(10AC|10AB)(5REF|0FOR|0WILL|5COM)(Damage 20Bolts) Drone6 (10HP)(10AC|10AB)(5REF|0FOR|0WILL|5COM)(Damage 20Bolts)(WO R9)- HXI-55 Juggernaut:
This model greatly reminds on HXI-54 Juggernaut but is smaller in size and has few modifications, most obvious are strong empire colors. It stands heavy at the passage, blocking it, while wall turrets support with massive damage, capable of destroying weak walls. It's attacks deal 50 points of electric damage to initial target, and -10 points of electric damage to next target in chain, maximum 3 targets. For chain to connect, targets must be within 3 squares of each other. If all 3 targets are connected they are automatically stunned for 1 round. Critical Hits stun automatically. Reflex save for half damage. While lightsabers can protect you from direct hit, they do not stop the chain, you have to be missed (reflex) to stop the chain.
Mist of Nightmare: Conjured by the Grand Necro Witch, with assistance of the Grand Mind Witch, the Mist of Nightmare uses the energy collected from the dreams and nightmares of Dathomorian inhabitants that the witches have invaded during their centuries long slumber. The nightmare creatures can cross over to the real world as manifestations but they cannot go far away from the mist, they however can enter the barrier. This dark art of the Force slays living creature that finds its way inside the mist. If the living creature stays longer than 1 full round within the mist, it must make Fortitude 17 or die and rise as zombie in next round, if wins then it loses half of its maximum health points (25% if cyborg). Creatures that are within the mist gain 50% concealment. A Force User may create a field safe for living, centered at the caster with 5 square radius. The caster is unable to use standard actions, free actions, or full round actions. It can use only 1 move action per round and when doing so, it must win Use the Force DC or the field radius will shrink by 1 square each time it fails. The closer to the Grand Necro Witch, the stronger Mist of Nightmare becomes, and higher Use the Force DC will be required. Hall part1: Use the Force 5DC Hall part2: Use the Force 10DC Hall part3: Use the Force 15DC If the caster flawlessly reaches the GateWay point 1J, move actions will remain default and carry over to next hall part. If the caster fails even one DC, the Mist of Nightmare will affect the caster, reducing the movement speed by 1 square for entire next hall part, making the caster more tired and slowing the movement down to minimum 1 square per movement action at Hall part3. Reahcing GateWay 1J in the Hall part3, without any failed Use the Force since the start of Hall Part1, unlocks special option. Coordination of chosen specialist will be commanded by the protagonist as a free action during her turn. Aura of Force Disturbance: All hostile beings within the area suffer 90% penalty to all Use the Force skill results. Lindrala's Grasp: Target loses 10hp per round, and loses 1 field range on the Force Barrier against Mist of Nightmare. Target is unable to move and be moved. The hand persists until destroyed. Force Feed: Energy Vampires feed on the Force Barrier, allowing them to move through the hall and bring the Mist of Nightmare with them in 1square radius passively which grants them all the mist advantages. They are additionally having 50% DR against force powers unless it is Force Light. If they feed on a Force User, they may replicate their feats and force powers for 3 rounds. Feeding also damages Force User for 40% of their maximum HP, half on successful fortitude save Anomaly of Light Side Energy: Orbs collected 2/5 Lindrala's Options: 1. Move from X to Y. 2. You decide. 3. Free RP.
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| | | Murriel
Posts : 79 Experience : 289 Join date : 2017-12-19 Age : 51 Location : Georgia
Character Sheet Health Points: (30/30) Shield Points: (0/0) Armor Percentage: (0/0)
| Subject: Re: JEDI EXTRACTION Mon 15 Oct - 17:30 | |
| Murriel moves up and starts plugging away at her CTI once again, directing the HXI to attack the drones.
