SITH INQUISITOR Sith Inquisitors were a class of powerful Force-wielders within the Sith Empire, operating primarily within the upper echelons and political circles. In contrast to their counterparts, the Sith Warriors, Inquisitors specialized in Force abilities as opposed to martial might, and many would devote much time to researching new skills to survive in the cutthroat Sith political environment. Few acolytes succeeded in becoming Inquisitors. However, those that did proved to be the most determined.
On the battlefield, Inquisitors were a spectacle to behold, channeling vast amounts of Dark Side Force energy to create massive storms of Force lightning, or draining the life force of enemies to feed themselves and their allies. However, most Inquisitors preferred a more manipulative operating style, being masters of exploiting both enemies and allies to further their own agendas.
CLASS FEATURESHit Points Per Level: 5
Base Attack Bonus: Low
High Saves: Will
Weapon Proficiency: Lightsaber, Short Lightsaber, Sword, Short Sword
Armor Proficiency: Light Armor
Force Points Progression: High
Feat Points Progression: Low
Tech Points Progression: Low
Skill Points: 4 per level
Class Skills: Aim, Archeology, Awareness, Defense, Medicine, Perform, Persuade, Piloting, Stealth, Survival, Use the Force, Xenology
CLASS ABILITIESLevel 1: Force+1, Will+1, Force Focus Rank 1
Level 2: Force+1, Will+1
Level 3: Force+1, Will+1
Level 4: Force+1, Will+1
Level 5: Force+1, Feat+1, Tech+1, BAB+1, Fortitude+1, Reflex+1, Will+1, Force Focus Rank 2
Level 6: Force+1, Will+1
Level 7: Force+1, Will+1
Level 8: Force+1, Will+1
Level 9: Force+1, Will+1
Level 10: Sith Inquisitor Evolution rank 1, Feat+1, Force+1, Tech+1, BAB+1, Fortitude+1, Reflex+1, Will+1, Force Focus Rank 3
Level 11: Force+1, Will+1
Level 12: Force+1, Will+1
Level 13: Force+1, Will+1
Level 14: Force+1, Will+1
Level 15: Feat+1, Force+1, Tech+1, BAB+1, Fortitude+1, Reflex+1, Will+1, Force Focus Rank 4
Level 16: Force+1, Will+1
Level 17: Force+1, Will+1
Level 18: Force+1, Will+1
Level 19: Force+1, Will+1
Level 20: Sith Inquisitor Evolution Rank 2, Feat+1, Force+1, Tech+1, BAB+1, Fortitude+1, Reflex+1, Will+1, Force Focus Rank 5
Level 21: Force+1, Will+1
Level 22: Force+1, Will+1
Level 23: Force+1, Will+1
Level 24: Force+1, Will+1
Level 25: Feat+1, Force+1, Tech+1, AB+1, Fortitude+1, Reflex+1, Will+1
Level 26: Force+1, Will+1
Level 27: Force+1, Will+1
Level 28: Force+1, Will+1
Level 29: Force+1, Will+1
Level 30: Sith Inquisitor Evolution Rank 3, Feat+1, Force+1, Tech+1, AB+1, Fortitude+1, Reflex+1, Will+1
FORCE FOCUS - At level 1, 5, 10, 15, 20, Sith Inquisitor gains Force Focus feats as a class free feature, even if he does not meet requirement. Force Focus allows Sith Inquisitor to call upon the Force in battle, and use it more efficiently than other classes.
Rank 1:
All skills related to force powers gain +1 to rolls
Rank 2:
All skills related to force powers gain +1 to rolls
Rank 3:
All skills related to force powers gain +1 to rolls
Rank 4:
Evolution A: All Force Powers gain +1 to critical chance
Evolution B: All Force Powers gain +1 to critical multiplier
Rank 5:
Evolution A: All Force Powers gain +1 to critical chance
Evolution B: All Force Powers gain +1 to critical multiplier
Evolution C: All skills related to force powers gain +2 to rolls
Sith Inquisitor Evolution - At level 10, 20, 30, Sith Inquisitor is strong enough to evolve into a new stage. At those levels Sith Inquisitor can select one of the 3 evolution perks. In which order Sith Inquisitor is going to select them is up to the player, but can select only one at the time. You can have 1 evolution perk at level 10, 2 evolution perks at level 20, and 3 evolution perks at level 30. Sith Inquisitor loses all evolution perks if he does not have dark side alignment.
Perk A: Sith Inquisitor masters the use of Dark Side Force Powers. Sith Inquisitor gains +25% effect on all Force Powers that have dark side alignment.
Perk B:Sith Inquisitor extends the range of all Force Powers by additional 5 meters.
Perk C: Sith Inquisitor increases number of targets affected by all Dark Side Force powers by 3.