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Skye
Posts : 148 Experience : 477 Join date : 2017-07-12
Character Sheet Health Points: (102/102) Shield Points: (0/0) Armor Percentage: (15/100)
| Subject: Re: JEDI EXTRACTION Mon 19 Nov - 15:05 | |
| Standard Action: Enter Overwatch stance - Overwatch Rank 123BC
Skye takes aim at the zombies waiting to fire as soon as any of them approach the group. "Come get it uglies!" |
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Benna
Posts : 191 Experience : 639 Join date : 2017-06-06
Character Sheet Health Points: (72/72) Shield Points: (0/0) Armor Percentage: (0/0)
| Subject: Re: JEDI EXTRACTION Mon 19 Nov - 18:13 | |
| YIKES! Benna moves towards the group of zombies to help the attack
Move Action: M12 -> O9 Standard Action: Night's Ally d5 + 100% slashing Target: Mz1 |
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Dice
Posts : 575 Experience : 575 Join date : 2017-01-19
| Subject: Re: JEDI EXTRACTION Mon 19 Nov - 18:13 | |
| The member 'Benna' has done the following action : Dice Roll
#1 'd20' : 3
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#2 'd5' : 2
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#3 'd6' : 2, 6, 6 |
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Aspen
Posts : 70 Experience : 99 Join date : 2017-08-25 Age : 26 Location : MD
Character Sheet Health Points: (42/42) Shield Points: (0/0) Armor Percentage: (0/0)
| Subject: Re: JEDI EXTRACTION Wed 21 Nov - 0:03 | |
| Aspen rushes forward to heal his companions. Move Action: J11 to M11 Standard Action: healing orbs (X3) Oyo Oyo Lin |
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Dice
Posts : 575 Experience : 575 Join date : 2017-01-19
| Subject: Re: JEDI EXTRACTION Wed 21 Nov - 0:03 | |
| The member 'Aspen' has done the following action : Dice Roll
'd20' : 15, 12, 5 |
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Aspen
Posts : 70 Experience : 99 Join date : 2017-08-25 Age : 26 Location : MD
Character Sheet Health Points: (42/42) Shield Points: (0/0) Armor Percentage: (0/0)
| Subject: Re: JEDI EXTRACTION Wed 21 Nov - 0:05 | |
| Flower Turret Move Action: H10 to K10 Standard Action: healing seed on Lin |
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Dice
Posts : 575 Experience : 575 Join date : 2017-01-19
| Subject: Re: JEDI EXTRACTION Wed 21 Nov - 0:05 | |
| The member 'Aspen' has done the following action : Dice Roll
'd19' : 16 |
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Murriel
Posts : 79 Experience : 289 Join date : 2017-12-19 Age : 50 Location : Georgia
Character Sheet Health Points: (30/30) Shield Points: (0/0) Armor Percentage: (0/0)
| Subject: Re: JEDI EXTRACTION Wed 21 Nov - 13:50 | |
| HXI moves from F11 to M10 use to targets coming up while in surveillance mode, in preparation to engage. |
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Pax Holocron Admin
Posts : 904 Experience : 1128 Join date : 2016-12-07
Character Sheet Health Points: (100/100) Shield Points: (75/100) Armor Percentage: (50/100)
| Subject: Re: JEDI EXTRACTION Wed 21 Nov - 21:02 | |
| Benna |4 Physical Damage| Mandalorian Zombie 1Aspen |36HP| Oyo Aspen |18HP| LindralaAspen |150HP kill| Mandalorian Zombie 1 Aspen |150HP kill| Mandalorian Zombie 2 Aspen |150HP kill| Mandalorian Zombie 3 Aspen |150HP kill| Mandalorian Zombie 4 Aspen |150HP kill| Mandalorian Zombie 5 Aspen |150HP kill| Mandalorian Zombie 6 Aspen |Lavania's Favor Bless| Aspen Aspen |Lavania's Favor Bless| Aya Aspen |Lavania's Favor Bless| Lindrala Aspen |Lavania's Favor Bless| Axo Aspen |Lavania's Favor Bless| Benna Aspen |Lavania's Favor Bless| OyoHXI error, not enough move actions: moved to L10 instead[/color] - Round10:
â–ºLindrala (177/177/136HP) (Soresu2)Aya (36/36HP) (Maintaining the Force Field)Murriel (Mist of Nightmare after next Aya's turn)Oyo (108/108HP) (Soresu2)(ForceSpeed2 R10)Axo Skye (102/102HP) (Overwatch5)Benna (72/72HP) (Stealth)Aspen (42/42HP) Flower Turret (30/30HP)(6DC|15REF|13FOR|15WILL) (Aspen)HXI-55 Juggernaut (100HP|25SP)(10AC|15AB|15DC)(0REF|0FOR|0WILL|15COM)(Damage 50 Electric|17-20x3) (Murriel Hack2 R15)- HXI-55 Juggernaut:
This model greatly reminds on HXI-54 Juggernaut but is smaller in size and has few modifications, most obvious are strong empire colors. It stands heavy at the passage, blocking it, while wall turrets support with massive damage, capable of destroying weak walls. It's attacks deal 50 points of electric damage to initial target, and -10 points of electric damage to next target in chain, maximum 3 targets. For chain to connect, targets must be within 3 squares of each other. If all 3 targets are connected they are automatically stunned for 1 round. Critical Hits stun automatically. Reflex save for half damage. While lightsabers can protect you from direct hit, they do not stop the chain, you have to be missed (reflex) to stop the chain.
Mist of Nightmare: Conjured by the Grand Necro Witch, with assistance of the Grand Mind Witch, the Mist of Nightmare uses the energy collected from the dreams and nightmares of Dathomorian inhabitants that the witches have invaded during their centuries long slumber. The nightmare creatures can cross over to the real world as manifestations but they cannot go far away from the mist, they however can enter the barrier. This dark art of the Force slays living creature that finds its way inside the mist. If the living creature stays longer than 1 full round within the mist, it must make Fortitude 17 or die and rise as zombie in next round, if wins then it loses half of its maximum health points (25% if cyborg). Creatures that are within the mist gain 50% concealment. A Force User may create a field safe for living, centered at the caster with 5 square radius. The caster is unable to use standard actions, free actions, or full round actions. It can use only 1 move action per round and when doing so, it must win Use the Force DC or the field radius will shrink by 1 square each time it fails. The closer to the Grand Necro Witch, the stronger Mist of Nightmare becomes, and higher Use the Force DC will be required. Hall part1: Use the Force 5DC Hall part2: Use the Force 10DC Hall part3: Use the Force 15DC If the caster flawlessly reaches the GateWay point 1J, move actions will remain default and carry over to next hall part. If the caster fails even one DC, the Mist of Nightmare will affect the caster, reducing the movement speed by 1 square for entire next hall part, making the caster more tired and slowing the movement down to minimum 1 square per movement action at Hall part3. Reahcing GateWay 1J in the Hall part3, without any failed Use the Force since the start of Hall Part1, unlocks special option. Coordination of chosen specialist will be commanded by the protagonist as a free action during her turn. Aura of Force Disturbance: All hostile beings within the area suffer 90% penalty to all Use the Force skill results. Lindrala's Grasp: Target loses 10hp per round, and loses 1 field range on the Force Barrier against Mist of Nightmare. Target is unable to move and be moved. The hand persists until destroyed. Force Feed: Energy Vampires feed on the Force Barrier, allowing them to move through the hall and bring the Mist of Nightmare with them in 1square radius passively which grants them all the mist advantages. They are additionally having 50% DR against force powers unless it is Force Light. If they feed on a Force User, they may replicate their feats and force powers for 3 rounds. Feeding also damages Force User for 40% of their maximum HP, half on successful fortitude save Anomaly of Light Side Energy: Orbs collected 4/5 Lindrala's Options: 1. Move from X to Y. 2. You decide. 3. Free RP.
