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Murriel
Posts : 79 Experience : 289 Join date : 2017-12-19 Age : 50 Location : Georgia
Character Sheet Health Points: (30/30) Shield Points: (0/0) Armor Percentage: (0/0)
| Subject: Re: JEDI EXTRACTION Fri 25 May - 17:09 | |
| "What the actual Kriff--" Element controlling witches, ghosts...the undead; Murriel had seen it all up till the point Zannah reveled 'herself'. Murriel gives a short clipped laugh and looks over at Skye nodding as she points toward the new enemy. "Their kiddin' right? Really? I mean what? A ghost-zombie-undead-element controlling-magician thing?" Deciding that observation is the better part of valor, Murriel does not move forward instead maintaining her position.
Move Action: Maintain position |
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Skye
Posts : 148 Experience : 477 Join date : 2017-07-12
Character Sheet Health Points: (102/102) Shield Points: (0/0) Armor Percentage: (15/100)
| Subject: Re: JEDI EXTRACTION Fri 25 May - 19:45 | |
| Skye takes aim at the newly emerged dead companion now enemy. "From my experience if a Jedi moves to kill you then you probably had it coming." She charges up her sniper rifle and prepares to fire, her snipers lets out a humming sound. |
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Oyo
Posts : 133 Experience : 477 Join date : 2017-01-24
Character Sheet Health Points: (108/108) Shield Points: (0/0) Armor Percentage: (30/100)
| Subject: Re: JEDI EXTRACTION Sat 26 May - 11:17 | |
| Oyo remains silent and takes action.
Move Action: L7 to K5 Standard Action: Attack +14|+9 (Force Speed) Saber-Staff Damage: d20+11 Saber-Staff Critical: 18-20 x3 Target: Revanant 10AC |
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Dice
Posts : 575 Experience : 575 Join date : 2017-01-19
| Subject: Re: JEDI EXTRACTION Sat 26 May - 11:17 | |
| The member 'Oyo' has done the following action : Dice Roll
#1 'd20' : 16, 4
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#2 'd20' : 2, 7 |
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Pax Holocron Admin
Posts : 904 Experience : 1128 Join date : 2016-12-07
Character Sheet Health Points: (100/100) Shield Points: (75/100) Armor Percentage: (50/100)
| Subject: Re: JEDI EXTRACTION Sat 26 May - 11:35 | |
| Oyo Attack1: 30 vs 10 HIT 13 Plasma Damage Oyo Attack2: 13 vs 10 HIT 18 Plasma Damage - Round7:
Lindrala (155/119HP) Aya (Maintaining the Force Field) Murriel ►Oyo (108/108HP)(ForceSpeed2 R11) Axo (FoxCunning1 R11) Skye Benna (Stealth) Aspen Zannah (55/100HP)(10AC 15AB 15DC)(15REF|5FOR|15WILL)(Twin Short LightSaber)(Juyo3)
Mist of Nightmare: Conjured by the Grand Necro Witch, with assistance of the Grand Mind Witch, the Mist of Nightmare uses the energy collected from the dreams and nightmares of Dathomorian inhabitants that the witches have invaded during their centuries long slumber. The nightmare creatures can cross over to the real world as manifestations but they cannot go far away from the mist, they however can enter the barrier. This dark art of the Force slays living creature that finds its way inside the mist. If the living creature stays longer than 1 full round within the mist, it must make Fortitude 17 or die and rise as zombie in next round, if wins then it loses half of its maximum health points (25% if cyborg). Creatures that are within the mist gain 50% concealment. A Force User may create a field safe for living, centered at the caster with 5 square radius. The caster is unable to use standard actions, free actions, or full round actions. It can use only 1 move action per round and when doing so, it must win Use the Force DC or the field radius will shrink by 1 square each time it fails. The closer to the Grand Necro Witch, the stronger Mist of Nightmare becomes, and higher Use the Force DC will be required.
