STAR WARS ROLE PLAY star wars the old republic d20 role play, what is your character's story? |
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Aya
Posts : 154 Experience : 510 Join date : 2017-04-23
Character Sheet Health Points: (36/36) Shield Points: (0/0) Armor Percentage: (0/0)
| Subject: Re: JEDI EXTRACTION Sun 21 Oct - 10:22 | |
| Does not attempt to move barrier while influence of force disturbance is present. Remains in spot. |
| | | Murriel
Posts : 79 Experience : 289 Join date : 2017-12-19 Age : 51 Location : Georgia
Character Sheet Health Points: (30/30) Shield Points: (0/0) Armor Percentage: (0/0)
| Subject: Re: JEDI EXTRACTION Tue 23 Oct - 5:54 | |
| Murriel moves closer to the droid under her control
Movement: K13 to H13 |
| | | Oyo
Posts : 133 Experience : 477 Join date : 2017-01-24
Character Sheet Health Points: (108/108) Shield Points: (0/0) Armor Percentage: (30/100)
| Subject: Re: JEDI EXTRACTION Tue 23 Oct - 12:21 | |
| Standard Action: Ancient Call Target: Lindrala D17 to I11 Move Action: D14 to G10 |
| | | Axo
Posts : 115 Experience : 365 Join date : 2017-07-04
Character Sheet Health Points: (48/48) Shield Points: (0/0) Armor Percentage: (0/0)
| Subject: Re: JEDI EXTRACTION Tue 23 Oct - 12:24 | |
| Move Action: C12 to F10 Move Action: F10 to H10 |
| | | Pax Holocron Admin
Posts : 904 Experience : 1128 Join date : 2016-12-07
Character Sheet Health Points: (100/100) Shield Points: (75/100) Armor Percentage: (50/100)
| Subject: Re: JEDI EXTRACTION Tue 23 Oct - 12:34 | |
| "Our enemy has many forms. But all of them are darkness." The echo of Lavania's voice advice Lindrala. Aspen gains Lavania's Favor Rank 3 - Round6:
Lindrala (177/177/136HP) (Soresu2)Aya (36/36HP) (Maintaining the Force Field)Murriel Oyo (108/108HP) (Soresu2)(ForceSpeed2 R10)Axo ►Skye (102/102HP) Benna (72/72HP) (Stealth)Aspen (42/42HP) HXI-55 Juggernaut (100HP|25SP)(10AC|15AB|15DC)(0REF|0FOR|0WILL|15COM)(Damage 50 Electric|17-20x3) (Murriel Hack2 R9)Elite Wraith (54/100hp)(10AC 5AB 15DC)(5REF|5FOR|15WILL) (Incorporeal)(Burning3 R8)- HXI-55 Juggernaut:
This model greatly reminds on HXI-54 Juggernaut but is smaller in size and has few modifications, most obvious are strong empire colors. It stands heavy at the passage, blocking it, while wall turrets support with massive damage, capable of destroying weak walls. It's attacks deal 50 points of electric damage to initial target, and -10 points of electric damage to next target in chain, maximum 3 targets. For chain to connect, targets must be within 3 squares of each other. If all 3 targets are connected they are automatically stunned for 1 round. Critical Hits stun automatically. Reflex save for half damage. While lightsabers can protect you from direct hit, they do not stop the chain, you have to be missed (reflex) to stop the chain.
