STAR WARS ROLE PLAY star wars the old republic d20 role play, what is your character's story? |
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Axo
Posts : 115 Experience : 365 Join date : 2017-07-04
Character Sheet Health Points: (48/48) Shield Points: (0/0) Armor Percentage: (0/0)
| Subject: Re: JEDI EXTRACTION Wed 26 Sep - 14:07 | |
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| | | Skye
Posts : 148 Experience : 477 Join date : 2017-07-12
Character Sheet Health Points: (102/102) Shield Points: (0/0) Armor Percentage: (15/100)
| Subject: Re: JEDI EXTRACTION Wed 26 Sep - 14:14 | |
| Movement action: P2 to O8
Skye quickly rushes forward back into the barrier having no desire to succumb to the death mist. "I swear if I die in here I am gonna come back and haunt the lot of you..."
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| | | Benna
Posts : 191 Experience : 639 Join date : 2017-06-06
Character Sheet Health Points: (72/72) Shield Points: (0/0) Armor Percentage: (0/0)
| Subject: Re: JEDI EXTRACTION Wed 26 Sep - 20:20 | |
| "Good, I'd miss you otherwise." Benna advances towards the wall turret
Move Action: L3 -> L1 Standard Action: Cryo Blast (rank 3): 15 + 2 (int) Target: Wall Turret 1(?) (The one next to Benna)
Benna 5DC+d20 vs WallTurret2 0Fort+d20 |
| | | Dice
Posts : 575 Experience : 575 Join date : 2017-01-19
| Subject: Re: JEDI EXTRACTION Thu 27 Sep - 12:17 | |
| The member 'Benna' has done the following action : Dice Roll
'd20' : 15, 4 |
| | | Pax Holocron Admin
Posts : 904 Experience : 1128 Join date : 2016-12-07
Character Sheet Health Points: (100/100) Shield Points: (75/100) Armor Percentage: (50/100)
| Subject: Re: JEDI EXTRACTION Thu 27 Sep - 12:26 | |
| Benna |15 Cold Damage| WallTurret2 Benna Freezes WallTurret2 for 2 Rounds Frozen: Triggers usually on failed fortitude save, freezes target in place preventing it from acting, increases melee damage against frozen target by 25%.
Cryo Explosion is triggered if you hit Frozen target with Overload or Incinerate. Cryo explosion deals cold energy damage that equals to 100% of the damage done with original Cryo Blast that froze the target. If frozen target is a droid, and Cryo explosion is triggered with Overload, then damage gains additional boost of 100%. This Cryo explosion damage can be increased with Rank5B Evolution. Cryo Explosion can be triggered by others. Radius of Cryo Explosion is +1 Square in all directions from the point of frozen target.
Shatter Perk allows all successful attacks against frozen targets to be automatic critical hits.This large box seems to be protected with an explosive. Trap Field of Risk: N4, N5 Damage: 100 Fire Reflex DC: 7 Disable explosive DC: Demolitions 10 Strong Box XP: 10 - Round13:
Lindrala (177/136HP) Aya (36/36HP) (Maintaining the Force Field)Murriel Oyo (55/108HP) Axo Skye (102/102HP) Benna (52/72HP) ►Aspen (27/42HP) Wall Turret1 (45HP|20SP)(5AC|15AB|10DC)(0REF|0FOR|0WILL|7COM)(Damage 30 Bolts|18-20x2) Wall Turret2 (30/45HP|0SP)(5AC|15AB|10DC)(0REF|0FOR|0WILL|7COM)(Damage 30 Bolts|18-20x2) (Frozen R15)HXI-55 Juggernaut (100HP|25SP)(10AC|15AB|15DC)(0REF|0FOR|0WILL|15COM)(Damage 50 Electric|17-20x3) - HXI-55 Juggernaut:
This model greatly reminds on HXI-54 Juggernaut but is smaller in size and has few modifications, most obvious are strong empire colors. It stands heavy at the passage, blocking it, while wall turrets support with massive damage, capable of destroying weak walls. It's attacks deal 50 points of electric damage to initial target, and -10 points of electric damage to next target in chain, maximum 3 targets. For chain to connect, targets must be within 3 squares of each other. If all 3 targets are connected they are automatically stunned for 1 round. Critical Hits