Movement: L17 to L13 Action: Direct HXI to engage the drones (1d20) |
| | | Skye
Posts : 148 Experience : 477 Join date : 2017-07-12
Character Sheet Health Points: (102/102) Shield Points: (0/0) Armor Percentage: (15/100)
| Subject: Re: JEDI EXTRACTION Tue 16 Oct - 10:52 | |
| Movement action: M15 to J12 Standard action: Shotgun AB: +15|+10 Damage: d15 Bolts Energy Target: Drone 5
Skye runs forward with the group. She says the large group of drones in the room. "More... droids... sure." She takes aim and fires her shotgun into the room at the Drones. |
| | | Dice
Posts : 575 Experience : 575 Join date : 2017-01-19
| Subject: Re: JEDI EXTRACTION Tue 16 Oct - 10:52 | |
| The member 'Skye' has done the following action : Dice Roll
#1 'd20' : 8, 5
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#2 'd15' : 5, 9 |
| | | Benna
Posts : 191 Experience : 639 Join date : 2017-06-06
Character Sheet Health Points: (72/72) Shield Points: (0/0) Armor Percentage: (0/0)
| Subject: Re: JEDI EXTRACTION Tue 16 Oct - 12:33 | |
| Benna joins the attack on the drones
Standard Action: Stealth Move Action: K14 ->H13 |
| | | Aspen
Posts : 70 Experience : 99 Join date : 2017-08-25 Age : 26 Location : MD
Character Sheet Health Points: (42/42) Shield Points: (0/0) Armor Percentage: (0/0)
| Subject: Re: JEDI EXTRACTION Tue 16 Oct - 23:04 | |
| Aspen runs forward to help the best he can. Move Action: H15 to H12 Standard Action: healing orbs (X3) Oyo |
| | | Dice
Posts : 575 Experience : 575 Join date : 2017-01-19
| Subject: Re: JEDI EXTRACTION Tue 16 Oct - 23:04 | |
| The member 'Aspen' has done the following action : Dice Roll
'd20' : 19, 3, 5 |
| | | Pax Holocron Admin
Posts : 904 Experience : 1128 Join date : 2016-12-07
Character Sheet Health Points: (100/100) Shield Points: (75/100) Armor Percentage: (50/100)
| Subject: Re: JEDI EXTRACTION Tue 16 Oct - 23:27 | |
| Skye |14 Bolts Damage Kill| Drone5 Skye |14 Electricity Damage Kill| Drone1 Skye |14 Electricity Damage Kill| Drone2 Skye |14 Electricity Damage Kill| Drone3 Skye |14 Electricity Damage Kill| Drone4 Skye |14 Electricity Damage Kill| Drone6Aspen Move Error: Path Blocked, Moved to J13 insteadAspen |Critical Heal 82HP| Oyo - Round4:
Lindrala (177/177/136HP) (Soresu2)Aya (36/36HP) (Maintaining the Force Field)Murriel Oyo (108/108HP) (Soresu2)(ForceSpeed2 R5)Axo Skye (102/102HP) Benna (72/72HP) Aspen (42/42HP) ►(Murriel) HXI-55 Juggernaut (100HP|25SP)(10AC|15AB|15DC)(0REF|0FOR|0WILL|15COM)(Damage 50 Electric|17-20x3) (Murriel Hack R4)
- HXI-55 Juggernaut:
This model greatly reminds on HXI-54 Juggernaut but is smaller in size and has few modifications, most obvious are strong empire colors. It stands heavy at the passage, blocking it, while wall turrets support with massive damage, capable of destroying weak walls. It's attacks deal 50 points of electric damage to initial target, and -10 points of electric damage to next target in chain, maximum 3 targets. For chain to connect, targets must be within 3 squares of each other. If all 3 targets are connected they are automatically stunned for 1 round. Critical Hits stun automatically. Reflex save for half damage. While lightsabers can protect you from direct hit, they do not stop the chain, you have to be missed (reflex) to stop the chain.