Mist of Nightmare: Conjured by the Grand Necro Witch, with assistance of the Grand Mind Witch, the Mist of Nightmare uses the energy collected from the dreams and nightmares of Dathomorian inhabitants that the witches have invaded during their centuries long slumber. The nightmare creatures can cross over to the real world as manifestations but they cannot go far away from the mist, they however can enter the barrier. This dark art of the Force slays living creature that finds its way inside the mist. If the living creature stays longer than 1 full round within the mist, it must make Fortitude 17 or die and rise as zombie in next round, if wins then it loses half of its maximum health points (25% if cyborg). Creatures that are within the mist gain 50% concealment. A Force User may create a field safe for living, centered at the caster with 5 square radius. The caster is unable to use standard actions, free actions, or full round actions. It can use only 1 move action per round and when doing so, it must win Use the Force DC or the field radius will shrink by 1 square each time it fails. The closer to the Grand Necro Witch, the stronger Mist of Nightmare becomes, and higher Use the Force DC will be required. Hall part1: Use the Force 5DC Hall part2: Use the Force 10DC Hall part3: Use the Force 15DC If the caster flawlessly reaches the GateWay point 1J, move actions will remain default and carry over to next hall part. If the caster fails even one DC, the Mist of Nightmare will affect the caster, reducing the movement speed by 1 square for entire next hall part, making the caster more tired and slowing the movement down to minimum 1 square per movement action at Hall part3. Reahcing GateWay 1J in the Hall part3, without any failed Use the Force since the start of Hall Part1, unlocks special option. Coordination of chosen specialist will be commanded by the protagonist as a free action during her turn. Aura of Force Disturbance: All hostile beings within the area suffer 90% penalty to all Use the Force skill results. Lindrala's Grasp: Target loses 10hp per round, and loses 1 field range on the Force Barrier against Mist of Nightmare. Target is unable to move and be moved. The hand persists until destroyed. Force Feed: Energy Vampires feed on the Force Barrier, allowing them to move through the hall and bring the Mist of Nightmare with them in 1square radius passively which grants them all the mist advantages. They are additionally having 50% DR against force powers unless it is Force Light. If they feed on a Force User, they may replicate their feats and force powers for 3 rounds. Feeding also damages Force User for 40% of their maximum HP, half on successful fortitude save Anomaly of Light Side Energy: Orbs collected 3/5 Lindrala's Options: 1. Move from X to Y. 2. You decide. 3. Free RP.
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| | | Skye
Posts : 148 Experience : 477 Join date : 2017-07-12
Character Sheet Health Points: (102/102) Shield Points: (0/0) Armor Percentage: (15/100)
| Subject: Re: JEDI EXTRACTION Tue 23 Oct - 15:32 | |
| Skye remains where she is close to Aya. |
| | | Benna
Posts : 191 Experience : 639 Join date : 2017-06-06
Character Sheet Health Points: (72/72) Shield Points: (0/0) Armor Percentage: (0/0)
| Subject: Re: JEDI EXTRACTION Tue 23 Oct - 19:17 | |
| Benna moves closer to the doorway - something shiny's ahead. "Over here, there's another"
Move Action: F9 -> E8 |
| | | Aspen
Posts : 70 Experience : 99 Join date : 2017-08-25 Age : 26 Location : MD
Character Sheet Health Points: (42/42) Shield Points: (0/0) Armor Percentage: (0/0)
| Subject: Re: JEDI EXTRACTION Wed 24 Oct - 0:14 | |
| Aspen feeling the force shit to another area runs to it without thinking "Cover my guys, I think she moved over this way."
