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Pax Holocron
Pax Holocron

Posts : 904
Experience : 1128
Join date : 2016-12-07

Character Sheet
Health Points:
TUTAMINIS Left_bar_bleue100/100TUTAMINIS Empty_bar_bleue  (100/100)
Shield Points:
TUTAMINIS Left_bar_bleue75/100TUTAMINIS Empty_bar_bleue  (75/100)
Armor Percentage:
TUTAMINIS Left_bar_bleue50/100TUTAMINIS Empty_bar_bleue  (50/100)

PostSubject: TUTAMINIS   TUTAMINIS EmptyThu 27 Sep - 16:43


TUTAMINIS Tumblr_p6lpksqxaS1tsferro1_540

Tutaminis is a Force ability used to absorb and repurpose energy. Tutaminis is used as a counter to the attacks of all energy based attacked, coming from tech, weapons, or other energy force powers. The incoming damage is stored in points of the same energy type that you can buff your next attack with. The user must win Force DC against target's DC or AB. Failing to do so results in user suffering half damage instead.

Power Alignment: Neutral
Damage Type: Energy
Counter: -

Rank 1:
Stored Points: 20%

Rank 2:
Stored Points: 40%

Rank 3:
Stored Points: 60%

Rank 4:
Stored Points: 80%
Evolution A: Critical Multiplier +1
Evolution B: Critical Chance +1

Rank 5:
Stored Points: 100%
Evolution A: Stored Points refill for next 2 rounds
Evolution B: Mass Tutaminis 5 Square radius
Evolution C: User may convert stored points to healing energy

The skills associated with tutaminis all related to the idea that, through the Force, Force users could draw potentially harmful heat or electrical energy into their bodies and diffuse it or channel it away completely. In addition to deflecting energy weapons, this ability could eliminate the harmful effects of other energy-based Force powers such as Force lightning. With additional effort, after absorbing a blaster bolt or Force power, the user could utilize the absorbed energy to heal his or her wounds or manifest other Force powers. Tutaminis was also described as a "non-harmful Force drain.
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