Hall part1: Use the Force 5DC Hall part2: Use the Force 10DC Hall part3: Use the Force 15DC
If the caster flawlessly reaches the GateWay point 1J, move actions will remain default and carry over to next hall part. If the caster fails even one DC, the Mist of Nightmare will affect the caster, reducing the movement speed by 1 square for entire next hall part, making the caster more tired and slowing the movement down to minimum 1 square per movement action at Hall part3. Reahcing GateWay 1J in the Hall part3, without any failed Use the Force since the start of Hall Part1, unlocks special option. Coordination of chosen specialist will be commanded by the protagonist as a free action during her turn.
Aura of Force Disturbance: All hostile beings within the area suffer 90% penalty to all Use the Force skill results.
Anomaly of Light Side Energy S11: In presence of Master Lindrala, force energy manifested in the middle of Mist of Nightmare. But it cannot withstand for long. At start of round 6 it will expire if not collected. Eligible: Aspen, Lindrala. Orbs collected 1/5
Lindrala's Options: 1. Move from X to Y. 2. You decide. 3. Free RP.
Zannah Attack of Opportunity vs Oyo
Main Hand Attack 1|2|3: 15|15|10 vs 12|12|12 Off Hand Attack 1|2|3: 13|13|8 vs 12|12|12
Main Hand Damage 1|2|3: 10 (17x3) Off Hand Damage 1|2|3: 10 (17x3) |
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Dice
Posts : 575 Experience : 575 Join date : 2017-01-19
| Subject: Re: JEDI EXTRACTION Sat 26 May - 11:35 | |
| The member 'Pax Holocron' has done the following action : Dice Roll
#1 'd20' : 14, 16, 19, 11, 6, 14
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#2 'd20' : 11, 13, 8, 10, 5, 15
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#3 'd10' : 8, 7, 9
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#4 'd10' : 6, 5, 1 |
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Pax Holocron Admin
Posts : 904 Experience : 1128 Join date : 2016-12-07
Character Sheet Health Points: (100/100) Shield Points: (75/100) Armor Percentage: (50/100)
| Subject: Re: JEDI EXTRACTION Sat 26 May - 11:47 | |
| Zannah Main Hand Attack1: 29 vs 23 HIT 8 Plasma Damage Zannah Main Hand Attack2: 31 vs 18 HIT 7 Plasma Damage Zannah Main Hand Attack3: 29 vs 26 CRITICAL HIT 27 Plasma Damage Zannah Off Hand Attack1: 24 vs 22 HIT 6 Plasma Damage Zannah Off Hand Attack2: 26 vs 17 HIT 5 Plasma Damage Zannah Off Hand Attack1: 16 vs 27 MISS 1 Plasma Damage
Zannah 57 Plasma Damage Oyo
- Round7:
Lindrala (155/119HP) Aya (Maintaining the Force Field) Murriel Oyo (51/108HP)(ForceSpeed2 R11) ►Axo (FoxCunning1 R11) Skye Benna (Stealth) Aspen Zannah (55/100HP)(10AC 15AB 15DC)(15REF|5FOR|15WILL)(Twin Short LightSaber)(Juyo3)
Mist of Nightmare: Conjured by the Grand Necro Witch, with assistance of the Grand Mind Witch, the Mist of Nightmare uses the energy collected from the dreams and nightmares of Dathomorian inhabitants that the witches have invaded during their centuries long slumber. The nightmare creatures can cross over to the real world as manifestations but they cannot go far away from the mist, they however can enter the barrier. This dark art of the Force slays living creature that finds its way inside the mist. If the living creature stays longer than 1 full round within the mist, it must make Fortitude 17 or die and rise as zombie in next round, if wins then it loses half of its maximum health points (25% if cyborg). Creatures that are within the mist gain 50% concealment. A Force User may create a field safe for living, centered at the caster with 5 square radius. The caster is unable to use standard actions, free actions, or full round actions. It can use only 1 move action per round and when doing so, it must win Use the Force DC or the field radius will shrink by 1 square each time it fails. The closer to the Grand Necro Witch, the stronger Mist of Nightmare becomes, and higher Use the Force DC will be required.
