Posts : 115 Experience : 365 Join date : 2017-07-04
Character Sheet Health Points: (48/48) Shield Points: (0/0) Armor Percentage: (0/0)
Subject: Re: JEDI EXTRACTION Tue 22 Jan - 14:32
Axo points out: "What about the room we missed? According to Murriel's plans, we did not explore all of the rooms on our way here."
Oyo
Posts : 133 Experience : 477 Join date : 2017-01-24
Character Sheet Health Points: (108/108) Shield Points: (0/0) Armor Percentage: (30/100)
Subject: Re: JEDI EXTRACTION Tue 22 Jan - 14:34
Lindrala Influence +5
Oyo shakes his head at Axo: "We are not here to explore. Disturbance in the Force grows. We have to get moving and put end to this as soon as possible."
Pax Holocron Admin
Posts : 904 Experience : 1128 Join date : 2016-12-07
Character Sheet Health Points: (100/100) Shield Points: (75/100) Armor Percentage: (50/100)
"It is very dangerous to interfere directly with the barrier that the young girl holds for the reasons I mentioned. She is already leaning on you to withstand this pressure through the Force Bond. If someone interferes or takes this pressure of her without having the time she had to get accustomed to it, there is great chance that mist will consume us all. It is better to create a new force barrier without the weight of the dark energies on its borders collected through the long halls of this fortress."
Lindrala's Options:
1) Select a New Barrier Wielder (Use the Force 15) a) Lindrala b) Oyo c) Lavania
2) Pass Aya's barrier to a New Wilder (Use the Force 20) a) Lindrala b) Oyo c) Lavania
3) Aya keeps the specialist role
Lindrala
Posts : 301 Experience : 842 Join date : 2017-06-03
Character Sheet Health Points: (177/136) Shield Points: (0/0) Armor Percentage: (0/0)
Subject: Re: JEDI EXTRACTION Tue 22 Jan - 15:20
3) Aya keeps the specialist role
"Then we must make haste at once, lets keep moving before the mist overwhelms us all."
Pax Holocron Admin
Posts : 904 Experience : 1128 Join date : 2016-12-07
Character Sheet Health Points: (100/100) Shield Points: (75/100) Armor Percentage: (50/100)
Subject: Re: JEDI EXTRACTION Mon 28 Jan - 10:18
Lavania joins as group member "There it is, the gate that sets as apart from the powerful witches. They are on the other side. And look, down bellow, their two thralls guarding the gate." Opegg loads his gun: "The Jedi are here!" Apple begins to laugh manically: "I believed that Jedi were nice, but they left us alone! Now we have new friends!" The darkness surrounds the two. Their personality is not same as before.
Round16:
►Lindrala (177/177/136HP)(Soresu2) Aya (36/36HP) (Maintaining the Force Field) Murriel (30/30HP) Oyo (108/108HP)(Soresu2)(ForceSpeed2 R16) Axo (48/48HP) Skye (102/102HP) Benna (72/72HP) Aspen (42/42HP) Flower Turret (30/30HP)(6DC|15REF|13FOR|15WILL) Lavania (ForceAffinity5)(100/100HP)(10AC|10AB|20DC)(15REF|5FOR|20WILL)
Mist of Nightmare: Conjured by the Grand Necro Witch, with assistance of the Grand Mind Witch, the Mist of Nightmare uses the energy collected from the dreams and nightmares of Dathomorian inhabitants that the witches have invaded during their centuries long slumber. The nightmare creatures can cross over to the real world as manifestations but they cannot go far away from the mist, they however can enter the barrier. This dark art of the Force slays living creature that finds its way inside the mist. If the living creature stays longer than 1 full round within the mist, it must make Fortitude 17 or die and rise as zombie in next round, if wins then it loses half of its maximum health points (25% if cyborg). Creatures that are within the mist gain 50% concealment. A Force User may create a field safe for living, centered at the caster with 5 square radius. The caster is unable to use standard actions, free actions, or full round actions. It can use only 1 move action per round and when doing so, it must win Use the Force DC or the field radius will shrink by 1 square each time it fails. The closer to the Grand Necro Witch, the stronger Mist of Nightmare becomes, and higher Use the Force DC will be required.