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Lindrala
Posts : 301 Experience : 842 Join date : 2017-06-03
Character Sheet Health Points: (177/136) Shield Points: (0/0) Armor Percentage: (0/0)
| Subject: Re: JEDI EXTRACTION Thu 22 Nov - 19:34 | |
| Movement action: N11 to P8
With the Zombies defeated Lindrala moves to the door at the end of the room and opens it. |
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Aya
Posts : 154 Experience : 510 Join date : 2017-04-23
Character Sheet Health Points: (36/36) Shield Points: (0/0) Armor Percentage: (0/0)
| Subject: Re: JEDI EXTRACTION Thu 22 Nov - 19:48 | |
| It is in best interest for the barrier to stay with the group than to benefit single individual that is falling behind all along. Aya cannot afford to backtrack each time Murriel choses to trust dark mist over the crew, and this time pushes forward towards the leader and where majority of the group is instead. Maintaining the mist at this point is very heavy on her, and going back puts everyone in danger. Aya cannot hold the barrier forever.
Move Action: L12 to O11 Use the Force: 14+d20 vs 15
Move Action: O11 to Q9 Use the Force: 14+d20 vs 15 |
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Dice
Posts : 575 Experience : 575 Join date : 2017-01-19
| Subject: Re: JEDI EXTRACTION Thu 22 Nov - 19:48 | |
| The member 'Aya' has done the following action : Dice Roll
#1 'd20' : 7
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#2 'd20' : 4 |
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Pax Holocron Admin
Posts : 904 Experience : 1128 Join date : 2016-12-07
Character Sheet Health Points: (100/100) Shield Points: (75/100) Armor Percentage: (50/100)
| Subject: Re: JEDI EXTRACTION Thu 22 Nov - 20:03 | |
| Murriel stayed in the Mist of Nightmares for more than 1 round Fortitude 1+d20 vs 17 |
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Dice
Posts : 575 Experience : 575 Join date : 2017-01-19
| Subject: Re: JEDI EXTRACTION Thu 22 Nov - 20:03 | |
| The member 'Pax Holocron' has done the following action : Dice Roll
'd20' : 3 |
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Pax Holocron Admin
Posts : 904 Experience : 1128 Join date : 2016-12-07
Character Sheet Health Points: (100/100) Shield Points: (75/100) Armor Percentage: (50/100)
| Subject: Re: JEDI EXTRACTION Thu 22 Nov - 20:31 | |
| Aya Use the Force 2x SuccessMurriel Fortitude vs Mist of Nightmare Failed Grand Necro Witch |100%HP Dark Energy kill| MurrielAspen First Aid Passive puts her in downed state for 1 roundHXI-55 Juggernaut turns hostile as nobody is hacking it anymore - Round10:
Lindrala (177/177/136HP) (Soresu2)Aya (36/36HP) (Maintaining the Force Field)Murriel (Mist of Nightmare turning her into a zombie)â–ºOyo (108/108HP) (Soresu2)(ForceSpeed2 R10)Axo Skye (102/102HP) (Overwatch5)Benna (72/72HP) (Stealth)Aspen (42/42HP) Flower Turret (30/30HP)(6DC|15REF|13FOR|15WILL) (Aspen)HXI-55 Juggernaut (100HP|25SP)(10AC|15AB|15DC)(0REF|0FOR|0WILL|15COM)(Damage 50 Electric|17-20x3) HK1 (100HP|25SP)(15AC|15AB|10DC)(5REF|0FOR|0WILL|12COM)(Assault Rifle) HK2 (100HP|25SP)(15AC|15AB|10DC)(5REF|0FOR|0WILL|12COM)(Shotgun) HK3 (100HP|25SP)(15AC|15AB|10DC)(5REF|0FOR|0WILL|12COM)(Grenade Launcher) - HXI-55 Juggernaut:
This model greatly reminds on HXI-54 Juggernaut but is smaller in size and has few modifications, most obvious are strong empire colors. It stands heavy at the passage, blocking it, while wall turrets support with massive damage, capable of destroying weak walls. It's attacks deal 50 points of electric damage to initial target, and -10 points of electric damage to next target in chain, maximum 3 targets. For chain to connect, targets must be within 3 squares of each other. If all 3 targets are connected they are automatically stunned for 1 round. Critical Hits stun automatically. Reflex save for half damage. While lightsabers can protect you from direct hit, they do not stop the chain, you have to be missed (reflex) to stop the chain.