Hall part1: Use the Force 5DC Hall part2: Use the Force 10DC Hall part3: Use the Force 15DC
If the caster flawlessly reaches the GateWay point 1J, move actions will remain default and carry over to next hall part. If the caster fails even one DC, the Mist of Nightmare will affect the caster, reducing the movement speed by 1 square for entire next hall part, making the caster more tired and slowing the movement down to minimum 1 square per movement action at Hall part3. Reahcing GateWay 1J in the Hall part3, without any failed Use the Force since the start of Hall Part1, unlocks special option. Coordination of chosen specialist will be commanded by the protagonist as a free action during her turn.
Aura of Force Disturbance: All hostile beings within the area suffer 90% penalty to all Use the Force skill results.
Anomaly of Light Side Energy S11: In presence of Master Lindrala, force energy manifested in the middle of Mist of Nightmare. But it cannot withstand for long. At start of round 6 it will expire if not collected. Eligible: Aspen, Lindrala. Orbs collected 1/5
Lindrala's Options: 1. Move from X to Y. 2. You decide. 3. Free RP.
Lightsabers between Zannah and Oyo clashes, with Zannah obviously playing her game better. When she receives hits, she seems to feel no pain, and menages to address Axo while dueling with Oyo: "And you traitor. How does it feel to switch sides. You are aiding the monster that killed me, after Kerliah and I helped you survive your arrival to Dathomir." |
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Axo
Posts : 115 Experience : 365 Join date : 2017-07-04
Character Sheet Health Points: (48/48) Shield Points: (0/0) Armor Percentage: (0/0)
| Subject: Re: JEDI EXTRACTION Sat 26 May - 11:59 | |
| As Oyo is holding Zannah off, Axo looks at her Zannah, and then over his shoulder back at Lindrala. Even with his helmet on, it was obvious that Axo was caught in a difficult conflict. Before Pax Crew arrived, Zannah and Kerliah were everything to him. Lindrala's Options: 1. [Use the Force 15] Don't let this mist twist your mind. 2. [Influence] Karliah and Zannah are dead. But we are still here. 3. If you turn on me I will kill you like I did her. 4. Free RP |
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Lindrala
Posts : 301 Experience : 842 Join date : 2017-06-03
Character Sheet Health Points: (177/136) Shield Points: (0/0) Armor Percentage: (0/0)
| Subject: Re: JEDI EXTRACTION Sat 26 May - 13:11 | |
| 1. [Use the Force 15] Don't let this mist twist your mind.
Lindrala sensed the conflict in Axo but now was not the time, the mist and the dark side was growing stronger. Lindrala closed her eyes and reached out with the force to Axo. "This is not the same friend you lost, it is a dark side trick the witches are trying to play on you, you have to let go of the past, the Mother and Jadus are responsible for all of this." |
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Dice
Posts : 575 Experience : 575 Join date : 2017-01-19
| Subject: Re: JEDI EXTRACTION Sat 26 May - 13:11 | |
| The member 'Lindrala' has done the following action : Dice Roll
'd20' : 9 |
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Axo
Posts : 115 Experience : 365 Join date : 2017-07-04
Character Sheet Health Points: (48/48) Shield Points: (0/0) Armor Percentage: (0/0)
| Subject: Re: JEDI EXTRACTION Sun 27 May - 9:32 | |
| Lindrala Use the Force 7+9=16 vs 15 Success Axo remains in party Influence Gained Axo: +5
Axo nods to Lindrala and looks back at Zannah again. "Zannah's would never stand between us and the Mother, that was not her mission. You are not her. You are just another of these creations that witches summon from a dust upon us, and just like those before you, you will return to being a dust again. And I will complete what Zannah started, and end the rule of the Mother on Dathomir." Axo activates his cyber tech interface.