Mist of Nightmare: Conjured by the Grand Necro Witch, with assistance of the Grand Mind Witch, the Mist of Nightmare uses the energy collected from the dreams and nightmares of Dathomorian inhabitants that the witches have invaded during their centuries long slumber. The nightmare creatures can cross over to the real world as manifestations but they cannot go far away from the mist, they however can enter the barrier. This dark art of the Force slays living creature that finds its way inside the mist. If the living creature stays longer than 1 full round within the mist, it must make Fortitude 17 or die and rise as zombie in next round, if wins then it loses half of its maximum health points (25% if cyborg). Creatures that are within the mist gain 50% concealment. A Force User may create a field safe for living, centered at the caster with 5 square radius. The caster is unable to use standard actions, free actions, or full round actions. It can use only 1 move action per round and when doing so, it must win Use the Force DC or the field radius will shrink by 1 square each time it fails. The closer to the Grand Necro Witch, the stronger Mist of Nightmare becomes, and higher Use the Force DC will be required.
Hall part1: Use the Force 5DC Hall part2: Use the Force 10DC Hall part3: Use the Force 15DC
If the caster flawlessly reaches the GateWay point 1J, move actions will remain default and carry over to next hall part. If the caster fails even one DC, the Mist of Nightmare will affect the caster, reducing the movement speed by 1 square for entire next hall part, making the caster more tired and slowing the movement down to minimum 1 square per movement action at Hall part3. Reahcing GateWay 1J in the Hall part3, without any failed Use the Force since the start of Hall Part1, unlocks special option. Coordination of chosen specialist will be commanded by the protagonist as a free action during her turn.
Aura of Force Disturbance: All hostile beings within the area suffer 90% penalty to all Use the Force skill results.
Lindrala's Grasp: Target loses 10hp per round, and loses 1 field range on the Force Barrier against Mist of Nightmare. Target is unable to move and be moved. The hand persists until destroyed.
Force Feed: Energy Vampires feed on the Force Barrier, allowing them to move through the hall and bring the Mist of Nightmare with them in 1square radius passively which grants them all the mist advantages. They are additionally having 50% DR against force powers unless it is Force Light. If they feed on a Force User, they may replicate their feats and force powers for 3 rounds. Feeding also damages Force User for 40% of their maximum HP, half on successful fortitude save
Anomaly of Light Side Energy: Orbs collected 2/5
Lindrala's Options: 1. Move from X to Y. 2. You decide. 3. Free RP.
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| | | Murriel
Posts : 79 Experience : 289 Join date : 2017-12-19 Age : 51 Location : Georgia
Character Sheet Health Points: (30/30) Shield Points: (0/0) Armor Percentage: (0/0)
| Subject: Re: JEDI EXTRACTION Wed 17 Oct - 16:19 | |
| HXI maintain's surveillance |
| | | Lindrala
Posts : 301 Experience : 842 Join date : 2017-06-03
Character Sheet Health Points: (177/136) Shield Points: (0/0) Armor Percentage: (0/0)
| Subject: Re: JEDI EXTRACTION Wed 17 Oct - 16:28 | |
| Movement action: I13 to E15
Lindrala walks into the room as all the drones are now destroyed, she turned back and smiled at Skye. "Nice shot." Her attention quickly turned to another door. Slowly Lindrala opened it and made her way inside going towards where she felt the light presence. |
| | | Aya
Posts : 154 Experience : 510 Join date : 2017-04-23
Character Sheet Health Points: (36/36) Shield Points: (0/0) Armor Percentage: (0/0)
| Subject: Re: JEDI EXTRACTION Thu 18 Oct - 6:44 | |
| Move Action: I11 to F12 Use the Force: 14+d20 vs 15 |
| | | Dice
Posts : 575 Experience : 575 Join date : 2017-01-19
| Subject: Re: JEDI EXTRACTION Thu 18 Oct - 6:44 | |
| The member 'Aya' has done the following action : Dice Roll
'd20' : 16 |
| | | Pax Holocron Admin
Posts : 904 Experience : 1128 Join date : 2016-12-07
Character Sheet Health Points: (100/100) Shield Points: (75/100) Armor Percentage: (50/100)
| Subject: Re: JEDI EXTRACTION Thu 18 Oct - 11:08 | |
| HIX-55 Juggernaut Hack Ends, becomes hostile againAya Use the Force Success - Round5:
Lindrala (177/177/136HP) (Soresu2)Aya (36/36HP) (Maintaining the Force Field)►Murriel Oyo (108/108HP) (Soresu2)(ForceSpeed2 R5)Axo Skye (102/102HP) Benna (72/72HP) Aspen (42/42HP) HXI-55 Juggernaut (100HP|25SP)(10AC|15AB|15DC)(0REF|0FOR|0WILL|15COM)(Damage 50 Electric|17-20x3) Elite Wraith (100hp)(10AC 5AB 15DC)(5REF|5FOR|15WILL) (Incorporeal)- HXI-55 Juggernaut:
This model greatly reminds on HXI-54 Juggernaut but is smaller in size and has few modifications, most obvious are strong empire colors. It stands heavy at the passage, blocking it, while wall turrets support with massive damage, capable of destroying weak walls. It's attacks deal 50 points of electric damage to initial target, and -10 points of electric damage to next target in chain, maximum 3 targets. For chain to connect, targets must be within 3 squares of each other. If all 3 targets are connected they are automatically stunned for 1 round. Critical Hits stun automatically. Reflex save for half damage. While lightsabers can protect you from direct hit, they do not stop the chain, you have to be missed (reflex) to stop the chain.