Move Action: E13 to D10 Move Action: D10 to D7 |
| | | Murriel
Posts : 79 Experience : 289 Join date : 2017-12-19 Age : 51 Location : Georgia
Character Sheet Health Points: (30/30) Shield Points: (0/0) Armor Percentage: (0/0)
| Subject: Re: JEDI EXTRACTION Thu 25 Oct - 0:40 | |
| HXI Maintains Surveillance Action: Maintain Surveillance |
| | | Pax Holocron Admin
Posts : 904 Experience : 1128 Join date : 2016-12-07
Character Sheet Health Points: (100/100) Shield Points: (75/100) Armor Percentage: (50/100)
| Subject: Re: JEDI EXTRACTION Thu 25 Oct - 4:50 | |
| Skye remains in her position as well as Murriel and HXI unit. Benna points towards the passage, and Aspen uses it to open access to next room where he enters. As Aspen trespasses alone into next room, he upsets three creatures of darkness not seen before in the fortress. They appear to be much horrified versions of wraiths. Aspen |20hp Elite Wraith| Axo |3 Fire Damage| Elite WraithCodex Updated: Banshee- Round6:
Lindrala (177/177/136HP) (Soresu2)Aya (36/36HP) (Maintaining the Force Field)Murriel Oyo (108/108HP) (Soresu2)(ForceSpeed2 R10)Axo Skye (102/102HP) Benna (72/72HP) (Stealth)Aspen (42/42HP) HXI-55 Juggernaut (100HP|25SP)(10AC|15AB|15DC)(0REF|0FOR|0WILL|15COM)(Damage 50 Electric|17-20x3) (Murriel Hack2 R9)►Elite Wraith (31/100hp)(10AC 5AB 15DC)(5REF|5FOR|15WILL) (Incorporeal)(Burning3 R8)Banshee1 (70/70hp)(5AC 10AB 15DC)(5REF|5FOR|15WILL) (Incorporeal)(ForcePotency3)Banshee2 (70/70hp)(5AC 10AB 15DC)(5REF|5FOR|15WILL) (Incorporeal)(ForcePotency3)Banshee3 (70/70hp)(5AC 10AB 15DC)(5REF|5FOR|15WILL) (Incorporeal)(ForcePotency3)- HXI-55 Juggernaut:
This model greatly reminds on HXI-54 Juggernaut but is smaller in size and has few modifications, most obvious are strong empire colors. It stands heavy at the passage, blocking it, while wall turrets support with massive damage, capable of destroying weak walls. It's attacks deal 50 points of electric damage to initial target, and -10 points of electric damage to next target in chain, maximum 3 targets. For chain to connect, targets must be within 3 squares of each other. If all 3 targets are connected they are automatically stunned for 1 round. Critical Hits stun automatically. Reflex save for half damage. While lightsabers can protect you from direct hit, they do not stop the chain, you have to be missed (reflex) to stop the chain.
Mist of Nightmare: Conjured by the Grand Necro Witch, with assistance of the Grand Mind Witch, the Mist of Nightmare uses the energy collected from the dreams and nightmares of Dathomorian inhabitants that the witches have invaded during their centuries long slumber. The nightmare creatures can cross over to the real world as manifestations but they cannot go far away from the mist, they however can enter the barrier. This dark art of the Force slays living creature that finds its way inside the mist. If the living creature stays longer than 1 full round within the mist, it must make Fortitude 17 or die and rise as zombie in next round, if wins then it loses half of its maximum health points (25% if cyborg). Creatures that are within the mist gain 50% concealment. A Force User may create a field safe for living, centered at the caster with 5 square radius. The caster is unable to use standard actions, free actions, or full round actions. It can use only 1 move action per round and when doing so, it must win Use the Force DC or the field radius will shrink by 1 square each time it fails. The closer to the Grand Necro Witch, the stronger Mist of Nightmare becomes, and higher Use the Force DC will be required. Hall part1: Use the Force 5DC Hall part2: Use the Force 10DC Hall part3: Use the Force 15DC If the caster flawlessly reaches the GateWay point 1J, move actions will remain default and carry over to next hall part. If the caster fails even one DC, the Mist of Nightmare will affect the caster, reducing the movement speed by 1 square for entire next hall part, making the caster more tired and slowing the movement down to minimum 1 square per movement action at Hall part3. Reahcing GateWay 1J in the Hall part3, without any failed Use the Force since the start of Hall Part1, unlocks special option. Coordination of chosen specialist will be commanded by the protagonist as a free action during her turn. Aura of Force Disturbance: All hostile beings within the area suffer 90% penalty to all Use the Force skill results. Lindrala's Grasp: Target loses 10hp per round, and loses 1 field range on the Force Barrier against Mist of Nightmare. Target is unable to move and be moved. The hand persists until destroyed. Force Feed: Energy Vampires feed on the Force Barrier, allowing them to move through the hall and bring the Mist of Nightmare with them in 1square radius passively which grants them all the mist advantages. They are additionally having 50% DR against force powers unless it is Force Light. If they feed on a Force User, they may replicate their feats and force powers for 3 rounds. Feeding also damages Force User for 40% of their maximum HP, half on successful fortitude save Anomaly of Light Side Energy: Orbs collected 3/5 Lindrala's Options: 1. Move from X to Y. 2. You decide. 3. Free RP.