Mist of Nightmare: Conjured by the Grand Necro Witch, with assistance of the Grand Mind Witch, the Mist of Nightmare uses the energy collected from the dreams and nightmares of Dathomorian inhabitants that the witches have invaded during their centuries long slumber. The nightmare creatures can cross over to the real world as manifestations but they cannot go far away from the mist, they however can enter the barrier. This dark art of the Force slays living creature that finds its way inside the mist. If the living creature stays longer than 1 full round within the mist, it must make Fortitude 17 or die and rise as zombie in next round, if wins then it loses half of its maximum health points (25% if cyborg). Creatures that are within the mist gain 50% concealment. A Force User may create a field safe for living, centered at the caster with 5 square radius. The caster is unable to use standard actions, free actions, or full round actions. It can use only 1 move action per round and when doing so, it must win Use the Force DC or the field radius will shrink by 1 square each time it fails. The closer to the Grand Necro Witch, the stronger Mist of Nightmare becomes, and higher Use the Force DC will be required. Hall part1: Use the Force 5DC Hall part2: Use the Force 10DC Hall part3: Use the Force 15DC If the caster flawlessly reaches the GateWay point 1J, move actions will remain default and carry over to next hall part. If the caster fails even one DC, the Mist of Nightmare will affect the caster, reducing the movement speed by 1 square for entire next hall part, making the caster more tired and slowing the movement down to minimum 1 square per movement action at Hall part3. Reahcing GateWay 1J in the Hall part3, without any failed Use the Force since the start of Hall Part1, unlocks special option. Coordination of chosen specialist will be commanded by the protagonist as a free action during her turn. Aura of Force Disturbance: All hostile beings within the area suffer 90% penalty to all Use the Force skill results. Lindrala's Grasp: Target loses 10hp per round, and loses 1 field range on the Force Barrier against Mist of Nightmare. Target is unable to move and be moved. The hand persists until destroyed. Force Feed: Energy Vampires feed on the Force Barrier, allowing them to move through the hall and bring the Mist of Nightmare with them in 1square radius passively which grants them all the mist advantages. They are additionally having 50% DR against force powers unless it is Force Light. If they feed on a Force User, they may replicate their feats and force powers for 3 rounds. Feeding also damages Force User for 40% of their maximum HP, half on successful fortitude save Anomaly of Light Side Energy: Orbs collected 4/5 Lindrala's Options: 1. Move from X to Y. 2. You decide. 3. Free RP.
