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 TEMPLE GUARDIAN

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Join date : 2016-12-07

Character Sheet
Health Points:
100/100  (100/100)
Shield Points:
75/100  (75/100)
Armor Percentage:
50/100  (50/100)

PostSubject: TEMPLE GUARDIAN   Tue 27 Dec - 10:01

TEMPLE GUARDIAN


The Jedi Temple Guards were an ancient security group in the Jedi Order. The Guards comprised various Jedi in the Order. The Jedi Temple Guards were tasked with the protection of the Jedi Temple on the planet Coruscant and Tython and were a part of the security force, reporting to the head of security.

Temple Guardians know what they guard, and from this knowledge they grow their power in the Force. Temple Guardians are very skilled in using powers from the holocrons without revealing its secrets to others. They are one of best defensive roles and a perfect addition to a team where one can win with strategy. Temple guardians are capable of moving allies and foes on the battle field through the Force, to achieve victory and support Force Healers.

A Jedi Temple Guard would disappear inside the formal robes and identity-concealing masks, the ultimate expression of emotional detachment required in service to a higher calling. Temple Guards carried imposing lightsaber pikes -- thick, double-bladed weapons that produced a rare and distinctive yellow blade. Temple Guardians do not limit their security to the halls and grounds of a Jedi Temple itself. When they detect a threat and danger to the temple they guard, they are more than capable of setting foot outside and lurk far far away even to opposite side of the galaxy to hunt and arrest those who represent danger to a Jedi Temple.

REQUIREMENT

Alignment: Light Side
Base Class: A Jedi Class
BAB: +3
Force Power: Any Rank 1
Skill base rank: Use the Force 5, Archaeology 5

CLASS FEATURES

Hit Points Per Level: 15
Base Attack Bonus: High
High Saves: Fortitude, Will
Weapon Proficiency: Lightsaber, Short Lightsaber, Staff Lightsaber, Pike Lightsaber, Pistol
Armor Proficiency: Light Armor, Medium Armor, Heavy Armor
Force Points Progression: Medium
Feat Points Progression: Medium
Tech Points Progression: Low
Skill Points: 4 per level
Class Skills: Aim, Archaeology, Awareness, Defense, Piloting, Survival, Taunt, Use the Force. Xenology


CLASS ABILITIES

Level 1: Force+1, BAB+1, Fortitude+1, Will+1, Temple Mystery Rank 1
Level 2: Feat+1, BAB+1, Fortitude+1, Will+1
Level 3: Force+1, BAB+1, Fortitude+1, Will+1, Temple Mystery Rank 2
Level 4: Feat+1, BAB+1, Fortitude+1, Will+1
Level 5: Feat+1, Force+1, Tech+1, BAB+1, Fortitude+1, Reflex+1, Will+1, Temple Mystery Rank 3
Level 6: Force+1, BAB+1, Fortitude+1, Will+1
Level 7: Feat+1, BAB+1, Fortitude+1, Will+1, Temple Mystery Rank 4
Level 8: Force+1, BAB+1, Fortitude+1, Will+1
Level 9: Feat+1, BAB+1, Fortitude+1, Will+1, Temple Mystery Rank 5
Level 10: Temple Guardian Evolution rank 1, Feat+1, Force+1, Tech+1, BAB+1, Fortitude+1, Reflex+1, Will+1

ANCIENT CALL: - At level 1, 3, 5, 7, 9, Temple Guardian gains Ancient Call. This is Temple Guardian's specific training and can be learned and improved only by Temple Guardian levels. With each rank in Ancient Call, Temple Guardian also receives rank in Shien. Additionally, Shien learned through this class itself is more efficient than Shien outside of this class. Temple Guardian loses this training if he does not have light side alignment.

Rank 1: Using the Force, Temple Guardian can move ally or foe on the battlefield. This allows more strategical approach to the battlefield, and Temple Guardian can secure allies that find themselves in a dangerous spot.
Range: 6 squares
Shien Form gains +20% Damage Reflect

Rank 2: Using the Force, Temple Guardian can move ally or foe on the battlefield. This allows more strategical approach to the battlefield, and Temple Guardian can secure allies that find themselves in a dangerous spot.
Range: 7 squares
Shien Form gains +20% Damage Reflect

Rank 3: Using the Force, Temple Guardian can move ally or foe on the battlefield. This allows more strategical approach to the battlefield, and Temple Guardian can secure allies that find themselves in a dangerous spot.
Range: 8 squares
Shien Form gains +20% Damage Reflect

Rank 4: Using the Force, Temple Guardian can move ally or foe on the battlefield. This allows more strategical approach to the battlefield, and Temple Guardian can secure allies that find themselves in a dangerous spot.
Range: 9 squares
Shien Form gains +20% Damage Reflect
Evolution A: Temple Guardian gains +100% natural HP
Evolution B: Moved Ally is healed by 10% of the Ally's max HP

Rank 5: Using the Force, Temple Guardian can move ally or foe on the battlefield. This allows more strategical approach to the battlefield, and Temple Guardian can secure allies that find themselves in a dangerous spot.
Range: 10 squares
Shien Form gains +20% Damage Reflect
Evolution A: At the start of every round, Temple Guardian is healed by 10% of its max HP
Evolution B: Moved Foe is damaged by 10% of the Foe's max HP
Evolution C: Force Healers, the allies of Temple Guardian gain 50% healing power

Temple Guardian Evolution - At level 10 Temple Guardian is strong enough to evolve into a new stage. At that levels Temple Guardian can select one of the 3 evolution perks. Temple Guardian can select only one evolution perk. Temple Guardian loses evolution perk if he does not have light side alignment. Additional, no matter which perk is selected, Temple Guardian gains +2 to Wisdom and +2 to Charisma attribute.

(PERK A) HOLY SACRIFICE: Temple Guardian can bless ally withing 5m with Light Side of the Force. The ally will receive 50% damage reduction that does not stack with other sources, this damage is transferred to the Temple Guardian. The Guardian may use Holy Sacrifice 3 times, on 3 different allies. If Temple Guardian is at or bellow 25% HP, each time blessed ally receives damage, they will release healing energies from the Light side of the Force within 5m radius, that heal equal to Temple Guardian's wisdom modifier timed with Temple Guardian's Character Level.

(PERK B) FORGOTTEN AID: Temple Guardian can inspire and protect an ally that is in melee range with a touch. Targeted ally is fueled with the Light Side of the Force protection, that not only absorbs 50% of all damage to HP, but also reflects the intended damage back to the source by 200%. Touched Ally receives a full BAB for its character level, bonus to hit and damage. Forgotten Aid lasts for number of rounds equal to Temple Guardian's wisdom modifier + charisma modifier, as well as bonus to hit and damage. This bonus damage Light Side Energy type. Temple Guardian cannot use this on himself.

(PERK C) ANCIENT PRESENCE: Temple Guardian gains aura of Light Side of the Force, which passively reduces the effectiveness of dark side of the Force, while simultaneously increases the effects of the light side of the Force. All who attack the Temple Guardian or his/her allies with Dark Side of the Force suffer 50% power penalty on the effects of dark side force powers. Additionally, all allies as well as Temple Guardian himself/herself gain +5 bonus to saves to resist Dark Side Force Powers. All allies and the Temple Guardian gain buff to 50% power of every Light Side Force Power, and +5 to their difficulty check to breach enemy's resistances.
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