Mist of Nightmare: Conjured by the Grand Necro Witch, with assistance of the Grand Mind Witch, the Mist of Nightmare uses the energy collected from the dreams and nightmares of Dathomorian inhabitants that the witches have invaded during their centuries long slumber. The nightmare creatures can cross over to the real world as manifestations but they cannot go far away from the mist, they however can enter the barrier. This dark art of the Force slays living creature that finds its way inside the mist. If the living creature stays longer than 1 full round within the mist, it must make Fortitude 17 or die and rise as zombie in next round, if wins then it loses half of its maximum health points (25% if cyborg). Creatures that are within the mist gain 50% concealment. A Force User may create a field safe for living, centered at the caster with 5 square radius. The caster is unable to use standard actions, free actions, or full round actions. It can use only 1 move action per round and when doing so, it must win Use the Force DC or the field radius will shrink by 1 square each time it fails. The closer to the Grand Necro Witch, the stronger Mist of Nightmare becomes, and higher Use the Force DC will be required. Hall part1: Use the Force 5DC Hall part2: Use the Force 10DC Hall part3: Use the Force 15DC If the caster flawlessly reaches the GateWay point 1J, move actions will remain default and carry over to next hall part. If the caster fails even one DC, the Mist of Nightmare will affect the caster, reducing the movement speed by 1 square for entire next hall part, making the caster more tired and slowing the movement down to minimum 1 square per movement action at Hall part3. Reahcing GateWay 1J in the Hall part3, without any failed Use the Force since the start of Hall Part1, unlocks special option. Coordination of chosen specialist will be commanded by the protagonist as a free action during her turn. Aura of Force Disturbance: All hostile beings within the area suffer 90% penalty to all Use the Force skill results. Lindrala's Grasp: Target loses 10hp per round, and loses 1 field range on the Force Barrier against Mist of Nightmare. Target is unable to move and be moved. The hand persists until destroyed. Force Feed: Energy Vampires feed on the Force Barrier, allowing them to move through the hall and bring the Mist of Nightmare with them in 1square radius passively which grants them all the mist advantages. They are additionally having 50% DR against force powers unless it is Force Light. If they feed on a Force User, they may replicate their feats and force powers for 3 rounds. Feeding also damages Force User for 40% of their maximum HP, half on successful fortitude save Anomaly of Light Side Energy: Orbs collected 2/5 Lindrala's Options: 1. Move from X to Y. 2. You decide. 3. Free RP.