Standard Action: Scan Rank3 Target: Zannah |
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Pax Holocron Admin
Posts : 904 Experience : 1128 Join date : 2016-12-07
Character Sheet Health Points: (100/100) Shield Points: (75/100) Armor Percentage: (50/100)
| Subject: Re: JEDI EXTRACTION Sun 27 May - 9:47 | |
| Back at the end room the Grand Mind Witch casts a disappointing glance at the Grand Necro Witch, who continues to speak, and in synchronization with her, Zannah opens her lips with her own voice, looking between Axo and Lindrala: "Just how long do you think you can call on the Force? Your lives hang on a girl, a child. Do you really think that she can carry the weight of this Fortress' darkness alone? Her barrier can be penetrated, otherwise, I would not be inside. And I have something else you left behind, Master Lindrala." Lindrala could feel the pain of her missing hand. - Round7:
Lindrala (155/119HP) Aya (Maintaining the Force Field) Murriel Oyo (51/108HP)(ForceSpeed2 R11) Axo (FoxCunning1 R11) ►Skye Benna (Stealth) Aspen Zannah (55/100HP)(10AC 15AB 15DC)(15REF|5FOR|15WILL)(Twin Short LightSaber)(Juyo3)(Scan3 R12)
Mist of Nightmare: Conjured by the Grand Necro Witch, with assistance of the Grand Mind Witch, the Mist of Nightmare uses the energy collected from the dreams and nightmares of Dathomorian inhabitants that the witches have invaded during their centuries long slumber. The nightmare creatures can cross over to the real world as manifestations but they cannot go far away from the mist, they however can enter the barrier. This dark art of the Force slays living creature that finds its way inside the mist. If the living creature stays longer than 1 full round within the mist, it must make Fortitude 17 or die and rise as zombie in next round, if wins then it loses half of its maximum health points (25% if cyborg). Creatures that are within the mist gain 50% concealment. A Force User may create a field safe for living, centered at the caster with 5 square radius. The caster is unable to use standard actions, free actions, or full round actions. It can use only 1 move action per round and when doing so, it must win Use the Force DC or the field radius will shrink by 1 square each time it fails. The closer to the Grand Necro Witch, the stronger Mist of Nightmare becomes, and higher Use the Force DC will be required.
Hall part1: Use the Force 5DC Hall part2: Use the Force 10DC Hall part3: Use the Force 15DC
If the caster flawlessly reaches the GateWay point 1J, move actions will remain default and carry over to next hall part. If the caster fails even one DC, the Mist of Nightmare will affect the caster, reducing the movement speed by 1 square for entire next hall part, making the caster more tired and slowing the movement down to minimum 1 square per movement action at Hall part3. Reahcing GateWay 1J in the Hall part3, without any failed Use the Force since the start of Hall Part1, unlocks special option. Coordination of chosen specialist will be commanded by the protagonist as a free action during her turn.
Aura of Force Disturbance: All hostile beings within the area suffer 90% penalty to all Use the Force skill results.
Anomaly of Light Side Energy S11: In presence of Master Lindrala, force energy manifested in the middle of Mist of Nightmare. But it cannot withstand for long. At start of round 6 it will expire if not collected. Eligible: Aspen, Lindrala. Orbs collected 1/5
Lindrala's Options: 1. Move from X to Y. 2. You decide. 3. Free RP.
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Skye
Posts : 148 Experience : 477 Join date : 2017-07-12
Character Sheet Health Points: (102/102) Shield Points: (0/0) Armor Percentage: (15/100)
| Subject: Re: JEDI EXTRACTION Sun 27 May - 13:24 | |
| Movement action: H13 to E13 Standard action: Two Handed Sniper AB: +20|+16 Damage: 5+d20 Bolts Energy Critical: 15-20 (x3) Target: Zannah
Skye had heard enough, she did not care if this was some former companion to the crew or not, it was in the way between them and reaching the exit of the damn mist. She quickly positioned herself and lined up her sniper on the enemy. "Go back to the void you damn witch puppet." Skye fires at Zannah. |
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Dice
Posts : 575 Experience : 575 Join date : 2017-01-19
| Subject: Re: JEDI EXTRACTION Sun 27 May - 13:24 | |
| The member 'Skye' has done the following action : Dice Roll
#1 'd20' : 14, 7
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#2 'd20' : 14, 5 |
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Benna
Posts : 191 Experience : 639 Join date : 2017-06-06
Character Sheet Health Points: (72/72) Shield Points: (0/0) Armor Percentage: (0/0)
| Subject: Re: JEDI EXTRACTION Tue 29 May - 17:38 | |
| "That's not nice, Witch!" Benna moves closer to the corpse of her former companion.