stun automatically. Reflex save for half damage. While lightsabers can protect you from direct hit, they do not stop the chain, you have to be missed (reflex) to stop the chain. Mist of Nightmare: Conjured by the Grand Necro Witch, with assistance of the Grand Mind Witch, the Mist of Nightmare uses the energy collected from the dreams and nightmares of Dathomorian inhabitants that the witches have invaded during their centuries long slumber. The nightmare creatures can cross over to the real world as manifestations but they cannot go far away from the mist, they however can enter the barrier. This dark art of the Force slays living creature that finds its way inside the mist. If the living creature stays longer than 1 full round within the mist, it must make Fortitude 17 or die and rise as zombie in next round, if wins then it loses half of its maximum health points (25% if cyborg). Creatures that are within the mist gain 50% concealment. A Force User may create a field safe for living, centered at the caster with 5 square radius. The caster is unable to use standard actions, free actions, or full round actions. It can use only 1 move action per round and when doing so, it must win Use the Force DC or the field radius will shrink by 1 square each time it fails. The closer to the Grand Necro Witch, the stronger Mist of Nightmare becomes, and higher Use the Force DC will be required. Hall part1: Use the Force 5DC Hall part2: Use the Force 10DC Hall part3: Use the Force 15DC If the caster flawlessly reaches the GateWay point 1J, move actions will remain default and carry over to next hall part. If the caster fails even one DC, the Mist of Nightmare will affect the caster, reducing the movement speed by 1 square for entire next hall part, making the caster more tired and slowing the movement down to minimum 1 square per movement action at Hall part3. Reahcing GateWay 1J in the Hall part3, without any failed Use the Force since the start of Hall Part1, unlocks special option. Coordination of chosen specialist will be commanded by the protagonist as a free action during her turn. Aura of Force Disturbance: All hostile beings within the area suffer 90% penalty to all Use the Force skill results. Lindrala's Grasp: Target loses 10hp per round, and loses 1 field range on the Force Barrier against Mist of Nightmare. Target is unable to move and be moved. The hand persists until destroyed. Anomaly of Light Side Energy S11: In presence of Master Lindrala, force energy manifested in the middle of Mist of Nightmare. But it cannot withstand for long. At start of round 6 it will expire if not collected. Eligible: Aspen, Lindrala. Orbs collected 1/5 Lindrala's Options: 1. Move from X to Y. 2. You decide. 3. Free RP.
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| | | Aspen
Posts : 70 Experience : 99 Join date : 2017-08-25 Age : 26 Location : MD
Character Sheet Health Points: (42/42) Shield Points: (0/0) Armor Percentage: (0/0)
| Subject: Re: JEDI EXTRACTION Fri 28 Sep - 2:07 | |
| Aspen turns the cornner " I vote we stay alive if that counts." Move action: O7 to L7 Standard Action: Healing orbs (X3) Oyo, Benna, Aspen |
| | | Dice
Posts : 575 Experience : 575 Join date : 2017-01-19
| Subject: Re: JEDI EXTRACTION Fri 28 Sep - 2:07 | |
| The member 'Aspen' has done the following action : Dice Roll
'd20' : 4, 5, 4 |
| | | Pax Holocron Admin
Posts : 904 Experience : 1128 Join date : 2016-12-07
Character Sheet Health Points: (100/100) Shield Points: (75/100) Armor Percentage: (50/100)
| Subject: Re: JEDI EXTRACTION Fri 28 Sep - 3:09 | |
| Aspen Move error, not enough to reach L7, L8 instead Aspen |18hp| Oyo Aspen |Not enough range| Benna Aspen |28hp| Self
This large box seems to be protected with an explosive.