As Lindrala opens door to the new room, Aya's barrier reveals the anomaly of light side energy that Lindrala was hunting for, and with it one more. But the current room was not safe. Elite Wraith was lurking in the mist alone, and once Lindrala entered the line of sight, it revealed it's presence with red glowing eyes in the dark. |
| | | Murriel
Posts : 79 Experience : 289 Join date : 2017-12-19 Age : 51 Location : Georgia
Character Sheet Health Points: (30/30) Shield Points: (0/0) Armor Percentage: (0/0)
| Subject: Re: JEDI EXTRACTION Thu 18 Oct - 15:23 | |
| Murriel uses her CTI to re-slice the HXI Movement: L13 to K13 Action: Hack (1d20) |
| | | Dice
Posts : 575 Experience : 575 Join date : 2017-01-19
| Subject: Re: JEDI EXTRACTION Thu 18 Oct - 15:23 | |
| The member 'Murriel' has done the following action : Dice Roll
'd20' : 16, 6 |
| | | Oyo
Posts : 133 Experience : 477 Join date : 2017-01-24
Character Sheet Health Points: (108/108) Shield Points: (0/0) Armor Percentage: (30/100)
| Subject: Re: JEDI EXTRACTION Thu 18 Oct - 20:23 | |
| Murriel |Hack| HXI-55 Juggernaut
Oyo Standard Action: Force Speed Move Action: H11 to - Round5:
Lindrala (177/177/136HP) (Soresu2)Aya (36/36HP) (Maintaining the Force Field)Murriel Oyo (108/108HP) (Soresu2)(ForceSpeed2 R10)►Axo Skye (102/102HP) Benna (72/72HP) (Stealth)Aspen (42/42HP) HXI-55 Juggernaut (100HP|25SP)(10AC|15AB|15DC)(0REF|0FOR|0WILL|15COM)(Damage 50 Electric|17-20x3) (Murriel Hack2 R9)Elite Wraith (100hp)(10AC 5AB 15DC)(5REF|5FOR|15WILL) (Incorporeal)- HXI-55 Juggernaut:
This model greatly reminds on HXI-54 Juggernaut but is smaller in size and has few modifications, most obvious are strong empire colors. It stands heavy at the passage, blocking it, while wall turrets support with massive damage, capable of destroying weak walls. It's attacks deal 50 points of electric damage to initial target, and -10 points of electric damage to next target in chain, maximum 3 targets. For chain to connect, targets must be within 3 squares of each other. If all 3 targets are connected they are automatically stunned for 1 round. Critical Hits stun automatically. Reflex save for half damage. While lightsabers can protect you from direct hit, they do not stop the chain, you have to be missed (reflex) to stop the chain.
Mist of Nightmare: Conjured by the Grand Necro Witch, with assistance of the Grand Mind Witch, the Mist of Nightmare uses the energy collected from the dreams and nightmares of Dathomorian inhabitants that the witches have invaded during their centuries long slumber. The nightmare creatures can cross over to the real world as manifestations but they cannot go far away from the mist, they however can enter the barrier. This dark art of the Force slays living creature that finds its way inside the mist. If the living creature stays longer than 1 full round within the mist, it must make Fortitude 17 or die and rise as zombie in next round, if wins then it loses half of its maximum health points (25% if cyborg). Creatures that are within the mist gain 50% concealment. A Force User may create a field safe for living, centered at the caster with 5 square radius. The caster is unable to use standard actions, free actions, or full round actions. It can use only 1 move action per round and when doing so, it must win Use the Force DC or the field radius will shrink by 1 square each time it fails. The closer to the Grand Necro Witch, the stronger Mist of Nightmare becomes, and higher Use the Force DC will be required. Hall part1: Use the Force 5DC Hall part2: Use the Force 10DC Hall part3: Use the Force 15DC If the caster flawlessly reaches the GateWay point 1J, move actions will remain default and carry over to next hall part. If the caster fails even one DC, the Mist of Nightmare will affect the caster, reducing the movement speed by 1 square for entire next hall part, making the caster more tired and slowing the movement down to minimum 1 square per movement action at Hall part3. Reahcing GateWay 1J in the Hall part3, without any failed Use the Force since the start of Hall Part1, unlocks special option. Coordination of chosen specialist will be commanded by the protagonist as a free action during her turn. Aura of Force Disturbance: All hostile beings within the area suffer 90% penalty to all Use the Force skill results. Lindrala's Grasp: Target loses 10hp per round, and loses 1 field range on the Force Barrier against Mist of Nightmare. Target is unable to move and be moved. The hand persists until destroyed. Force Feed: Energy Vampires feed on the Force Barrier, allowing them to move through the hall and bring the Mist of Nightmare with them in 1square radius passively which grants them all the mist advantages. They are additionally having 50% DR against force powers unless it is Force Light. If they feed on a Force User, they may replicate their feats and force powers for 3 rounds. Feeding also damages Force User for 40% of their maximum HP, half on successful fortitude save Anomaly of Light Side Energy: Orbs collected 2/5 Lindrala's Options: 1. Move from X to Y. 2. You decide. 3. Free RP.