Standard Action: Use Move Action: G10 -> I7 Move Action: I7 -> J4 |
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Aspen
Posts : 70 Experience : 99 Join date : 2017-08-25 Age : 26 Location : MD
Character Sheet Health Points: (42/42) Shield Points: (0/0) Armor Percentage: (0/0)
| Subject: Re: JEDI EXTRACTION Wed 30 May - 22:10 | |
| Aspen seeing his friends in trouble runs forward and goes to heal Oyo when a glowing green seed form on his arm and begins to grow. Aspen continues healing Oyo yet curious to see what happens. Move Action: L12 to L9 Standard Action:healing orbs (X3) on Oyo
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Dice
Posts : 575 Experience : 575 Join date : 2017-01-19
| Subject: Re: JEDI EXTRACTION Wed 30 May - 22:10 | |
| The member 'Aspen' has done the following action : Dice Roll
'd20' : 20, 17, 10 |
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Pax Holocron Admin
Posts : 904 Experience : 1128 Join date : 2016-12-07
Character Sheet Health Points: (100/100) Shield Points: (75/100) Armor Percentage: (50/100)
| Subject: Re: JEDI EXTRACTION Thu 31 May - 0:33 | |
| Skye Attack1: 24 vs 10 HIT 7 Bolts DamageSkye Attack2: 13 vs 10 HIT 4 Bolts DamageBenna Stealth Success (No Attack of Opportunity made against her) Aspen Pollen of Life 10hp Oyo Aspen Pollen of Life 10hp Zannah Aspen Med Orb1: Critical Heal 36hp OyoAspen Med Orb2: Heal 18hp OyoAspen Med Orb3: Heal 18hp OyoZannah backs away from Oyo, so that next time he enters her range she can use attack of opportunity, but she was unable to defend herself from Skye's attacks and Aspen's pollens. She would also cast a dark spell. As Lindrala's pain grows stronger in her missing arm, a hand size of human breaks out of the earth and grabs Aya, bringing her down to her knees, and reducing the size of barrier. Benna would soon become potential subject of the Mist of Nightmare. Zannah Move Action: J5 to G5 Zannah Standard Action: Lindrala's Grasp Target: Aya - Round8:
►Lindrala (155/119HP) Aya (26/36HP) (Maintaining the Force Field)(Lindrala's Grasp 50/50hp) Murriel Oyo (108/108HP)(ForceSpeed2 R11) Axo (FoxCunning1 R11) Skye Benna (Stealth) Aspen Zannah (34/100HP)(10AC 15AB 15DC)(15REF|5FOR|15WILL)(Twin Short LightSaber)(Juyo3)(Scan3 R12)
Mist of Nightmare: Conjured by the Grand Necro Witch, with assistance of the Grand Mind Witch, the Mist of Nightmare uses the energy collected from the dreams and nightmares of Dathomorian inhabitants that the witches have invaded during their centuries long slumber. The nightmare creatures can cross over to the real world as manifestations but they cannot go far away from the mist, they however can enter the barrier. This dark art of the Force slays living creature that finds its way inside the mist. If the living creature stays longer than 1 full round within the mist, it must make Fortitude 17 or die and rise as zombie in next round, if wins then it loses half of its maximum health points (25% if cyborg). Creatures that are within the mist gain 50% concealment. A Force User may create a field safe for living, centered at the caster with 5 square radius. The caster is unable to use standard actions, free actions, or full round actions. It can use only 1 move action per round and when doing so, it must win Use the Force DC or the field radius will shrink by 1 square each time it fails. The closer to the Grand Necro Witch, the stronger Mist of Nightmare becomes, and higher Use the Force DC will be required.