Hall part1: Use the Force 5DC Hall part2: Use the Force 10DC Hall part3: Use the Force 15DC
If the caster flawlessly reaches the GateWay point 1J, move actions will remain default and carry over to next hall part. If the caster fails even one DC, the Mist of Nightmare will affect the caster, reducing the movement speed by 1 square for entire next hall part, making the caster more tired and slowing the movement down to minimum 1 square per movement action at Hall part3. Reahcing GateWay 1J in the Hall part3, without any failed Use the Force since the start of Hall Part1, unlocks special option. Coordination of chosen specialist will be commanded by the protagonist as a free action during her turn.
Aura of Force Disturbance: All hostile beings within the area suffer 90% penalty to all Use the Force skill results.
Lindrala's Grasp: Target loses 10hp per round, and loses 1 field range on the Force Barrier against Mist of Nightmare. Target is unable to move and be moved. The hand persists until destroyed.
Force Feed: Energy Vampires feed on the Force Barrier, allowing them to move through the hall and bring the Mist of Nightmare with them in 1square radius passively which grants them all the mist advantages. They are additionally having 50% DR against force powers unless it is Force Light. If they feed on a Force User, they may replicate their feats and force powers for 3 rounds. Feeding also damages Force User for 40% of their maximum HP, half on successful fortitude save
Anomaly of Light Side Energy: Orbs collected 5/5
Lindrala's Options: 1. Move from X to Y. 2. You decide. 3. Free RP.
Lindrala
Posts : 301 Experience : 842 Join date : 2017-06-03
Character Sheet Health Points: (177/136) Shield Points: (0/0) Armor Percentage: (0/0)
Subject: Re: JEDI EXTRACTION Mon 28 Jan - 14:13
Movement action: N6 to L2 Standard action: Soresu Attack: +12+d20 x2 Damge: Damage: 2+d15 Plasma Energy x 2 Target: Apple
Lindrala walked into the main room to see Opegg and Apple, she looked down for a moment then ignited her lightsaber. "We have come too far to stop now, wound or knock them unconscious if you can we can't let them stop us." Lindrala quickly charged at apple. "Forgive me." She struck at him with her lightsaber.
Dice
Posts : 575 Experience : 575 Join date : 2017-01-19
Subject: Re: JEDI EXTRACTION Mon 28 Jan - 14:13
The member 'Lindrala' has done the following action : Dice Roll
#1 'd20' : 4, 12
--------------------------------
#2 'd15' : 4, 2
Aya
Posts : 154 Experience : 510 Join date : 2017-04-23
Character Sheet Health Points: (36/36) Shield Points: (0/0) Armor Percentage: (0/0)
Subject: Re: JEDI EXTRACTION Thu 31 Jan - 4:29
The barrier still up but Aya has difficulty to maintain it at this point. Struggling and with clumsy steps Aya steps into the last room.
Move Action: O4 to L5 Use the Force: 14+d20 vs 15
Dice
Posts : 575 Experience : 575 Join date : 2017-01-19
Subject: Re: JEDI EXTRACTION Thu 31 Jan - 4:29
The member 'Aya' has done the following action : Dice Roll
'd20' : 14
Pax Holocron Admin
Posts : 904 Experience : 1128 Join date : 2016-12-07
Character Sheet Health Points: (100/100) Shield Points: (75/100) Armor Percentage: (50/100)
Subject: Re: JEDI EXTRACTION Fri 1 Feb - 14:00
Lindrala|10 Plasma Damage|Apple Aya Use the Force Success
Round16:
Lindrala (177/177/136HP)(Soresu2) Aya (36/36HP) (Maintaining the Force Field) ►Murriel (30/30HP) Oyo (108/108HP)(Soresu2)(ForceSpeed2 R16) Axo (48/48HP) Skye (102/102HP) Benna (72/72HP) Aspen (42/42HP) Flower Turret (30/30HP)(6DC|15REF|13FOR|15WILL) Lavania (ForceAffinity5)(100/100HP)(10AC|10AB|20DC)(15REF|5FOR|20WILL)
Mist of Nightmare: Conjured by the Grand Necro Witch, with assistance of the Grand Mind Witch, the Mist of Nightmare uses the energy collected from the dreams and nightmares of Dathomorian inhabitants that the witches have invaded during their centuries long slumber. The nightmare creatures can cross over to the real world as manifestations but they cannot go far away from the mist, they however can enter the barrier. This dark art of the Force slays living creature that finds its way inside the mist. If the living creature stays longer than 1 full round within the mist, it must make Fortitude 17 or die and rise as zombie in next round, if wins then it loses half of its maximum health points (25% if cyborg). Creatures that are within the mist gain 50% concealment. A Force User may create a field safe for living, centered at the caster with 5 square radius. The caster is unable to use standard actions, free actions, or full round actions. It can use only 1 move action per round and when doing so, it must win Use the Force DC or the field radius will shrink by 1 square each time it fails. The closer to the Grand Necro Witch, the stronger Mist of Nightmare becomes, and higher Use the Force DC will be required.