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| | | Pax Holocron Admin
Posts : 904 Experience : 1128 Join date : 2016-12-07
Character Sheet Health Points: (100/100) Shield Points: (75/100) Armor Percentage: (50/100)
| Subject: Re: JEDI EXTRACTION Thu 25 Oct - 5:33 | |
| Elite Wraith Standard Action: Force Lighting Rank 3 (2 handed = 2x25 Electrical Damage) Target: Murriel, Murriel (Soresu Lindrala, Lindrala) 15,15 vs 18,18
Banshee1 Move Action: C3 to C6 Banshee1 Standard Action: Force Scream Rank 3 |18-20 (x4)| 20 Sonic Damage Target Affected: Aspen 15 vs 13
Banshee2 Move Action: D3 to D6 Banshee2 Standard Action: Force Scream Rank 3 |18-20 (x4)| 20 Sonic Damage Target Affected: Aspen 15 vs 13
Banshee3 Move Action: E3 to E6 Banshee3 Standard Action: Force Scream Rank 3 |18-20 (x4)| 20 Sonic Damage Target Affected: Aspen 15 vs 13
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| | | Dice
Posts : 575 Experience : 575 Join date : 2017-01-19
| Subject: Re: JEDI EXTRACTION Thu 25 Oct - 5:33 | |
| The member 'Pax Holocron' has done the following action : Dice Roll
#1 'd20' : 18, 17, 13, 6
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#2 'd20' : 6, 15
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#3 'd20' : 7, 15
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#4 'd20' : 7, 15 |
| | | Pax Holocron Admin
Posts : 904 Experience : 1128 Join date : 2016-12-07
Character Sheet Health Points: (100/100) Shield Points: (75/100) Armor Percentage: (50/100)
| Subject: Re: JEDI EXTRACTION Thu 25 Oct - 5:40 | |
| Lindrala Soresu Defense: I11 to I13 Elite Wraith |50 Electrical Damage| LindralaAspen Fortitude Success all 3 timesBanshee123 |30 Sonic Damage| Aspen- Round7:
►Lindrala (127/177/136HP) (Soresu2)Aya (36/36HP) (Maintaining the Force Field)Murriel Oyo (108/108HP) (Soresu2)(ForceSpeed2 R10)Axo Skye (102/102HP) Benna (72/72HP) (Stealth)Aspen (12/42HP) HXI-55 Juggernaut (100HP|25SP)(10AC|15AB|15DC)(0REF|0FOR|0WILL|15COM)(Damage 50 Electric|17-20x3) (Murriel Hack2 R9)Elite Wraith (31/100hp)(10AC 5AB 15DC)(5REF|5FOR|15WILL) (Incorporeal)(Burning3 R8)Banshee1 (70/70hp)(5AC 10AB 15DC)(5REF|5FOR|15WILL) (Incorporeal)(ForcePotency3)Banshee2 (70/70hp)(5AC 10AB 15DC)(5REF|5FOR|15WILL) (Incorporeal)(ForcePotency3)Banshee3 (70/70hp)(5AC 10AB 15DC)(5REF|5FOR|15WILL) (Incorporeal)(ForcePotency3)- HXI-55 Juggernaut:
This model greatly reminds on HXI-54 Juggernaut but is smaller in size and has few modifications, most obvious are strong empire colors. It stands heavy at the passage, blocking it, while wall turrets support with massive damage, capable of destroying weak walls. It's attacks deal 50 points of electric damage to initial target, and -10 points of electric damage to next target in chain, maximum 3 targets. For chain to connect, targets must be within 3 squares of each other. If all 3 targets are connected they are automatically stunned for 1 round. Critical Hits stun automatically. Reflex save for half damage. While lightsabers can protect you from direct hit, they do not stop the chain, you have to be missed (reflex) to stop the chain.