Hall part1: Use the Force 5DC Hall part2: Use the Force 10DC Hall part3: Use the Force 15DC
If the caster flawlessly reaches the GateWay point 1J, move actions will remain default and carry over to next hall part. If the caster fails even one DC, the Mist of Nightmare will affect the caster, reducing the movement speed by 1 square for entire next hall part, making the caster more tired and slowing the movement down to minimum 1 square per movement action at Hall part3. Reahcing GateWay 1J in the Hall part3, without any failed Use the Force since the start of Hall Part1, unlocks special option. Coordination of chosen specialist will be commanded by the protagonist as a free action during her turn.
Aura of Force Disturbance: All hostile beings within the area suffer 90% penalty to all Use the Force skill results.
Lindrala's Grasp: Target loses 10hp per round, and loses 1 field range on the Force Barrier against Mist of Nightmare. Target is unable to move and be moved. The hand persists until destroyed.
Anomaly of Light Side Energy S11: In presence of Master Lindrala, force energy manifested in the middle of Mist of Nightmare. But it cannot withstand for long. At start of round 6 it will expire if not collected. Eligible: Aspen, Lindrala. Orbs collected 1/5
Lindrala's Options: 1. Move from X to Y. 2. You decide. 3. Free RP.
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Lindrala
Posts : 301 Experience : 842 Join date : 2017-06-03
Character Sheet Health Points: (177/136) Shield Points: (0/0) Armor Percentage: (0/0)
| Subject: Re: JEDI EXTRACTION Thu 31 May - 1:01 | |
| Movement action: K9 to J9 Standard Action: Soresu Attack: +12+d20 x2 Damge: Damage: 2+d15 Plasma Energy x 2 target: Lindrala's grasp
Lindrala pain had intensified but she watched as Aya was brought to her knees but the gripping hand, despite the pan she quickly rushed over to her padawans aid and tried to slash the hand from Aya to release her from its grasp. |
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Dice
Posts : 575 Experience : 575 Join date : 2017-01-19
| Subject: Re: JEDI EXTRACTION Thu 31 May - 1:01 | |
| The member 'Lindrala' has done the following action : Dice Roll
#1 'd20' : 11, 15
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#2 'd15' : 6, 5 |
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Pax Holocron Admin
Posts : 904 Experience : 1128 Join date : 2016-12-07
Character Sheet Health Points: (100/100) Shield Points: (75/100) Armor Percentage: (50/100)
| Subject: Re: JEDI EXTRACTION Thu 31 May - 12:27 | |
| Lindrala Automatic Hits 15 Plasma Damage - Round8:
Lindrala (155/119HP) Aya (26/36HP) (Maintaining the Force Field)(Lindrala's Grasp 35/50hp) ►Murriel Oyo (108/108HP)(ForceSpeed2 R11) Axo (FoxCunning1 R11) Skye Benna (Stealth) Aspen Zannah (34/100HP)(10AC 15AB 15DC)(15REF|5FOR|15WILL)(Twin Short LightSaber)(Juyo3)(Scan3 R12)
Mist of Nightmare: Conjured by the Grand Necro Witch, with assistance of the Grand Mind Witch, the Mist of Nightmare uses the energy collected from the dreams and nightmares of Dathomorian inhabitants that the witches have invaded during their centuries long slumber. The nightmare creatures can cross over to the real world as manifestations but they cannot go far away from the mist, they however can enter the barrier. This dark art of the Force slays living creature that finds its way inside the mist. If the living creature stays longer than 1 full round within the mist, it must make Fortitude 17 or die and rise as zombie in next round, if wins then it loses half of its maximum health points (25% if cyborg). Creatures that are within the mist gain 50% concealment. A Force User may create a field safe for living, centered at the caster with 5 square radius. The caster is unable to use standard actions, free actions, or full round actions. It can use only 1 move action per round and when doing so, it must win Use the Force DC or the field radius will shrink by 1 square each time it fails. The closer to the Grand Necro Witch, the stronger Mist of Nightmare becomes, and higher Use the Force DC will be required.
