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 FORCE TK

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Pax Holocron
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Pax Holocron

Posts : 904
Experience : 1128
Join date : 2016-12-07

Character Sheet
Health Points:
FORCE TK Left_bar_bleue100/100FORCE TK Empty_bar_bleue  (100/100)
Shield Points:
FORCE TK Left_bar_bleue75/100FORCE TK Empty_bar_bleue  (75/100)
Armor Percentage:
FORCE TK Left_bar_bleue50/100FORCE TK Empty_bar_bleue  (50/100)

FORCE TK Empty
PostSubject: FORCE TK   FORCE TK EmptyTue 27 Dec - 11:35

FORCE TK

Connect with the force to use telekinetic and harm objects and creatures dealing kinetic damage. Delivering a critical hit with any rank knocks down target for next turn. Knocked down target cannot defend itself and if anyone makes attack against it without rolling a 1, it automatically hits.

Power Alignment: Universal
Damage Type: Kinetic Energy
Counter: TK, Force Immunity, Ray Shield

Rank 1:
DPS: 5+Wis Mod, Critical Hit 20-20 (x2)

Rank 2:
DPS: 10+Wis Mod, Critical Hit 20-20 (x2)

Rank 3:
DPS: 15+Wis Mod, Critical Hit 20-20 (x2)

Rank 4:
Evolution A: Critical Chance +1 (19-20)
Evolution B: +1 Field Radius from the Point of Impact

Rank 5:
Evolution A: Critical Multiplier +1 (x3)
Evolution B: +1 Field Radius from the Point of Impact
Evolution C: Knockdown duration extended to 2 rounds

TK can counter TK, if you roll higher TK than the attacker, you neutralize all the damage. If you roll less TK than the attacker, then you suffer kinetic damage equal to Attacker's TK minus Counter's TK.

TK: Telekinesis, abbreviated TK, was a neutral ability that most Force-sensitives had which allowed them to manipulate physical objects with the power of the Force. The ability was virtually ubiquitous among Force sensitive individuals and organizations, though the techniques could differ greatly. It had a tremendous number of applications, both combative and utilitarian.
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