Trap Field of Risk: N4, N5 Damage: 100 Fire Reflex DC: 7 Disable explosive DC: Demolitions 10 Strong Box XP: 10 - Round13:
Lindrala (177/136HP) Aya (36/36HP) (Maintaining the Force Field)Murriel Oyo (73/108HP) Axo Skye (102/102HP) Benna (52/72HP) ►Aspen (42/42HP) Wall Turret1 (45HP|20SP)(5AC|15AB|10DC)(0REF|0FOR|0WILL|7COM)(Damage 30 Bolts|18-20x2) Wall Turret2 (30/45HP|0SP)(5AC|15AB|10DC)(0REF|0FOR|0WILL|7COM)(Damage 30 Bolts|18-20x2) (Frozen R15)HXI-55 Juggernaut (100HP|25SP)(10AC|15AB|15DC)(0REF|0FOR|0WILL|15COM)(Damage 50 Electric|17-20x3) - HXI-55 Juggernaut:
This model greatly reminds on HXI-54 Juggernaut but is smaller in size and has few modifications, most obvious are strong empire colors. It stands heavy at the passage, blocking it, while wall turrets support with massive damage, capable of destroying weak walls. It's attacks deal 50 points of electric damage to initial target, and -10 points of electric damage to next target in chain, maximum 3 targets. For chain to connect, targets must be within 3 squares of each other. If all 3 targets are connected they are automatically stunned for 1 round. Critical Hits stun automatically. Reflex save for half damage. While lightsabers can protect you from direct hit, they do not stop the chain, you have to be missed (reflex) to stop the chain. Mist of Nightmare: Conjured by the Grand Necro Witch, with assistance of the Grand Mind Witch, the Mist of Nightmare uses the energy collected from the dreams and nightmares of Dathomorian inhabitants that the witches have invaded during their centuries long slumber. The nightmare creatures can cross over to the real world as manifestations but they cannot go far away from the mist, they however can enter the barrier. This dark art of the Force slays living creature that finds its way inside the mist. If the living creature stays longer than 1 full round within the mist, it must make Fortitude 17 or die and rise as zombie in next round, if wins then it loses half of its maximum health points (25% if cyborg). Creatures that are within the mist gain 50% concealment. A Force User may create a field safe for living, centered at the caster with 5 square radius. The caster is unable to use standard actions, free actions, or full round actions. It can use only 1 move action per round and when doing so, it must win Use the Force DC or the field radius will shrink by 1 square each time it fails. The closer to the Grand Necro Witch, the stronger Mist of Nightmare becomes, and higher Use the Force DC will be required. Hall part1: Use the Force 5DC Hall part2: Use the Force 10DC Hall part3: Use the Force 15DC If the caster flawlessly reaches the GateWay point 1J, move actions will remain default and carry over to next hall part. If the caster fails even one DC, the Mist of Nightmare will affect the caster, reducing the movement speed by 1 square for entire next hall part, making the caster more tired and slowing the movement down to minimum 1 square per movement action at Hall part3. Reahcing GateWay 1J in the Hall part3, without any failed Use the Force since the start of Hall Part1, unlocks special option. Coordination of chosen specialist will be commanded by the protagonist as a free action during her turn. Aura of Force Disturbance: All hostile beings within the area suffer 90% penalty to all Use the Force skill results. Lindrala's Grasp: Target loses 10hp per round, and loses 1 field range on the Force Barrier against Mist of Nightmare. Target is unable to move and be moved. The hand persists until destroyed. Anomaly of Light Side Energy S11: In presence of Master Lindrala, force energy manifested in the middle of Mist of Nightmare. But it cannot withstand for long. At start of round 6 it will expire if not collected. Eligible: Aspen, Lindrala. Orbs collected 1/5 Lindrala's Options: 1. Move from X to Y. 2. You decide. 3. Free RP.