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| | | Axo
Posts : 115 Experience : 365 Join date : 2017-07-04
Character Sheet Health Points: (48/48) Shield Points: (0/0) Armor Percentage: (0/0)
| Subject: Re: JEDI EXTRACTION Thu 18 Oct - 20:31 | |
| Move Action: F13 to C12 Standard Action: Fire Grenade Target: Elite Wraith 3+d20 vs 10 Demolitions 16+d20 vs Reflex 5+d20 Concealment Must be 51 or higher to hit |
| | | Dice
Posts : 575 Experience : 575 Join date : 2017-01-19
| Subject: Re: JEDI EXTRACTION Thu 18 Oct - 20:31 | |
| The member 'Axo' has done the following action : Dice Roll
#1 'd20' : 20
--------------------------------
#2 'd20' : 16, 4
--------------------------------
#3 'd100' : 78 |
| | | Pax Holocron Admin
Posts : 904 Experience : 1128 Join date : 2016-12-07
Character Sheet Health Points: (100/100) Shield Points: (75/100) Armor Percentage: (50/100)
| Subject: Re: JEDI EXTRACTION Thu 18 Oct - 20:40 | |
| Axo Item Lost 1 Fire Grenade Elite Wraith Undead Immunity to Critical HitsAxo |46 Fire Damage| Elite Wraith Elite Wraith Reflex Failed - Round5:
Lindrala (177/177/136HP) (Soresu2)Aya (36/36HP) (Maintaining the Force Field)Murriel Oyo (108/108HP) (Soresu2)(ForceSpeed2 R10)Axo ►Skye (102/102HP) Benna (72/72HP) (Stealth)Aspen (42/42HP) HXI-55 Juggernaut (100HP|25SP)(10AC|15AB|15DC)(0REF|0FOR|0WILL|15COM)(Damage 50 Electric|17-20x3) (Murriel Hack2 R9)Elite Wraith (54/100hp)(10AC 5AB 15DC)(5REF|5FOR|15WILL) (Incorporeal)(Burning3 R8)- HXI-55 Juggernaut:
This model greatly reminds on HXI-54 Juggernaut but is smaller in size and has few modifications, most obvious are strong empire colors. It stands heavy at the passage, blocking it, while wall turrets support with massive damage, capable of destroying weak walls. It's attacks deal 50 points of electric damage to initial target, and -10 points of electric damage to next target in chain, maximum 3 targets. For chain to connect, targets must be within 3 squares of each other. If all 3 targets are connected they are automatically stunned for 1 round. Critical Hits stun automatically. Reflex save for half damage. While lightsabers can protect you from direct hit, they do not stop the chain, you have to be missed (reflex) to stop the chain.
