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 FORCE LIGHTING

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Pax Holocron
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Pax Holocron

Posts : 904
Experience : 1128
Join date : 2016-12-07

Character Sheet
Health Points:
FORCE LIGHTING Left_bar_bleue100/100FORCE LIGHTING Empty_bar_bleue  (100/100)
Shield Points:
FORCE LIGHTING Left_bar_bleue75/100FORCE LIGHTING Empty_bar_bleue  (75/100)
Armor Percentage:
FORCE LIGHTING Left_bar_bleue50/100FORCE LIGHTING Empty_bar_bleue  (50/100)

FORCE LIGHTING Empty
PostSubject: FORCE LIGHTING   FORCE LIGHTING EmptyTue 27 Dec - 11:31

FORCE LIGHTING

Unleash the dark side of the Force in a shape of lighting that deals electrical damage on its targets, and stuns them on critical hit. You can use two hands to increase damage of this power, but you must be unarmed. Arming yourself with weapon is a full action and requires a turn.

Power Alignment: Dark
Damage Type: Electrical Energy
Counter: Reflex 1/2, Tutaminis, Ray Shield (Arkanian), Lightsaber

Rank 1:
1 Hand DPS: 5+Wis Mod, Critical Hit 20-20 (x2), 1 Target
2 Hand DPS: 10+Wis Mod, Critical Hit 20-20 (x2), 2 Targets

Rank 2:
1 Hand DPS: 10+Wis Mod, Critical Hit 20-20 (x2), 1 Targets
2 Hand DPS: 15+Wis Mod, Critical Hit 20-20 (x2), 2 Targets

Rank 3:
1 Hand DPS: 15+Wis Mod, Critical Hit 20-20 (x2), 1 Targets
2 Hand DPS: 20+Wis Mod, Critical Hit 20-20 (x2), 2 Targets

Rank 4:
Evolution A: Critical Chance +1 (19-20)
Evolution B: +100% dps vs shields

Rank 5:
Evolution A: Critical Multiplier +1 (x3)
Evolution B: Chain Lighting
Evolution C: Shock (300%)

Chain Lighting allows your force lighting to jump from current target into the next target, if original target failed reflex save. The range of jumps is 5 meters, and the number of jumps equals to wisdom modifier. If used with two hands, both attacks have their own Chain Lighting jumps, jumping to the nearest target from the last target. If both chains hit same target at same time, you trigger Force Lighting Chain Reaction, which resets the number of jumps and fuses current Chain Lighting into a more powerful one, that starts to jump from target to target again, dealing 250% damage on each hit.

Shock perk places electrical effect on target that lasts for number of rounds equal to your wisdom modifier. While the shock effect is active, the target is subject to the exploit of tech combos such is overload or shield drain. The explosion deals 300% damage of the overload or shield drain, and shock effect makes organic target to be treated as if it was a droid when attacked by overload or shield drain tech power.

On critical hit Force Lighting stuns target in spot for 1 turn. Stunned targets cannot defend themselves, attacks against them are automatic hit unless the attack rolls 1. Stunned targets are subject to sneak attack.

Force Lighting: Force lightning was a well known Force ability, most often used by practitioners of the dark side of the Force, especially the Sith. The ability was commonly referred to as Sith lightning, due to the affiliations of its typical users. Force lightning was a purely offensive, energy-based attack that channeled Force energy down the user's limbs, hurling arcing bolts of electricity from the wielder's fingertips or palms; Force lightning could be executed with either one or two hands. Powerful discharges would branch out into dozens of smaller forks; thus, skilled practitioners could target several foes at once.
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