Mist of Nightmare: Conjured by the Grand Necro Witch, with assistance of the Grand Mind Witch, the Mist of Nightmare uses the energy collected from the dreams and nightmares of Dathomorian inhabitants that the witches have invaded during their centuries long slumber. The nightmare creatures can cross over to the real world as manifestations but they cannot go far away from the mist, they however can enter the barrier. This dark art of the Force slays living creature that finds its way inside the mist. If the living creature stays longer than 1 full round within the mist, it must make Fortitude 17 or die and rise as zombie in next round, if wins then it loses half of its maximum health points (25% if cyborg). Creatures that are within the mist gain 50% concealment. A Force User may create a field safe for living, centered at the caster with 5 square radius. The caster is unable to use standard actions, free actions, or full round actions. It can use only 1 move action per round and when doing so, it must win Use the Force DC or the field radius will shrink by 1 square each time it fails. The closer to the Grand Necro Witch, the stronger Mist of Nightmare becomes, and higher Use the Force DC will be required. Hall part1: Use the Force 5DC Hall part2: Use the Force 10DC Hall part3: Use the Force 15DC If the caster flawlessly reaches the GateWay point 1J, move actions will remain default and carry over to next hall part. If the caster fails even one DC, the Mist of Nightmare will affect the caster, reducing the movement speed by 1 square for entire next hall part, making the caster more tired and slowing the movement down to minimum 1 square per movement action at Hall part3. Reahcing GateWay 1J in the Hall part3, without any failed Use the Force since the start of Hall Part1, unlocks special option. Coordination of chosen specialist will be commanded by the protagonist as a free action during her turn. Aura of Force Disturbance: All hostile beings within the area suffer 90% penalty to all Use the Force skill results. Lindrala's Grasp: Target loses 10hp per round, and loses 1 field range on the Force Barrier against Mist of Nightmare. Target is unable to move and be moved. The hand persists until destroyed. Force Feed: Energy Vampires feed on the Force Barrier, allowing them to move through the hall and bring the Mist of Nightmare with them in 1square radius passively which grants them all the mist advantages. They are additionally having 50% DR against force powers unless it is Force Light. If they feed on a Force User, they may replicate their feats and force powers for 3 rounds. Feeding also damages Force User for 40% of their maximum HP, half on successful fortitude save Anomaly of Light Side Energy: Orbs collected 3/5 Lindrala's Options: 1. Move from X to Y. 2. You decide. 3. Free RP.
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| | | Lindrala
Posts : 301 Experience : 842 Join date : 2017-06-03
Character Sheet Health Points: (177/136) Shield Points: (0/0) Armor Percentage: (0/0)
| Subject: Re: JEDI EXTRACTION Thu 25 Oct - 13:47 | |
| Standard action: Force Bond/Force Light Rank 2 Undead HP: 20+2, Critical Hit 20-20(x2) Target: Elite Wraith
Lindrala took a big hit from the Wraith while attempting to defend Murriel, she closed her eyes and focused light side energy, using the power of her bond with Aya. Lindrala cast the force light energy at the Wraith. |
| | | Dice
Posts : 575 Experience : 575 Join date : 2017-01-19
| Subject: Re: JEDI EXTRACTION Thu 25 Oct - 13:47 | |
| The member 'Lindrala' has done the following action : Dice Roll
'd20' : 3 |
| | | Pax Holocron Admin
Posts : 904 Experience : 1128 Join date : 2016-12-07
Character Sheet Health Points: (100/100) Shield Points: (75/100) Armor Percentage: (50/100)
| Subject: Re: JEDI EXTRACTION Thu 25 Oct - 19:54 | |
| |
| | | Dice
Posts : 575 Experience : 575 Join date : 2017-01-19
| Subject: Re: JEDI EXTRACTION Thu 25 Oct - 19:54 | |
| The member 'Pax Holocron' has done the following action : Dice Roll
'd20' : 1 |
| | | Aya
Posts : 154 Experience : 510 Join date : 2017-04-23
Character Sheet Health Points: (36/36) Shield Points: (0/0) Armor Percentage: (0/0)
| Subject: Re: JEDI EXTRACTION Thu 25 Oct - 19:59 | |
| With influence of force disturbance still on the field, moving the barrier remains risky. Aya again remains in spot. |
| | | Pax Holocron Admin
Posts : 904 Experience : 1128 Join date : 2016-12-07
