Posts : 575 Experience : 575 Join date : 2017-01-19
Subject: Re: JEDI EXTRACTION Fri 26 Oct - 18:21
The member 'Benna' has done the following action : Dice Roll
'd20' : 18
Aspen
Posts : 70 Experience : 99 Join date : 2017-08-25 Age : 26 Location : MD
Character Sheet Health Points: (42/42) Shield Points: (0/0) Armor Percentage: (0/0)
Subject: Re: JEDI EXTRACTION Sat 27 Oct - 5:22
Aspen scared out of his mind goes and hides behind the others "Don't let them get me they hurt alot!!!" Aspen throw the seed that has been glowing in his palm to try and help the others.
Full Round Action: LAVANIA's FAVOR (on F9)
Pax Holocron Admin
Posts : 904 Experience : 1128 Join date : 2016-12-07
Character Sheet Health Points: (100/100) Shield Points: (75/100) Armor Percentage: (50/100)
Subject: Re: JEDI EXTRACTION Sat 27 Oct - 10:54
Banshee2 Reflex 5+d20|5+d20 vs Skye 32|24 Oyo Reflex -11+d20|-11+d20 vs Skye 32|24 Banshee2 Fortitude 5+d20 vs Benna Cryo Blast 23
Dice
Posts : 575 Experience : 575 Join date : 2017-01-19
Subject: Re: JEDI EXTRACTION Sat 27 Oct - 10:54
The member 'Pax Holocron' has done the following action : Dice Roll
#1 'd20' : 6, 11
--------------------------------
#2 'd20' : 4, 1
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#3 'd20' : 18
Pax Holocron Admin
Posts : 904 Experience : 1128 Join date : 2016-12-07
Character Sheet Health Points: (100/100) Shield Points: (75/100) Armor Percentage: (50/100)
This model greatly reminds on HXI-54 Juggernaut but is smaller in size and has few modifications, most obvious are strong empire colors. It stands heavy at the passage, blocking it, while wall turrets support with massive damage, capable of destroying weak walls. It's attacks deal 50 points of electric damage to initial target, and -10 points of electric damage to next target in chain, maximum 3 targets. For chain to connect, targets must be within 3 squares of each other. If all 3 targets are connected they are automatically stunned for 1 round. Critical Hits stun automatically. Reflex save for half damage. While lightsabers can protect you from direct hit, they do not stop the chain, you have to be missed (reflex) to stop the chain.
Mist of Nightmare: Conjured by the Grand Necro Witch, with assistance of the Grand Mind Witch, the Mist of Nightmare uses the energy collected from the dreams and nightmares of Dathomorian inhabitants that the witches have invaded during their centuries long slumber. The nightmare creatures can cross over to the real world as manifestations but they cannot go far away from the mist, they however can enter the barrier. This dark art of the Force slays living creature that finds its way inside the mist. If the living creature stays longer than 1 full round within the mist, it must make Fortitude 17 or die and rise as zombie in next round, if wins then it loses half of its maximum health points (25% if cyborg). Creatures that are within the mist gain 50% concealment. A Force User may create a field safe for living, centered at the caster with 5 square radius. The caster is unable to use standard actions, free actions, or full round actions. It can use only 1 move action per round and when doing so, it must win Use the Force DC or the field radius will shrink by 1 square each time it fails. The closer to the Grand Necro Witch, the stronger Mist of Nightmare becomes, and higher Use the Force DC will be required.
Hall part1: Use the Force 5DC Hall part2: Use the Force 10DC Hall part3: Use the Force 15DC
If the caster flawlessly reaches the GateWay point 1J, move actions will remain default and carry over to next hall part. If the caster fails even one DC, the Mist of Nightmare will affect the caster, reducing the movement speed by 1 square for entire next hall part, making the caster more tired and slowing the movement down to minimum 1 square per movement action at Hall part3. Reahcing GateWay 1J in the Hall part3, without any failed Use the Force since the start of Hall Part1, unlocks special option. Coordination of chosen specialist will be commanded by the protagonist as a free action during her turn.
Aura of Force Disturbance: All hostile beings within the area suffer 90% penalty to all Use the Force skill results.
Lindrala's Grasp: Target loses 10hp per round, and loses 1 field range on the Force Barrier against Mist of Nightmare. Target is unable to move and be moved. The hand persists until destroyed.