Benna has the aggro Turret1: 15+d20 vs Benna 9+d20 Turret2: Frozen HXI-55 Juggernaut: Benna 15+d20 vs 9+d20 | vs Oyo 10+d20 Benna is in the mist, she gains the concealment |
| | | Dice
Posts : 575 Experience : 575 Join date : 2017-01-19
| Subject: Re: JEDI EXTRACTION Fri 28 Sep - 3:09 | |
| The member 'Pax Holocron' has done the following action : Dice Roll
#1 'd20' : 7, 17
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#2 'd20' : 16, 16, 8
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#3 'd100' : 35, 81 |
| | | Pax Holocron Admin
Posts : 904 Experience : 1128 Join date : 2016-12-07
Character Sheet Health Points: (100/100) Shield Points: (75/100) Armor Percentage: (50/100)
| Subject: Re: JEDI EXTRACTION Fri 28 Sep - 3:16 | |
| Turret1 |Miss| Benna Concealment 50%HXI Juggernaut |50 Electricity Damage| Benna reflex failedHXI Juggernaut |28 Electricity Damage| Oyo Soresu failedThis large box seems to be protected with an explosive. Trap Field of Risk: N4, N5 Damage: 100 Fire Reflex DC: 7 Disable explosive DC: Demolitions 10 Strong Box XP: 10 - Round14:
►Lindrala (177/136HP) Aya (36/36HP) (Maintaining the Force Field)Murriel Oyo (45/108HP) Axo Skye (102/102HP) Benna (2/72HP) Aspen (42/42HP) Wall Turret1 (45HP|20SP)(5AC|15AB|10DC)(0REF|0FOR|0WILL|7COM)(Damage 30 Bolts|18-20x2) Wall Turret2 (30/45HP|0SP)(5AC|15AB|10DC)(0REF|0FOR|0WILL|7COM)(Damage 30 Bolts|18-20x2) (Frozen R15)HXI-55 Juggernaut (100HP|25SP)(10AC|15AB|15DC)(0REF|0FOR|0WILL|15COM)(Damage 50 Electric|17-20x3) - HXI-55 Juggernaut:
This model greatly reminds on HXI-54 Juggernaut but is smaller in size and has few modifications, most obvious are strong empire colors. It stands heavy at the passage, blocking it, while wall turrets support with massive damage, capable of destroying weak walls. It's attacks deal 50 points of electric damage to initial target, and -10 points of electric damage to next target in chain, maximum 3 targets. For chain to connect, targets must be within 3 squares of each other. If all 3 targets are connected they are automatically stunned for 1 round. Critical Hits stun automatically. Reflex save for half damage. While lightsabers can protect you from direct hit, they do not stop the chain, you have to be missed (reflex) to stop the chain. Mist of Nightmare: Conjured by the Grand Necro Witch, with assistance of the Grand Mind Witch, the Mist of Nightmare uses the energy collected from the dreams and nightmares of Dathomorian inhabitants that the witches have invaded during their centuries long slumber. The nightmare creatures can cross over to the real world as manifestations but they cannot go far away from the mist, they however can enter the barrier. This dark art of the Force slays living creature that finds its way inside the mist. If the living creature stays longer than 1 full round within the mist, it must make Fortitude 17 or die and rise as zombie in next round, if wins then it loses half of its maximum health points (25% if cyborg). Creatures that are within the mist gain 50% concealment. A Force User may create a field safe for living, centered at the caster with 5 square radius. The caster is unable to use standard actions, free actions, or full round actions. It can use only 1 move action per round and when doing so, it must win Use the Force DC or the field radius will shrink by 1 square each time it fails. The closer to the Grand Necro Witch, the stronger Mist of Nightmare becomes, and higher Use the Force DC will be required. Hall part1: Use the Force 5DC Hall part2: Use the Force 10DC Hall part3: Use the Force 15DC If the caster flawlessly reaches the GateWay point 1J, move actions will remain default and carry over to next hall part. If the caster fails even one DC, the Mist of Nightmare will affect the caster, reducing the movement speed by 1 square