Character Sheet Health Points: (100/100) Shield Points: (75/100) Armor Percentage: (50/100)
| Subject: Re: JEDI EXTRACTION Thu 25 Oct - 20:27 | |
| Lindrala |12 Light Side Energy| Elite Wraith Elite Wraith Fortitude Automatic Failure: Force Light Debuff - Round7:
Lindrala (127/177/136HP) (Soresu2)Aya (36/36HP) (Maintaining the Force Field)►Murriel Oyo (108/108HP) (Soresu2)(ForceSpeed2 R10)Axo Skye (102/102HP) Benna (72/72HP) (Stealth)Aspen (12/42HP) HXI-55 Juggernaut (100HP|25SP)(10AC|15AB|15DC)(0REF|0FOR|0WILL|15COM)(Damage 50 Electric|17-20x3) (Murriel Hack2 R9)Elite Wraith (19/100hp)(10AC 5AB 15DC)(5REF|5FOR|15WILL) (Incorporeal)(Burning3 R8)(ForceLight R8)Banshee1 (70/70hp)(5AC 10AB 15DC)(5REF|5FOR|15WILL) (Incorporeal)(ForcePotency3)Banshee2 (70/70hp)(5AC 10AB 15DC)(5REF|5FOR|15WILL) (Incorporeal)(ForcePotency3)Banshee3 (70/70hp)(5AC 10AB 15DC)(5REF|5FOR|15WILL) (Incorporeal)(ForcePotency3)- HXI-55 Juggernaut:
This model greatly reminds on HXI-54 Juggernaut but is smaller in size and has few modifications, most obvious are strong empire colors. It stands heavy at the passage, blocking it, while wall turrets support with massive damage, capable of destroying weak walls. It's attacks deal 50 points of electric damage to initial target, and -10 points of electric damage to next target in chain, maximum 3 targets. For chain to connect, targets must be within 3 squares of each other. If all 3 targets are connected they are automatically stunned for 1 round. Critical Hits stun automatically. Reflex save for half damage. While lightsabers can protect you from direct hit, they do not stop the chain, you have to be missed (reflex) to stop the chain.
Mist of Nightmare: Conjured by the Grand Necro Witch, with assistance of the Grand Mind Witch, the Mist of Nightmare uses the energy collected from the dreams and nightmares of Dathomorian inhabitants that the witches have invaded during their centuries long slumber. The nightmare creatures can cross over to the real world as manifestations but they cannot go far away from the mist, they however can enter the barrier. This dark art of the Force slays living creature that finds its way inside the mist. If the living creature stays longer than 1 full round within the mist, it must make Fortitude 17 or die and rise as zombie in next round, if wins then it loses half of its maximum health points (25% if cyborg). Creatures that are within the mist gain 50% concealment. A Force User may create a field safe for living, centered at the caster with 5 square radius. The caster is unable to use standard actions, free actions, or full round actions. It can use only 1 move action per round and when doing so, it must win Use the Force DC or the field radius will shrink by 1 square each time it fails. The closer to the Grand Necro Witch, the stronger Mist of Nightmare becomes, and higher Use the Force DC will be required. Hall part1: Use the Force 5DC Hall part2: Use the Force 10DC Hall part3: Use the Force 15DC If the caster flawlessly reaches the GateWay point 1J, move actions will remain default and carry over to next hall part. If the caster fails even one DC, the Mist of Nightmare will affect the caster, reducing the movement speed by 1 square for entire next hall part, making the caster more tired and slowing the movement down to minimum 1 square per movement action at Hall part3. Reahcing GateWay 1J in the Hall part3, without any failed Use the Force since the start of Hall Part1, unlocks special option. Coordination of chosen specialist will be commanded by the protagonist as a free action during her turn. Aura of Force Disturbance: All hostile beings within the area suffer 90% penalty to all Use the Force skill results. Lindrala's Grasp: Target loses 10hp per round, and loses 1 field range on the Force Barrier against Mist of Nightmare. Target is unable to move and be moved. The hand persists until destroyed. Force Feed: Energy Vampires feed on the Force Barrier, allowing them to move through the hall and bring the Mist of Nightmare with them in 1square radius passively which grants them all the mist advantages. They are additionally having 50% DR against force powers unless it is Force Light. If they feed on a Force User, they may replicate their feats and force powers for 3 rounds. Feeding also damages Force User for 40% of their maximum HP, half on successful fortitude save Anomaly of Light Side Energy: Orbs collected 3/5 Lindrala's Options: 1. Move from X to Y. 2. You decide. 3. Free RP.