Force Feed: Energy Vampires feed on the Force Barrier, allowing them to move through the hall and bring the Mist of Nightmare with them in 1square radius passively which grants them all the mist advantages. They are additionally having 50% DR against force powers unless it is Force Light. If they feed on a Force User, they may replicate their feats and force powers for 3 rounds. Feeding also damages Force User for 40% of their maximum HP, half on successful fortitude save
Anomaly of Light Side Energy: Orbs collected 3/5
Lindrala's Options: 1. Move from X to Y. 2. You decide. 3. Free RP.
Murriel
Posts : 79 Experience : 289 Join date : 2017-12-19 Age : 51 Location : Georgia
Character Sheet Health Points: (30/30) Shield Points: (0/0) Armor Percentage: (0/0)
Subject: Re: JEDI EXTRACTION Sat 27 Oct - 14:14
HXI Attacks Banshee Targets as Commanded
Action: Attack Targets (3d20)
Dice
Posts : 575 Experience : 575 Join date : 2017-01-19
Subject: Re: JEDI EXTRACTION Sat 27 Oct - 14:14
The member 'Murriel' has done the following action : Dice Roll
'd20' : 18, 16, 18
Pax Holocron Admin
Posts : 904 Experience : 1128 Join date : 2016-12-07
Character Sheet Health Points: (100/100) Shield Points: (75/100) Armor Percentage: (50/100)
Subject: Re: JEDI EXTRACTION Sun 28 Oct - 10:10
Assuming targets are the three Banshees in order 123 51 or higher to hit incorporeal
Dice
Posts : 575 Experience : 575 Join date : 2017-01-19
Subject: Re: JEDI EXTRACTION Sun 28 Oct - 10:10
The member 'Pax Holocron' has done the following action : Dice Roll
'd100' : 63, 71, 96
Pax Holocron Admin
Posts : 904 Experience : 1128 Join date : 2016-12-07
Character Sheet Health Points: (100/100) Shield Points: (75/100) Armor Percentage: (50/100)
This model greatly reminds on HXI-54 Juggernaut but is smaller in size and has few modifications, most obvious are strong empire colors. It stands heavy at the passage, blocking it, while wall turrets support with massive damage, capable of destroying weak walls. It's attacks deal 50 points of electric damage to initial target, and -10 points of electric damage to next target in chain, maximum 3 targets. For chain to connect, targets must be within 3 squares of each other. If all 3 targets are connected they are automatically stunned for 1 round. Critical Hits stun automatically. Reflex save for half damage. While lightsabers can protect you from direct hit, they do not stop the chain, you have to be missed (reflex) to stop the chain.
Mist of Nightmare: Conjured by the Grand Necro Witch, with assistance of the Grand Mind Witch, the Mist of Nightmare uses the energy collected from the dreams and nightmares of Dathomorian inhabitants that the witches have invaded during their centuries long slumber. The nightmare creatures can cross over to the real world as manifestations but they cannot go far away from the mist, they however can enter the barrier. This dark art of the Force slays living creature that finds its way inside the mist. If the living creature stays longer than 1 full round within the mist, it must make Fortitude 17 or die and rise as zombie in next round, if wins then it loses half of its maximum health points (25% if cyborg). Creatures that are within the mist gain 50% concealment. A Force User may create a field safe for living, centered at the caster with 5 square radius. The caster is unable to use standard actions, free actions, or full round actions. It can use only 1 move action per round and when doing so, it must win Use the Force DC or the field radius will shrink by 1 square each time it fails. The closer to the Grand Necro Witch, the stronger Mist of Nightmare becomes, and higher Use the Force DC will be required.
Hall part1: Use the Force 5DC Hall part2: Use the Force 10DC Hall part3: Use the Force 15DC
If the caster flawlessly reaches the GateWay point 1J, move actions will remain default and carry over to next hall part. If the caster fails even one DC, the Mist of Nightmare will affect the caster, reducing the movement speed by 1 square for entire next hall part, making the caster more tired and slowing the movement down to minimum 1 square per movement action at Hall part3. Reahcing GateWay 1J in the Hall part3, without any failed Use the Force since the start of Hall Part1, unlocks special option. Coordination of chosen specialist will be commanded by the protagonist as a free action during her turn.
Aura of Force Disturbance: All hostile beings within the area suffer 90% penalty to all Use the Force skill results.