Hall part1: Use the Force 5DC Hall part2: Use the Force 10DC Hall part3: Use the Force 15DC
If the caster flawlessly reaches the GateWay point 1J, move actions will remain default and carry over to next hall part. If the caster fails even one DC, the Mist of Nightmare will affect the caster, reducing the movement speed by 1 square for entire next hall part, making the caster more tired and slowing the movement down to minimum 1 square per movement action at Hall part3. Reahcing GateWay 1J in the Hall part3, without any failed Use the Force since the start of Hall Part1, unlocks special option. Coordination of chosen specialist will be commanded by the protagonist as a free action during her turn.
Aura of Force Disturbance: All hostile beings within the area suffer 90% penalty to all Use the Force skill results.
Lindrala's Grasp: Target loses 10hp per round, and loses 1 field range on the Force Barrier against Mist of Nightmare. Target is unable to move and be moved. The hand persists until destroyed.
Force Feed: Energy Vampires feed on the Force Barrier, allowing them to move through the hall and bring the Mist of Nightmare with them in 1square radius passively which grants them all the mist advantages. They are additionally having 50% DR against force powers unless it is Force Light. If they feed on a Force User, they may replicate their feats and force powers for 3 rounds. Feeding also damages Force User for 40% of their maximum HP, half on successful fortitude save
Anomaly of Light Side Energy: Orbs collected 5/5
Lindrala's Options: 1. Move from X to Y. 2. You decide. 3. Free RP.
Muriel Move Action: Q2 to N4 Move Action: N4 to K6
Oyo
Posts : 133 Experience : 477 Join date : 2017-01-24
Character Sheet Health Points: (108/108) Shield Points: (0/0) Armor Percentage: (30/100)
Subject: Re: JEDI EXTRACTION Fri 1 Feb - 14:09
Standard Action: Force Speed Move Action: N3 to K2
Axo
Posts : 115 Experience : 365 Join date : 2017-07-04
Character Sheet Health Points: (48/48) Shield Points: (0/0) Armor Percentage: (0/0)
Subject: Re: JEDI EXTRACTION Fri 1 Feb - 14:16
Move Action: Q6 to N5 Move Action: N5 to L6
Pax Holocron Admin
Posts : 904 Experience : 1128 Join date : 2016-12-07
Character Sheet Health Points: (100/100) Shield Points: (75/100) Armor Percentage: (50/100)
Subject: Re: JEDI EXTRACTION Fri 1 Feb - 14:22
Round16:
Lindrala (177/177/136HP)(Soresu2) Aya (36/36HP) (Maintaining the Force Field) Murriel (30/30HP) Oyo (108/108HP)(Soresu2)(ForceSpeed2 R21) Axo (48/48HP) ►Skye (102/102HP) Benna (72/72HP) Aspen (42/42HP) Flower Turret (30/30HP)(6DC|15REF|13FOR|15WILL) Lavania (ForceAffinity5)(100/100HP)(10AC|10AB|20DC)(15REF|5FOR|20WILL)
Mist of Nightmare: Conjured by the Grand Necro Witch, with assistance of the Grand Mind Witch, the Mist of Nightmare uses the energy collected from the dreams and nightmares of Dathomorian inhabitants that the witches have invaded during their centuries long slumber. The nightmare creatures can cross over to the real world as manifestations but they cannot go far away from the mist, they however can enter the barrier. This dark art of the Force slays living creature that finds its way inside the mist. If the living creature stays longer than 1 full round within the mist, it must make Fortitude 17 or die and rise as zombie in next round, if wins then it loses half of its maximum health points (25% if cyborg). Creatures that are within the mist gain 50% concealment. A Force User may create a field safe for living, centered at the caster with 5 square radius. The caster is unable to use standard actions, free actions, or full round actions. It can use only 1 move action per round and when doing so, it must win Use the Force DC or the field radius will shrink by 1 square each time it fails. The closer to the Grand Necro Witch, the stronger Mist of Nightmare becomes, and higher Use the Force DC will be required.