Mist of Nightmare: Conjured by the Grand Necro Witch, with assistance of the Grand Mind Witch, the Mist of Nightmare uses the energy collected from the dreams and nightmares of Dathomorian inhabitants that the witches have invaded during their centuries long slumber. The nightmare creatures can cross over to the real world as manifestations but they cannot go far away from the mist, they however can enter the barrier. This dark art of the Force slays living creature that finds its way inside the mist. If the living creature stays longer than 1 full round within the mist, it must make Fortitude 17 or die and rise as zombie in next round, if wins then it loses half of its maximum health points (25% if cyborg). Creatures that are within the mist gain 50% concealment. A Force User may create a field safe for living, centered at the caster with 5 square radius. The caster is unable to use standard actions, free actions, or full round actions. It can use only 1 move action per round and when doing so, it must win Use the Force DC or the field radius will shrink by 1 square each time it fails. The closer to the Grand Necro Witch, the stronger Mist of Nightmare becomes, and higher Use the Force DC will be required. Hall part1: Use the Force 5DC Hall part2: Use the Force 10DC Hall part3: Use the Force 15DC If the caster flawlessly reaches the GateWay point 1J, move actions will remain default and carry over to next hall part. If the caster fails even one DC, the Mist of Nightmare will affect the caster, reducing the movement speed by 1 square for entire next hall part, making the caster more tired and slowing the movement down to minimum 1 square per movement action at Hall part3. Reahcing GateWay 1J in the Hall part3, without any failed Use the Force since the start of Hall Part1, unlocks special option. Coordination of chosen specialist will be commanded by the protagonist as a free action during her turn. Aura of Force Disturbance: All hostile beings within the area suffer 90% penalty to all Use the Force skill results. Lindrala's Grasp: Target loses 10hp per round, and loses 1 field range on the Force Barrier against Mist of Nightmare. Target is unable to move and be moved. The hand persists until destroyed. Force Feed: Energy Vampires feed on the Force Barrier, allowing them to move through the hall and bring the Mist of Nightmare with them in 1square radius passively which grants them all the mist advantages. They are additionally having 50% DR against force powers unless it is Force Light. If they feed on a Force User, they may replicate their feats and force powers for 3 rounds. Feeding also damages Force User for 40% of their maximum HP, half on successful fortitude save Anomaly of Light Side Energy: Orbs collected 2/5 Lindrala's Options: 1. Move from X to Y. 2. You decide. 3. Free RP.
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| | | Skye
Posts : 148 Experience : 477 Join date : 2017-07-12
Character Sheet Health Points: (102/102) Shield Points: (0/0) Armor Percentage: (15/100)
| Subject: Re: JEDI EXTRACTION Thu 18 Oct - 20:44 | |
| Movement action: J12 to D12
Skye moves forward into the room next to Axo. "Oh look more creepy stuff trying to kill us, come and get it ugly." |
| | | Benna
Posts : 191 Experience : 639 Join date : 2017-06-06
Character Sheet Health Points: (72/72) Shield Points: (0/0) Armor Percentage: (0/0)
| Subject: Re: JEDI EXTRACTION Fri 19 Oct - 10:48 | |
| Trying to an idea of what's to come Benna moves towards the opposite door.
Move Action: H13 -> F9 |
| | | Aspen
Posts : 70 Experience : 99 Join date : 2017-08-25 Age : 26 Location : MD
Character Sheet Health Points: (42/42) Shield Points: (0/0) Armor Percentage: (0/0)
| Subject: Re: JEDI EXTRACTION Sat 20 Oct - 2:46 | |
| Aspen runs to the opening "Hey guys I feel her presence again!!"
Move Action: J13 to H12 Move Action: H12 to E13 |
| | | Murriel
Posts : 79 Experience : 289 Join date : 2017-12-19 Age : 51 Location : Georgia
Character Sheet Health Points: (30/30) Shield Points: (0/0) Armor Percentage: (0/0)
| Subject: Re: JEDI EXTRACTION Sat 20 Oct - 16:09 | |
| Already in surveillance mode, the second danger is detected the droid moves to investigate and engage.