Lindrala's Grasp: Target loses 10hp per round, and loses 1 field range on the Force Barrier against Mist of Nightmare. Target is unable to move and be moved. The hand persists until destroyed.
Force Feed: Energy Vampires feed on the Force Barrier, allowing them to move through the hall and bring the Mist of Nightmare with them in 1square radius passively which grants them all the mist advantages. They are additionally having 50% DR against force powers unless it is Force Light. If they feed on a Force User, they may replicate their feats and force powers for 3 rounds. Feeding also damages Force User for 40% of their maximum HP, half on successful fortitude save
Anomaly of Light Side Energy: Orbs collected 3/5
Lindrala's Options: 1. Move from X to Y. 2. You decide. 3. Free RP.
Lindrala
Posts : 301 Experience : 842 Join date : 2017-06-03
Character Sheet Health Points: (177/136) Shield Points: (0/0) Armor Percentage: (0/0)
Subject: Re: JEDI EXTRACTION Sun 28 Oct - 10:39
Standard action: Force Bond/Force Light Rank 1 Undead HP: 20+2, Critical Hit 20-20(x2) Target: Elite Wraith
Lindrala tries to stop the Wraith from opening the door she sends more light side energy at it despite the aura weakening her power.
Dice
Posts : 575 Experience : 575 Join date : 2017-01-19
Subject: Re: JEDI EXTRACTION Sun 28 Oct - 10:39
The member 'Lindrala' has done the following action : Dice Roll
#1 'd20' : 10
--------------------------------
#2 'd20' : 9
Pax Holocron Admin
Posts : 904 Experience : 1128 Join date : 2016-12-07
Character Sheet Health Points: (100/100) Shield Points: (75/100) Armor Percentage: (50/100)
Subject: Re: JEDI EXTRACTION Sun 28 Oct - 11:32
Added Missing Damage from First Force Light: Lindrala +7 Light Energy Current Force Light: Lindrala |13 LightSide Energy Kill| Elite Wraith
Lindrala
Posts : 301 Experience : 842 Join date : 2017-06-03
Character Sheet Health Points: (177/136) Shield Points: (0/0) Armor Percentage: (0/0)
Subject: Re: JEDI EXTRACTION Sun 28 Oct - 11:55
Despite the Wraith's Aura it was still enough, even in the most darkest of places Lindrala felt the light flowing from Aya into herself, she closed her eyes and reached out towards the Wraith until the energy created an opening. Suddenly Lin's eyes opened glowing white as she took hold of the Wraith lifting it into the air. "Go, be at peace." She spoke softly as a wave of light energy poured out from her into the suspended Wraith as it slowly began to stop struggling and faded away into the force. As the creature vanished Lin's eyes returned to normal, she took a deep breath and recovered ready to move on.
Aya
Posts : 154 Experience : 510 Join date : 2017-04-23
Character Sheet Health Points: (36/36) Shield Points: (0/0) Armor Percentage: (0/0)
Subject: Re: JEDI EXTRACTION Sun 28 Oct - 21:53
Aya remains in the spot again even after force disturbance disappears. Waiting for those who need to collect the orb.
Murriel
Posts : 79 Experience : 289 Join date : 2017-12-19 Age : 51 Location : Georgia
Character Sheet Health Points: (30/30) Shield Points: (0/0) Armor Percentage: (0/0)
Subject: Re: JEDI EXTRACTION Mon 29 Oct - 8:22
Murriel commands the HXI to conduct surveillance
Action: Stay in place
Oyo
Posts : 133 Experience : 477 Join date : 2017-01-24
Character Sheet Health Points: (108/108) Shield Points: (0/0) Armor Percentage: (30/100)
Subject: Re: JEDI EXTRACTION Mon 29 Oct - 9:33
Move Action: D7 to F10 Standard Action: Ancient Call Target: Lindrala I13 to to B7
Axo
Posts : 115 Experience : 365 Join date : 2017-07-04
Character Sheet Health Points: (48/48) Shield Points: (0/0) Armor Percentage: (0/0)
Subject: Re: JEDI EXTRACTION Mon 29 Oct - 9:34
Move Action: E10 to G9 Move Action: G9 to I9
Axo
Posts : 115 Experience : 365 Join date : 2017-07-04
Character Sheet Health Points: (48/48) Shield Points: (0/0) Armor Percentage: (0/0)
This model greatly reminds on HXI-54 Juggernaut but is smaller in size and has few modifications, most obvious are strong empire colors. It stands heavy at the passage, blocking it, while wall turrets support with massive damage, capable of destroying weak walls. It's attacks deal 50 points of electric damage to initial target, and -10 points of electric damage to next target in chain, maximum 3 targets. For chain to connect, targets must be within 3 squares of each other. If all 3 targets are connected they are automatically stunned for 1 round. Critical Hits stun automatically. Reflex save for half damage. While lightsabers can protect you from direct hit, they do not stop the chain, you have to be missed (reflex) to stop the chain.
