FORCE HEAL
Force heal is a power that used the Force to accelerate the natural healing process rapidly. It can work on molecular level, and mental negative effects and against purging targets from influence of the Force Dark Energy. But it is not as effective as medicine against diseases and poisons from biological origin such are beasts or chemicals. Force heal does not work on droids. Force heal conjures life energy, all undead creatures can be harmed by it.
Power Alignment: Light
Healing Type: Force Light Energy
Counter: DC of negative effect
Rank 1:
HP: 5+Wis Mod, Critical Heal 20-20 (x2), 1 Conjuration
Rank 2:
HP: 10+Wis Mod, Critical Heal 20-20 (x2), 2 Conjurations
Rank 3:
HP: 15+Wis Mod, Critical Heal 20-20 (x2), 3 Conjurations
Rank 4:
Applying a conjuration on ally heals you 25% of it
Evolution A: Critical Chance +1
Evolution B: Force Cure
Rank 5:
Can revive a downed organic target once in battle
Evolution A: Critical Multiplier +1
Evolution B: Regeneration
Evolution C: Well of Life
Reviving a downed organic target means that healer can bring back ally into the fight with 100% hp on story mode, or 75% hp on veteran mode, and 50% hp on master mode, and 25%hp on nightmare mode.
Force Cure: By default conjurations cleanse harmful effects from the dark side of the force. Force Cure allows you to use the conjurations to even heal negative effects from biological origin such are poisons or diseases if your DC is higher than DC that triggered the negative effect.
Regeneration allows conjuration to thick 5 healing + Wisdom Modifier on the target every round after initial round. The duration of regeneration is number of rounds that equals caster's wisdom modifier.
Well of life grants each conjuration a +1 radius. Warning: some difficulties have friendly fire on. Well of life can heal enemies.
Force Heal: Force heal was a Force power that restored the user's health. It was a decidedly Jedi power, as it could not only heal the user, but also heal others around the user. Initial levels required meditation, but greater aptitude usually granted faster regeneration, without need of meditation. Greater levels of attainment were also able to mend far more severe injuries, even major damage to flesh and bone and even going as far as to mend internal damage, such as damage to the heart, lungs, and so forth.