for entire next hall part, making the caster more tired and slowing the movement down to minimum 1 square per movement action at Hall part3. Reahcing GateWay 1J in the Hall part3, without any failed Use the Force since the start of Hall Part1, unlocks special option. Coordination of chosen specialist will be commanded by the protagonist as a free action during her turn. Aura of Force Disturbance: All hostile beings within the area suffer 90% penalty to all Use the Force skill results. Lindrala's Grasp: Target loses 10hp per round, and loses 1 field range on the Force Barrier against Mist of Nightmare. Target is unable to move and be moved. The hand persists until destroyed. Anomaly of Light Side Energy S11: In presence of Master Lindrala, force energy manifested in the middle of Mist of Nightmare. But it cannot withstand for long. At start of round 6 it will expire if not collected. Eligible: Aspen, Lindrala. Orbs collected 1/5 Lindrala's Options: 1. Move from X to Y. 2. You decide. 3. Free RP.
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| | | Lindrala
Posts : 301 Experience : 842 Join date : 2017-06-03
Character Sheet Health Points: (177/136) Shield Points: (0/0) Armor Percentage: (0/0)
| Subject: Re: JEDI EXTRACTION Fri 28 Sep - 16:02 | |
| Movement action: M7 to I3
Lindrala now rushes forward to the left side of Oyo. "Benna, get back now!" She yelled out as she watched her get the attention of the Juggernaut droid. |
| | | Aya
Posts : 154 Experience : 510 Join date : 2017-04-23
Character Sheet Health Points: (36/36) Shield Points: (0/0) Armor Percentage: (0/0)
| Subject: Re: JEDI EXTRACTION Fri 28 Sep - 17:16 | |
| Move Action: M8 to J5 Use the Force: 14+d20 vs 10 |
| | | Dice
Posts : 575 Experience : 575 Join date : 2017-01-19
| Subject: Re: JEDI EXTRACTION Fri 28 Sep - 17:16 | |
| The member 'Aya' has done the following action : Dice Roll
'd20' : 5 |
| | | Pax Holocron Admin
Posts : 904 Experience : 1128 Join date : 2016-12-07
Character Sheet Health Points: (100/100) Shield Points: (75/100) Armor Percentage: (50/100)
| Subject: Re: JEDI EXTRACTION Fri 28 Sep - 17:27 | |
| Aya Use the Force SuccessBenna is no longer in the Mist of NightmareMurriel is in the Mist of NightmareThis large box seems to be protected with an explosive. Trap Field of Risk: N4, N5 Damage: 100 Fire Reflex DC: 7 Disable explosive DC: Demolitions 10 Strong Box XP: 10 fixed image - Round14:
Lindrala (177/136HP) Aya (36/36HP) (Maintaining the Force Field)►Murriel Oyo (45/108HP) Axo Skye (102/102HP) Benna (2/72HP) Aspen (42/42HP) Wall Turret1 (45HP|20SP)(5AC|15AB|10DC)(0REF|0FOR|0WILL|7COM)(Damage 30 Bolts|18-20x2) Wall Turret2 (30/45HP|0SP)(5AC|15AB|10DC)(0REF|0FOR|0WILL|7COM)(Damage 30 Bolts|18-20x2) (Frozen R15)HXI-55 Juggernaut (100HP|25SP)(10AC|15AB|15DC)(0REF|0FOR|0WILL|15COM)(Damage 50 Electric|17-20x3) - HXI-55 Juggernaut:
This model greatly reminds on HXI-54 Juggernaut but is smaller in size and has few modifications, most obvious are strong empire colors. It stands heavy at the passage, blocking it, while wall turrets support with massive damage, capable of destroying weak walls. It's attacks deal 50 points of electric damage to initial target, and -10 points of electric damage to next target in chain, maximum 3 targets. For chain to connect, targets must be within 3 squares of each other. If all 3 targets are connected they are automatically stunned for 1 round. Critical Hits stun automatically. Reflex save for half damage. While lightsabers can protect you from direct hit, they do not stop the chain, you have to be missed (reflex) to stop the chain. Mist of Nightmare: Conjured by the Grand Necro Witch, with assistance of the Grand Mind Witch, the Mist of Nightmare uses the energy collected from the dreams and nightmares of Dathomorian inhabitants that the witches have