Mist of Nightmare: Conjured by the Grand Necro Witch, with assistance of the Grand Mind Witch, the Mist of Nightmare uses the energy collected from the dreams and nightmares of Dathomorian inhabitants that the witches have invaded during their centuries long slumber. The nightmare creatures can cross over to the real world as manifestations but they cannot go far away from the mist, they however can enter the barrier. This dark art of the Force slays living creature that finds its way inside the mist. If the living creature stays longer than 1 full round within the mist, it must make Fortitude 17 or die and rise as zombie in next round, if wins then it loses half of its maximum health points (25% if cyborg). Creatures that are within the mist gain 50% concealment. A Force User may create a field safe for living, centered at the caster with 5 square radius. The caster is unable to use standard actions, free actions, or full round actions. It can use only 1 move action per round and when doing so, it must win Use the Force DC or the field radius will shrink by 1 square each time it fails. The closer to the Grand Necro Witch, the stronger Mist of Nightmare becomes, and higher Use the Force DC will be required.
Hall part1: Use the Force 5DC Hall part2: Use the Force 10DC Hall part3: Use the Force 15DC
If the caster flawlessly reaches the GateWay point 1J, move actions will remain default and carry over to next hall part. If the caster fails even one DC, the Mist of Nightmare will affect the caster, reducing the movement speed by 1 square for entire next hall part, making the caster more tired and slowing the movement down to minimum 1 square per movement action at Hall part3. Reahcing GateWay 1J in the Hall part3, without any failed Use the Force since the start of Hall Part1, unlocks special option. Coordination of chosen specialist will be commanded by the protagonist as a free action during her turn.
Aura of Force Disturbance: All hostile beings within the area suffer 90% penalty to all Use the Force skill results.
Lindrala's Grasp: Target loses 10hp per round, and loses 1 field range on the Force Barrier against Mist of Nightmare. Target is unable to move and be moved. The hand persists until destroyed.
Force Feed: Energy Vampires feed on the Force Barrier, allowing them to move through the hall and bring the Mist of Nightmare with them in 1square radius passively which grants them all the mist advantages. They are additionally having 50% DR against force powers unless it is Force Light. If they feed on a Force User, they may replicate their feats and force powers for 3 rounds. Feeding also damages Force User for 40% of their maximum HP, half on successful fortitude save
Anomaly of Light Side Energy: Orbs collected 3/5
Lindrala's Options: 1. Move from X to Y. 2. You decide. 3. Free RP.
Skye
Posts : 148 Experience : 477 Join date : 2017-07-12
Character Sheet Health Points: (102/102) Shield Points: (0/0) Armor Percentage: (15/100)
Subject: Re: JEDI EXTRACTION Mon 29 Oct - 9:56
Movement action: C9 to H10
Skye moves back into the middle room
Benna
Posts : 191 Experience : 639 Join date : 2017-06-06
Character Sheet Health Points: (72/72) Shield Points: (0/0) Armor Percentage: (0/0)
Subject: Re: JEDI EXTRACTION Mon 29 Oct - 21:20
Benna moves back to the centre room and attempts to stealth again.
Move Action: E7 -> H10 Standard Action: Stealth
Aspen
Posts : 70 Experience : 99 Join date : 2017-08-25 Age : 26 Location : MD
Character Sheet Health Points: (42/42) Shield Points: (0/0) Armor Percentage: (0/0)
Subject: Re: JEDI EXTRACTION Tue 30 Oct - 16:06
Aspen heals Oyo and himself "Im sorry I made a stupid choice, Are you okay?" Asking Oyo in almost a whisper.
Standard Action: Healing orbs (X3) Oyo, Oyo, Aspen