Hall part1: Use the Force 5DC Hall part2: Use the Force 10DC Hall part3: Use the Force 15DC
If the caster flawlessly reaches the GateWay point 1J, move actions will remain default and carry over to next hall part. If the caster fails even one DC, the Mist of Nightmare will affect the caster, reducing the movement speed by 1 square for entire next hall part, making the caster more tired and slowing the movement down to minimum 1 square per movement action at Hall part3. Reahcing GateWay 1J in the Hall part3, without any failed Use the Force since the start of Hall Part1, unlocks special option. Coordination of chosen specialist will be commanded by the protagonist as a free action during her turn.
Aura of Force Disturbance: All hostile beings within the area suffer 90% penalty to all Use the Force skill results.
Lindrala's Grasp: Target loses 10hp per round, and loses 1 field range on the Force Barrier against Mist of Nightmare. Target is unable to move and be moved. The hand persists until destroyed.
Force Feed: Energy Vampires feed on the Force Barrier, allowing them to move through the hall and bring the Mist of Nightmare with them in 1square radius passively which grants them all the mist advantages. They are additionally having 50% DR against force powers unless it is Force Light. If they feed on a Force User, they may replicate their feats and force powers for 3 rounds. Feeding also damages Force User for 40% of their maximum HP, half on successful fortitude save
Anomaly of Light Side Energy: Orbs collected 5/5
Lindrala's Options: 1. Move from X to Y. 2. You decide. 3. Free RP.
Skye
Posts : 148 Experience : 477 Join date : 2017-07-12
Character Sheet Health Points: (102/102) Shield Points: (0/0) Armor Percentage: (15/100)
Subject: Re: JEDI EXTRACTION Fri 1 Feb - 15:34
Standard action: Two Handed Sniper AB: +20|+16 Damage: 5+d20 Bolts Energy Critical: 15-20 (x3) Target: Opegg Move action: T4 to Q4
Skye takes aim with her sniper rifle and fires at Opegg, she quickly moves with the barrier staying just inside
Dice
Posts : 575 Experience : 575 Join date : 2017-01-19
Subject: Re: JEDI EXTRACTION Fri 1 Feb - 15:34
The member 'Skye' has done the following action : Dice Roll
#1 'd20' : 9, 8
--------------------------------
#2 'd20' : 7, 9
Benna
Posts : 191 Experience : 639 Join date : 2017-06-06
Character Sheet Health Points: (72/72) Shield Points: (0/0) Armor Percentage: (0/0)
Subject: Re: JEDI EXTRACTION Sat 2 Feb - 16:35
Benna moves in closer with Lindrala and Oyo and aims her cryo CTI at Apple
Move Action: O6 -> M3 Standard Action: Cryo Blast (rank 3): 15 + 2(int) Target: Apple
Dice
Posts : 575 Experience : 575 Join date : 2017-01-19
Subject: Re: JEDI EXTRACTION Sat 2 Feb - 16:35
The member 'Benna' has done the following action : Dice Roll
'd20' : 17
Pax Holocron Admin
Posts : 904 Experience : 1128 Join date : 2016-12-07
Character Sheet Health Points: (100/100) Shield Points: (75/100) Armor Percentage: (50/100)
Subject: Re: JEDI EXTRACTION Tue 5 Feb - 11:09
Skye |26 Bolts Damage| Opegg Benna |17 Cold Damage| Apple
Round16:
Lindrala (177/177/136HP)(Soresu2) Aya (36/36HP) (Maintaining the Force Field) Murriel (30/30HP) Oyo (108/108HP)(Soresu2)(ForceSpeed2 R21) Axo (48/48HP) Skye (102/102HP) Benna (72/72HP) ►Aspen (42/42HP) Flower Turret (30/30HP)(6DC|15REF|13FOR|15WILL) Lavania (ForceAffinity5)(100/100HP)(10AC|10AB|20DC)(15REF|5FOR|20WILL)
Mist of Nightmare: Conjured by the Grand Necro Witch, with assistance of the Grand Mind Witch, the Mist of Nightmare uses the energy collected from the dreams and nightmares of Dathomorian inhabitants that the witches have invaded during their centuries long slumber. The nightmare creatures can cross over to the real world as manifestations but they cannot go far away from the mist, they however can enter the barrier. This dark art of the Force slays living creature that finds its way inside the mist. If the living creature stays longer than 1 full round within the mist, it must make Fortitude 17 or die and rise as zombie in next round, if wins then it loses half of its maximum health points (25% if cyborg). Creatures that are within the mist gain 50% concealment. A Force User may create a field safe for living, centered at the caster with 5 square radius. The caster is unable to use standard actions, free actions, or full round actions. It can use only 1 move action per round and when doing so, it must win Use the Force DC or the field radius will shrink by 1 square each time it fails. The closer to the Grand Necro Witch, the stronger Mist of Nightmare becomes, and higher Use the Force DC will be required.