As the room to new room opens, modified HK units were waiting in ambush. Jadus obviously did not waste his time while in run from the galaxy. His resources are many. One of the HK units speaks up: "Relief: I thought that meatbags will never come this far." |
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Oyo
Posts : 133 Experience : 477 Join date : 2017-01-24
Character Sheet Health Points: (108/108) Shield Points: (0/0) Armor Percentage: (30/100)
| Subject: Re: JEDI EXTRACTION Thu 22 Nov - 21:16 | |
| Move Action: P9 to K9 Ancient Call Murriel: F12 to N12 Move Action: K9 to P9 |
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Axo
Posts : 115 Experience : 365 Join date : 2017-07-04
Character Sheet Health Points: (48/48) Shield Points: (0/0) Armor Percentage: (0/0)
| Subject: Re: JEDI EXTRACTION Thu 22 Nov - 21:20 | |
| Move Action: N9 to Q10 Move Action: Q10 to S8 Standard Action: Weapon Overheat Rank 2 Target: HK2 |
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Pax Holocron Admin
Posts : 904 Experience : 1128 Join date : 2016-12-07
Character Sheet Health Points: (100/100) Shield Points: (75/100) Armor Percentage: (50/100)
| Subject: Re: JEDI EXTRACTION Thu 22 Nov - 21:22 | |
| - Round10:
Lindrala (177/177/136HP) (Soresu2)Aya (36/36HP) (Maintaining the Force Field)Murriel (Mist of Nightmare turning her into a zombie)Oyo (108/108HP) (Soresu2)(ForceSpeed2 R10)Axo â–ºSkye (102/102HP) (Overwatch5)Benna (72/72HP) (Stealth)Aspen (42/42HP) Flower Turret (30/30HP)(6DC|15REF|13FOR|15WILL) (Aspen)HXI-55 Juggernaut (100HP|25SP)(10AC|15AB|15DC)(0REF|0FOR|0WILL|15COM)(Damage 50 Electric|17-20x3) HK1 (100HP|25SP)(15AC|15AB|10DC)(5REF|0FOR|0WILL|12COM)(Assault Rifle) HK2 (100HP|25SP)(15AC|15AB|10DC)(5REF|0FOR|0WILL|12COM)(Shotgun) (WeaponOverheat2 R15)HK3 (100HP|25SP)(15AC|15AB|10DC)(5REF|0FOR|0WILL|12COM)(Grenade Launcher) - HXI-55 Juggernaut:
This model greatly reminds on HXI-54 Juggernaut but is smaller in size and has few modifications, most obvious are strong empire colors. It stands heavy at the passage, blocking it, while wall turrets support with massive damage, capable of destroying weak walls. It's attacks deal 50 points of electric damage to initial target, and -10 points of electric damage to next target in chain, maximum 3 targets. For chain to connect, targets must be within 3 squares of each other. If all 3 targets are connected they are automatically stunned for 1 round. Critical Hits stun automatically. Reflex save for half damage. While lightsabers can protect you from direct hit, they do not stop the chain, you have to be missed (reflex) to stop the chain.
Mist of Nightmare: Conjured by the Grand Necro Witch, with assistance of the Grand Mind Witch, the Mist of Nightmare uses the energy collected from the dreams and nightmares of Dathomorian inhabitants that the witches have invaded during their centuries long slumber. The nightmare creatures can cross over to the real world as manifestations but they cannot go far away from the mist, they however can enter the barrier. This dark art of the Force slays living creature that finds its way inside the mist. If the living creature stays longer than 1 full round within the mist, it must make Fortitude 17 or die and rise as zombie in next round, if wins then it loses half of its maximum health points (25% if cyborg). Creatures that are within the mist gain 50% concealment. A Force User may create a field safe for living, centered at the caster with 5 square radius. The caster is unable to use standard actions, free actions, or full round actions. It can use only 1 move action per round and when doing so, it must win Use the Force DC or the field radius will shrink by 1 square each time it fails. The closer to the Grand Necro Witch, the stronger Mist of Nightmare becomes, and higher Use the Force DC will be required. Hall part1: Use the Force 5DC Hall part2: Use the Force 10DC Hall part3: Use the Force 15DC If the caster flawlessly reaches the GateWay point 1J, move actions will remain default and carry over to next hall part. If the caster fails even one DC, the Mist of Nightmare will affect the caster, reducing the movement speed by 1 square for entire next hall part, making the caster more tired and slowing the movement down to minimum 1 square per movement action at Hall part3. Reahcing GateWay 1J in the Hall part3, without any failed Use the Force since the start of Hall Part1, unlocks special option. Coordination of chosen specialist will be commanded by the protagonist as a free action during her turn. Aura of Force Disturbance: All hostile beings within the area suffer 90% penalty to all Use the Force skill results. Lindrala's Grasp: Target loses 10hp per round, and loses 1 field range on the Force Barrier against Mist of Nightmare. Target is unable to move and be moved. The hand persists until destroyed. Force Feed: Energy Vampires feed on the Force Barrier, allowing them to move through the hall and bring the Mist of Nightmare with them in 1square radius passively which grants them all the mist advantages. They are additionally having 50% DR against force powers unless it is Force Light. If they feed on a Force User, they may replicate their feats and force powers for 3 rounds. Feeding also damages Force User for 40% of their maximum HP, half on successful fortitude save Anomaly of Light Side Energy: Orbs collected 4/5 Lindrala's Options: 1. Move from X to Y. 2. You decide. 3. Free RP.