Hall part1: Use the Force 5DC Hall part2: Use the Force 10DC Hall part3: Use the Force 15DC
If the caster flawlessly reaches the GateWay point 1J, move actions will remain default and carry over to next hall part. If the caster fails even one DC, the Mist of Nightmare will affect the caster, reducing the movement speed by 1 square for entire next hall part, making the caster more tired and slowing the movement down to minimum 1 square per movement action at Hall part3. Reahcing GateWay 1J in the Hall part3, without any failed Use the Force since the start of Hall Part1, unlocks special option. Coordination of chosen specialist will be commanded by the protagonist as a free action during her turn.
Aura of Force Disturbance: All hostile beings within the area suffer 90% penalty to all Use the Force skill results.
Lindrala's Grasp: Target loses 10hp per round, and loses 1 field range on the Force Barrier against Mist of Nightmare. Target is unable to move and be moved. The hand persists until destroyed.
Anomaly of Light Side Energy S11: In presence of Master Lindrala, force energy manifested in the middle of Mist of Nightmare. But it cannot withstand for long. At start of round 6 it will expire if not collected. Eligible: Aspen, Lindrala. Orbs collected 1/5
Lindrala's Options: 1. Move from X to Y. 2. Increase barrier radius +1. 3. You decide. 4. Free RP.
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Murriel
Posts : 79 Experience : 289 Join date : 2017-12-19 Age : 50 Location : Georgia
Character Sheet Health Points: (30/30) Shield Points: (0/0) Armor Percentage: (0/0)
| Subject: Re: JEDI EXTRACTION Thu 31 May - 14:25 | |
| Obviously 'someone' knows 'someone' else here. There's familiarity between the new enemy and some of the members of Murriel's party. But being a new member herself, she looks from one to the other as Zannah addresses some and ignores the others. Something's fishy here.
Now, Murriel is not the sharpest vibroblade in the drawer. But she is savvy and streetsmart. One of the things she has seen a lot of since all of this began is a ton of smoke and mirrors from these witches. Some people pay good credit for that on Nar Shaddaa, in fact one of the cons she tried a while back was to have a former Jedi become a magician; they could have made a fortune.
Looking between Oyo and Lin, Murriel cries out. "Hey...if tha's noh really yur friend...ask it somethin' only she would kno'..." It was the layman's way of saying. If it WAS an illusion, dis-spell it. A magician was only as good as the illusion and the crowd's belief in what they were being shown.
Move: Maintain Position |
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Aya
Posts : 154 Experience : 510 Join date : 2017-04-23
Character Sheet Health Points: (36/36) Shield Points: (0/0) Armor Percentage: (0/0)
| Subject: Re: JEDI EXTRACTION Thu 31 May - 15:17 | |
| As the giant fingers wrap around Aya's body and she falls down on her knees, she still keeps her hands up to maintain barrier. The hand hurts her and Aya had no other choice but to lose strength on the force barrier, forcing herself to watch Benna being devoured by the mist. "Benna! Noo!" |
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Oyo
Posts : 133 Experience : 477 Join date : 2017-01-24
Character Sheet Health Points: (108/108) Shield Points: (0/0) Armor Percentage: (30/100)
| Subject: Re: JEDI EXTRACTION Fri 1 Jun - 9:41 | |
| Oyo does not follow after Zannah and hurries to assist Lindrala in setting Aya free from a giant hang that emerged from the floor.
Move Action: K5 to I8 Standard Action: Attack +14|+9 (Force Speed) Saber-Staff Damage: d20+11 Saber-Staff Critical: 18-20 x3 Target: Lindrala's grasp |
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Dice
Posts : 575 Experience : 575 Join date : 2017-01-19
| Subject: Re: JEDI EXTRACTION Fri 1 Jun - 9:41 | |
| The member 'Oyo' has done the following action : Dice Roll
#1 'd20' : 8, 15
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#2 'd20' : 15, 7 |
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| Subject: Re: JEDI EXTRACTION | |
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