invaded during their centuries long slumber. The nightmare creatures can cross over to the real world as manifestations but they cannot go far away from the mist, they however can enter the barrier. This dark art of the Force slays living creature that finds its way inside the mist. If the living creature stays longer than 1 full round within the mist, it must make Fortitude 17 or die and rise as zombie in next round, if wins then it loses half of its maximum health points (25% if cyborg). Creatures that are within the mist gain 50% concealment. A Force User may create a field safe for living, centered at the caster with 5 square radius. The caster is unable to use standard actions, free actions, or full round actions. It can use only 1 move action per round and when doing so, it must win Use the Force DC or the field radius will shrink by 1 square each time it fails. The closer to the Grand Necro Witch, the stronger Mist of Nightmare becomes, and higher Use the Force DC will be required. Hall part1: Use the Force 5DC Hall part2: Use the Force 10DC Hall part3: Use the Force 15DC If the caster flawlessly reaches the GateWay point 1J, move actions will remain default and carry over to next hall part. If the caster fails even one DC, the Mist of Nightmare will affect the caster, reducing the movement speed by 1 square for entire next hall part, making the caster more tired and slowing the movement down to minimum 1 square per movement action at Hall part3. Reahcing GateWay 1J in the Hall part3, without any failed Use the Force since the start of Hall Part1, unlocks special option. Coordination of chosen specialist will be commanded by the protagonist as a free action during her turn. Aura of Force Disturbance: All hostile beings within the area suffer 90% penalty to all Use the Force skill results. Lindrala's Grasp: Target loses 10hp per round, and loses 1 field range on the Force Barrier against Mist of Nightmare. Target is unable to move and be moved. The hand persists until destroyed. Anomaly of Light Side Energy S11: In presence of Master Lindrala, force energy manifested in the middle of Mist of Nightmare. But it cannot withstand for long. At start of round 6 it will expire if not collected. Eligible: Aspen, Lindrala. Orbs collected 1/5 Lindrala's Options: 1. Move from X to Y. 2. You decide. 3. Free RP.
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| | | Murriel
Posts : 79 Experience : 289 Join date : 2017-12-19 Age : 50 Location : Georgia
Character Sheet Health Points: (30/30) Shield Points: (0/0) Armor Percentage: (0/0)
| Subject: Re: JEDI EXTRACTION Sat 29 Sep - 18:34 | |
| Getting into a position to once again see that droids or at least a mechanism of some sort is involved. Murriel activates her CTI to attempt a a slice on the HXI unit.
Movement: O8 to L6 Action: Hack (1d20) Target: HXI unit |
| | | Dice
Posts : 575 Experience : 575 Join date : 2017-01-19
| Subject: Re: JEDI EXTRACTION Sat 29 Sep - 18:34 | |
| The member 'Murriel' has done the following action : Dice Roll
'd20' : 12 |
| | | Pax Holocron Admin
Posts : 904 Experience : 1128 Join date : 2016-12-07
Character Sheet Health Points: (100/100) Shield Points: (75/100) Armor Percentage: (50/100)
| Subject: Re: JEDI EXTRACTION Sat 29 Sep - 18:46 | |
| Murriel Hack 22DC vs HXI 15+d20 |
| | | Dice
Posts : 575 Experience : 575 Join date : 2017-01-19
| Subject: Re: JEDI EXTRACTION Sat 29 Sep - 18:46 | |
| The member 'Pax Holocron' has done the following action : Dice Roll
'd20' : 4 |
| | | Pax Holocron Admin
Posts : 904 Experience : 1128 Join date : 2016-12-07
Character Sheet Health Points: (100/100) Shield Points: (75/100) Armor Percentage: (50/100)
| Subject: Re: JEDI EXTRACTION Sat 29 Sep - 18:50 | |
| Murriel |Hack| HXI-55 Juggernaut
This large box seems to be protected with an explosive.