Movement: L12 to C14 Action: Engage Target. 15+d20 |
| | | Pax Holocron Admin
Posts : 904 Experience : 1128 Join date : 2016-12-07
Character Sheet Health Points: (100/100) Shield Points: (75/100) Armor Percentage: (50/100)
| Subject: Re: JEDI EXTRACTION Sat 20 Oct - 22:00 | |
| Error: HXI cannot make it that farElite Wraith Standard Action: Aura of Force Disturbance Elite Wraith Move Action: Phase D19 to H15 - Round6:
►Lindrala (177/177/136HP) (Soresu2)Aya (36/36HP) (Maintaining the Force Field)Murriel Oyo (108/108HP) (Soresu2)(ForceSpeed2 R10)Axo Skye (102/102HP) Benna (72/72HP) (Stealth)Aspen (42/42HP) HXI-55 Juggernaut (100HP|25SP)(10AC|15AB|15DC)(0REF|0FOR|0WILL|15COM)(Damage 50 Electric|17-20x3) (Murriel Hack2 R9)Elite Wraith (54/100hp)(10AC 5AB 15DC)(5REF|5FOR|15WILL) (Incorporeal)(Burning3 R8)- HXI-55 Juggernaut:
This model greatly reminds on HXI-54 Juggernaut but is smaller in size and has few modifications, most obvious are strong empire colors. It stands heavy at the passage, blocking it, while wall turrets support with massive damage, capable of destroying weak walls. It's attacks deal 50 points of electric damage to initial target, and -10 points of electric damage to next target in chain, maximum 3 targets. For chain to connect, targets must be within 3 squares of each other. If all 3 targets are connected they are automatically stunned for 1 round. Critical Hits stun automatically. Reflex save for half damage. While lightsabers can protect you from direct hit, they do not stop the chain, you have to be missed (reflex) to stop the chain.
Mist of Nightmare: Conjured by the Grand Necro Witch, with assistance of the Grand Mind Witch, the Mist of Nightmare uses the energy collected from the dreams and nightmares of Dathomorian inhabitants that the witches have invaded during their centuries long slumber. The nightmare creatures can cross over to the real world as manifestations but they cannot go far away from the mist, they however can enter the barrier. This dark art of the Force slays living creature that finds its way inside the mist. If the living creature stays longer than 1 full round within the mist, it must make Fortitude 17 or die and rise as zombie in next round, if wins then it loses half of its maximum health points (25% if cyborg). Creatures that are within the mist gain 50% concealment. A Force User may create a field safe for living, centered at the caster with 5 square radius. The caster is unable to use standard actions, free actions, or full round actions. It can use only 1 move action per round and when doing so, it must win Use the Force DC or the field radius will shrink by 1 square each time it fails. The closer to the Grand Necro Witch, the stronger Mist of Nightmare becomes, and higher Use the Force DC will be required. Hall part1: Use the Force 5DC Hall part2: Use the Force 10DC Hall part3: Use the Force 15DC If the caster flawlessly reaches the GateWay point 1J, move actions will remain default and carry over to next hall part. If the caster fails even one DC, the Mist of Nightmare will affect the caster, reducing the movement speed by 1 square for entire next hall part, making the caster more tired and slowing the movement down to minimum 1 square per movement action at Hall part3. Reahcing GateWay 1J in the Hall part3, without any failed Use the Force since the start of Hall Part1, unlocks special option. Coordination of chosen specialist will be commanded by the protagonist as a free action during her turn. Aura of Force Disturbance: All hostile beings within the area suffer 90% penalty to all Use the Force skill results. Lindrala's Grasp: Target loses 10hp per round, and loses 1 field range on the Force Barrier against Mist of Nightmare. Target is unable to move and be moved. The hand persists until destroyed. Force Feed: Energy Vampires feed on the Force Barrier, allowing them to move through the hall and bring the Mist of Nightmare with them in 1square radius passively which grants them all the mist advantages. They are additionally having 50% DR against force powers unless it is Force Light. If they feed on a Force User, they may replicate their feats and force powers for 3 rounds. Feeding also damages Force User for 40% of their maximum HP, half on successful fortitude save Anomaly of Light Side Energy: Orbs collected 2/5 Lindrala's Options: 1. Move from X to Y. 2. You decide. 3. Free RP.
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| | | Lindrala
Posts : 301 Experience : 842 Join date : 2017-06-03
Character Sheet Health Points: (177/136) Shield Points: (0/0) Armor Percentage: (0/0)
| Subject: Re: JEDI EXTRACTION Sun 21 Oct - 1:02 | |
| Movement action: E15 to D17
Lindrala moves into the light side anomaly. |
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| Subject: Re: JEDI EXTRACTION | |
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