Hall part1: Use the Force 5DC Hall part2: Use the Force 10DC Hall part3: Use the Force 15DC
If the caster flawlessly reaches the GateWay point 1J, move actions will remain default and carry over to next hall part. If the caster fails even one DC, the Mist of Nightmare will affect the caster, reducing the movement speed by 1 square for entire next hall part, making the caster more tired and slowing the movement down to minimum 1 square per movement action at Hall part3. Reahcing GateWay 1J in the Hall part3, without any failed Use the Force since the start of Hall Part1, unlocks special option. Coordination of chosen specialist will be commanded by the protagonist as a free action during her turn.
Aura of Force Disturbance: All hostile beings within the area suffer 90% penalty to all Use the Force skill results.
Lindrala's Grasp: Target loses 10hp per round, and loses 1 field range on the Force Barrier against Mist of Nightmare. Target is unable to move and be moved. The hand persists until destroyed.
Force Feed: Energy Vampires feed on the Force Barrier, allowing them to move through the hall and bring the Mist of Nightmare with them in 1square radius passively which grants them all the mist advantages. They are additionally having 50% DR against force powers unless it is Force Light. If they feed on a Force User, they may replicate their feats and force powers for 3 rounds. Feeding also damages Force User for 40% of their maximum HP, half on successful fortitude save
Anomaly of Light Side Energy: Orbs collected 5/5
Lindrala's Options: 1. Move from X to Y. 2. You decide. 3. Free RP.
Aspen
Posts : 70 Experience : 99 Join date : 2017-08-25 Age : 26 Location : MD
Character Sheet Health Points: (42/42) Shield Points: (0/0) Armor Percentage: (0/0)
Subject: Re: JEDI EXTRACTION Wed 6 Feb - 2:25
Aspen runs in to help Move Action: P5 to M3 Standard Action: plant surge on Apple
Dice
Posts : 575 Experience : 575 Join date : 2017-01-19
Subject: Re: JEDI EXTRACTION Wed 6 Feb - 2:25
The member 'Aspen' has done the following action : Dice Roll
'd20' : 14
Pax Holocron Admin
Posts : 904 Experience : 1128 Join date : 2016-12-07
Character Sheet Health Points: (100/100) Shield Points: (75/100) Armor Percentage: (50/100)
Subject: Re: JEDI EXTRACTION Sat 9 Feb - 14:22
Apple reflex 10+d20
Dice
Posts : 575 Experience : 575 Join date : 2017-01-19
Subject: Re: JEDI EXTRACTION Sat 9 Feb - 14:22
The member 'Pax Holocron' has done the following action : Dice Roll
'd20' : 4
Pax Holocron Admin
Posts : 904 Experience : 1128 Join date : 2016-12-07
Character Sheet Health Points: (100/100) Shield Points: (75/100) Armor Percentage: (50/100)
Subject: Re: JEDI EXTRACTION Sat 9 Feb - 14:42
Aspen |8 Nature Damage| Apple Apsen moved to M5 instead, because ME3 is taken by Benna
Round16:
Lindrala (177/177/136HP)(Soresu2) Aya (36/36HP) (Maintaining the Force Field) Murriel (30/30HP) Oyo (108/108HP)(Soresu2)(ForceSpeed2 R21) Axo (48/48HP) Skye (102/102HP) Benna (72/72HP) Aspen (42/42HP) Flower Turret (30/30HP)(6DC|15REF|13FOR|15WILL) ►Lavania (ForceAffinity5)(100/100HP)(10AC|10AB|20DC)(15REF|5FOR|20WILL)
Mist of Nightmare: Conjured by the Grand Necro Witch, with assistance of the Grand Mind Witch, the Mist of Nightmare uses the energy collected from the dreams and nightmares of Dathomorian inhabitants that the witches have invaded during their centuries long slumber. The nightmare creatures can cross over to the real world as manifestations but they cannot go far away from the mist, they however can enter the barrier. This dark art of the Force slays living creature that finds its way inside the mist. If the living creature stays longer than 1 full round within the mist, it must make Fortitude 17 or die and rise as zombie in next round, if wins then it loses half of its maximum health points (25% if cyborg). Creatures that are within the mist gain 50% concealment. A Force User may create a field safe for living, centered at the caster with 5 square radius. The caster is unable to use standard actions, free actions, or full round actions. It can use only 1 move action per round and when doing so, it must win Use the Force DC or the field radius will shrink by 1 square each time it fails. The closer to the Grand Necro Witch, the stronger Mist of Nightmare becomes, and higher Use the Force DC will be required.