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Skye
Posts : 148 Experience : 477 Join date : 2017-07-12
Character Sheet Health Points: (102/102) Shield Points: (0/0) Armor Percentage: (15/100)
| Subject: Re: JEDI EXTRACTION Fri 23 Nov - 12:02 | |
| Free action: Exit overwatch stance. Move action: I13 to O11
Skye quickly darts forward sprinting after the barrier and the rest of the group, she darts past Aspen and Murriel and then starts to take aim at the HK droids just out of the barrier. She then turns and glances at the HXI-55 droid. "Ermmm guys I dont think the big guy over here is playing nice anymore..." |
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Benna
Posts : 191 Experience : 639 Join date : 2017-06-06
Character Sheet Health Points: (72/72) Shield Points: (0/0) Armor Percentage: (0/0)
| Subject: Re: JEDI EXTRACTION Fri 23 Nov - 18:31 | |
| "Uh Oh!"
Standard Action: Stealth Move Action: O9 -> O6 |
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Aspen
Posts : 70 Experience : 99 Join date : 2017-08-25 Age : 26 Location : MD
Character Sheet Health Points: (42/42) Shield Points: (0/0) Armor Percentage: (0/0)
| Subject: Re: JEDI EXTRACTION Mon 26 Nov - 21:26 | |
| Aspen looks up at the gigantic droid......" I got a bad feeling about this guys!!!" Move Action: M11 to P11 Move action: P11 to R10 |
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Aspen
Posts : 70 Experience : 99 Join date : 2017-08-25 Age : 26 Location : MD
Character Sheet Health Points: (42/42) Shield Points: (0/0) Armor Percentage: (0/0)
| Subject: Re: JEDI EXTRACTION Mon 26 Nov - 21:42 | |
| Flower Turret Move Action: K10 to N11 Standard Action: Healing seed (P10) |
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Pax Holocron Admin
Posts : 904 Experience : 1128 Join date : 2016-12-07
Character Sheet Health Points: (100/100) Shield Points: (75/100) Armor Percentage: (50/100)
| Subject: Re: JEDI EXTRACTION Mon 26 Nov - 22:28 | |
| HXI Juggernaut Move Action: L10 to N8 Standard Action: Attack 15+d20 Target: Flower Turret 15+d20 | Skye 4+d20 | Murriel 0+d0 |
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Dice
Posts : 575 Experience : 575 Join date : 2017-01-19
| Subject: Re: JEDI EXTRACTION Mon 26 Nov - 22:28 | |
| The member 'Pax Holocron' has done the following action : Dice Roll
#1 'd20' : 20
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#2 'd20' : 3, 15 |
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Pax Holocron Admin
Posts : 904 Experience : 1128 Join date : 2016-12-07
Character Sheet Health Points: (100/100) Shield Points: (75/100) Armor Percentage: (50/100)
| Subject: Re: JEDI EXTRACTION Mon 26 Nov - 23:01 | |
| HXI-55 |50 Electrical Damage (plant immune to critical hit) kill| Flower Turret HXI-55 |102 Electrical Damage (Medium Armor) downed| Skye HXI-55 |Finishes| Murriel Murriel was under Healing Seed Rank 2 Effect before death Debuff of Force Origin was removed, zombification will not apply Finish combat so that Murriel can rejoin you or use rank 5 Force Heal/Medicine
HK1 Move Action: P3 to P1 to keep concealment in the mist Standard Action: Weapon Focus Assault Rifle 123A Weapon Damage (2 rolls): d10 Energy (Bolts) Critical: 18-20 (x2) Weapon Attack (2 attacks): 15+d20 | 10 +d20 Target: Aya Soresu Defense Lindrala: 18+d20 | 18+d20 |
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