The us of force light power alerts the coven witches. Grand Necro Witch shivers trying to figure out what just happened. But the Grand Mind Witch grants her the answers by reading through: "Now it makes all sense why the young padawan was able to repel the mist of yours. She is drawing upon the force signature that the Mother is after. It's ... it's the Force Bond. But fear not, they are losing their forces as we speak. The west and east wing of our home is being secured (Opegg and Apple)." |
| | | Murriel
Posts : 79 Experience : 289 Join date : 2017-12-19 Age : 51 Location : Georgia
Character Sheet Health Points: (30/30) Shield Points: (0/0) Armor Percentage: (0/0)
| Subject: Re: JEDI EXTRACTION Fri 26 Oct - 2:38 | |
| Murriel orders the HXI to engage all three targets
Action: Hack (1d20) Engage targets |
| | | Dice
Posts : 575 Experience : 575 Join date : 2017-01-19
| Subject: Re: JEDI EXTRACTION Fri 26 Oct - 2:38 | |
| The member 'Murriel' has done the following action : Dice Roll
'd20' : 20 |
| | | Oyo
Posts : 133 Experience : 477 Join date : 2017-01-24
Character Sheet Health Points: (108/108) Shield Points: (0/0) Armor Percentage: (30/100)
| Subject: Re: JEDI EXTRACTION Fri 26 Oct - 11:57 | |
| Oyo uses the Force to pull Aspen to safety, and then force speeds to his former location, to meet the screaming creatures and prevent them from entering the barrier.
Standard Action: Ancient Call Target: Aspen D7 to G11 Move Action: G10 to D7 |
| | | Axo
Posts : 115 Experience : 365 Join date : 2017-07-04
Character Sheet Health Points: (48/48) Shield Points: (0/0) Armor Percentage: (0/0)
| Subject: Re: JEDI EXTRACTION Fri 26 Oct - 12:03 | |
| Move Action: H10 to E10 Standard Action: Fire Grenade Target: Banshee2 3+d20 vs 5 Demolitions 16+d20 vs Reflex 5+d20|5+d20|5+d20|-11+d20 Concealment Must be 51 or higher to hit |
| | | Dice
Posts : 575 Experience : 575 Join date : 2017-01-19
| Subject: Re: JEDI EXTRACTION Fri 26 Oct - 12:03 | |
| The member 'Axo' has done the following action : Dice Roll
#1 'd20' : 16
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#2 'd20' : 7, 5, 18, 14, 10
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#3 'd100' : 69 |
| | | Pax Holocron Admin
Posts : 904 Experience : 1128 Join date : 2016-12-07
Character Sheet Health Points: (100/100) Shield Points: (75/100) Armor Percentage: (50/100)
| Subject: Re: JEDI EXTRACTION Fri 26 Oct - 12:33 | |
| Murriel |Critical Hack| HXI-55 JuggernautAxo Item Lost 1 Fire GrenadeAxo |46 Fire Damage| Banshee1 Axo |23 Fire Damage| Banshee2 Axo |46 Fire Damage| Banshee3Axo |32 Fire Damage| OyoAxo |3 Fire Damage| Elite Wraith - Round7:
Lindrala (127/177/136HP) (Soresu2)Aya (36/36HP) (Maintaining the Force Field)Murriel Oyo (76/108HP) (Soresu2)(ForceSpeed2 R10)Axo ►Skye (102/102HP) Benna (72/72HP) (Stealth)Aspen (12/42HP) HXI-55 Juggernaut (100HP|25SP)(10AC|15AB|15DC)(0REF|0FOR|0WILL|15COM)(Damage 50 Electric|17-20x3) (Murriel Hack2 R15)Elite Wraith (16/100hp)(10AC 5AB 15DC)(5REF|5FOR|15WILL) (Incorporeal)(Burning3 R8)(ForceLight R8)Banshee1 (24/70hp)(5AC 10AB 15DC)(5REF|5FOR|15WILL) (Incorporeal)(ForcePotency3)(Burning3 R10)Banshee2 (47/70hp)(5AC 10AB 15DC)(5REF|5FOR|15WILL) (Incorporeal)(ForcePotency3)Banshee3 (24/70hp)(5AC 10AB 15DC)(5REF|5FOR|15WILL) (Incorporeal)(ForcePotency3)(Burning3 R10)- HXI-55 Juggernaut:
This model greatly reminds on HXI-54 Juggernaut but is smaller in size and has few modifications, most obvious are strong empire colors. It stands heavy at the passage, blocking it, while wall turrets support with massive damage, capable of destroying weak walls. It's attacks deal 50 points of electric damage to initial target, and -10 points of electric damage to next target in chain, maximum 3 targets. For chain to connect, targets must be within 3 squares of each other. If all 3 targets are connected they are automatically stunned for 1 round. Critical Hits stun automatically. Reflex save for half damage. While lightsabers can protect you from direct hit, they do not stop the chain, you have to be missed (reflex) to stop the chain.
Mist of Nightmare: Conjured by the Grand Necro Witch, with assistance of the Grand Mind Witch, the Mist of Nightmare uses the energy collected from the dreams and nightmares of Dathomorian inhabitants that the witches have invaded during their centuries long slumber. The nightmare creatures can cross over to the real world as manifestations but they cannot go far away from the mist, they however can enter the barrier. This dark art of the Force slays living creature that finds its way inside the mist. If the living creature stays longer than 1 full round within the mist, it must make Fortitude 17 or die and rise as zombie in next round, if wins then it loses half of its maximum health points (25% if cyborg). Creatures that are within the mist gain 50% concealment. A Force User may create a field safe for living, centered at the caster with 5 square radius. The caster is unable to use standard actions, free actions, or full round actions. It can use only 1 move action per round and when doing so, it must win Use the Force DC or the field radius will shrink by 1 square each time it fails. The closer to the Grand Necro Witch, the stronger Mist of Nightmare becomes, and higher Use the Force DC will be required. Hall part1: Use the Force 5DC Hall part2: Use the Force 10DC Hall part3: Use the Force 15DC If the caster flawlessly reaches the GateWay point 1J, move actions will remain default and carry over to next hall part. If the caster fails even one DC, the Mist of Nightmare will affect the caster, reducing the movement speed by 1 square for entire next hall part, making the caster more tired and slowing the movement down to minimum 1 square per movement action at Hall part3. Reahcing GateWay 1J in the Hall part3, without any failed Use the Force since the start of Hall Part1, unlocks special option. Coordination of chosen specialist will be commanded by the protagonist as a free action during her turn. Aura of Force Disturbance: All hostile beings within the area suffer 90% penalty to all Use the Force skill results. Lindrala's Grasp: Target loses 10hp per round, and loses 1 field range on the Force Barrier against Mist of Nightmare. Target is unable to move and be moved. The hand persists until destroyed. Force Feed: Energy Vampires feed on the Force Barrier, allowing them to move through the hall and bring the Mist of Nightmare with them in 1square radius passively which grants them all the mist advantages. They are additionally having 50% DR against force powers unless it is Force Light. If they feed on a Force User, they may replicate their feats and force powers for 3 rounds. Feeding also damages Force User for 40% of their maximum HP, half on successful fortitude save Anomaly of Light Side Energy: Orbs collected 3/5 Lindrala's Options: 1. Move from X to Y. 2. You decide. 3. Free RP.
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