Hall part1: Use the Force 5DC Hall part2: Use the Force 10DC Hall part3: Use the Force 15DC
If the caster flawlessly reaches the GateWay point 1J, move actions will remain default and carry over to next hall part. If the caster fails even one DC, the Mist of Nightmare will affect the caster, reducing the movement speed by 1 square for entire next hall part, making the caster more tired and slowing the movement down to minimum 1 square per movement action at Hall part3. Reahcing GateWay 1J in the Hall part3, without any failed Use the Force since the start of Hall Part1, unlocks special option. Coordination of chosen specialist will be commanded by the protagonist as a free action during her turn.
Aura of Force Disturbance: All hostile beings within the area suffer 90% penalty to all Use the Force skill results.
Lindrala's Grasp: Target loses 10hp per round, and loses 1 field range on the Force Barrier against Mist of Nightmare. Target is unable to move and be moved. The hand persists until destroyed.
Force Feed: Energy Vampires feed on the Force Barrier, allowing them to move through the hall and bring the Mist of Nightmare with them in 1square radius passively which grants them all the mist advantages. They are additionally having 50% DR against force powers unless it is Force Light. If they feed on a Force User, they may replicate their feats and force powers for 3 rounds. Feeding also damages Force User for 40% of their maximum HP, half on successful fortitude save
Anomaly of Light Side Energy: Orbs collected 5/5
Lindrala's Options: 1. Move from X to Y. 2. You decide. 3. Free RP.
Lavania Move Action: P3 to M4 Standard Action: Owl's Insight 123AC Targets Affected: Lavania, Benna, Aya, Aspen Force Affinity: 100%+d100
Dice
Posts : 575 Experience : 575 Join date : 2017-01-19
Subject: Re: JEDI EXTRACTION Sat 9 Feb - 14:42
The member 'Pax Holocron' has done the following action : Dice Roll
#1 'd20' : 20
--------------------------------
#2 'd100' : 9
Pax Holocron Admin
Posts : 904 Experience : 1128 Join date : 2016-12-07
Character Sheet Health Points: (100/100) Shield Points: (75/100) Armor Percentage: (50/100)
Subject: Re: JEDI EXTRACTION Sat 9 Feb - 15:15
Choice Consequence for selecting Lavania to join
Lavania enters the line of sight of two corrupted Mandalorians. Mind Witch sees her through the eyes of the Mandalorians she controls. The connection grows weaker and then it gets severed completely. Oppeg reduces hostility, and lowers his gun, recognizing Lindrala and her group, and soon Apple as well. "Sisters, I no longer have link to dominate minds! Without targets in my line of sight I cannot do anything! What did she do!?" The Grand Mind Witch screams with desperation as the mandalorians regain their minds in the presence of Lavania. Grand Necro Witch grabs Grand Mind Witch for arm and brings her closer to the opposite side of the gate to channel her energy "Must I do everything alone?" she says to her Mind Witch sister with disappointment. Mist of Nightmare begins to grow stronger, and all kinds of undead creatures begin to emerge behind the borders of the barrier, approaching towards the living. Now Lindrala must decide if she will defend against the waves of undead until tech members of her crew figure out how to open the gate, or she can tell Aya to use the Force at the Gate which does not involve waves of undead. There are total of three waves of undead to defend, but this increases chances for Aya to remain in the operation, and all grand witches will be present for the boss battle. If Aya uses the Force against the gate, and fails the roll, the gate will open enough to stop the Mist and let crew continue, but Aya will be drained (dead if player allows) and removed from the mission. If Aya success the roll, Aya will remain active member of the party, and the gate will collapse over the Grand Mind and Grand Necro Witch, leaving only two Grand Witches for the boss battle.
Lindrala's Choice 1. Select tech specialist 2. Select Aya