Trap Field of Risk: N4, N5 Damage: 100 Fire Reflex DC: 7 Disable explosive DC: Demolitions 10 Strong Box XP: 10 - Round14:
Lindrala (177/136HP) Aya (36/36HP) (Maintaining the Force Field)Murriel ►Oyo (45/108HP) Axo Skye (102/102HP) Benna (2/72HP) Aspen (42/42HP) Wall Turret1 (45HP|20SP)(5AC|15AB|10DC)(0REF|0FOR|0WILL|7COM)(Damage 30 Bolts|18-20x2) Wall Turret2 (30/45HP|0SP)(5AC|15AB|10DC)(0REF|0FOR|0WILL|7COM)(Damage 30 Bolts|18-20x2) (Frozen R15)HXI-55 Juggernaut (100HP|25SP)(10AC|15AB|15DC)(0REF|0FOR|0WILL|15COM)(Damage 50 Electric|17-20x3) (Murriel Hack Round18)- HXI-55 Juggernaut:
This model greatly reminds on HXI-54 Juggernaut but is smaller in size and has few modifications, most obvious are strong empire colors. It stands heavy at the passage, blocking it, while wall turrets support with massive damage, capable of destroying weak walls. It's attacks deal 50 points of electric damage to initial target, and -10 points of electric damage to next target in chain, maximum 3 targets. For chain to connect, targets must be within 3 squares of each other. If all 3 targets are connected they are automatically stunned for 1 round. Critical Hits stun automatically. Reflex save for half damage. While lightsabers can protect you from direct hit, they do not stop the chain, you have to be missed (reflex) to stop the chain. Mist of Nightmare: Conjured by the Grand Necro Witch, with assistance of the Grand Mind Witch, the Mist of Nightmare uses the energy collected from the dreams and nightmares of Dathomorian inhabitants that the witches have invaded during their centuries long slumber. The nightmare creatures can cross over to the real world as manifestations but they cannot go far away from the mist, they however can enter the barrier. This dark art of the Force slays living creature that finds its way inside the mist. If the living creature stays longer than 1 full round within the mist, it must make Fortitude 17 or die and rise as zombie in next round, if wins then it loses half of its maximum health points (25% if cyborg). Creatures that are within the mist gain 50% concealment. A Force User may create a field safe for living, centered at the caster with 5 square radius. The caster is unable to use standard actions, free actions, or full round actions. It can use only 1 move action per round and when doing so, it must win Use the Force DC or the field radius will shrink by 1 square each time it fails. The closer to the Grand Necro Witch, the stronger Mist of Nightmare becomes, and higher Use the Force DC will be required. Hall part1: Use the Force 5DC Hall part2: Use the Force 10DC Hall part3: Use the Force 15DC If the caster flawlessly reaches the GateWay point 1J, move actions will remain default and carry over to next hall part. If the caster fails even one DC, the Mist of Nightmare will affect the caster, reducing the movement speed by 1 square for entire next hall part, making the caster more tired and slowing the movement down to minimum 1 square per movement action at Hall part3. Reahcing GateWay 1J in the Hall part3, without any failed Use the Force since the start of Hall Part1, unlocks special option. Coordination of chosen specialist will be commanded by the protagonist as a free action during her turn. Aura of Force Disturbance: All hostile beings within the area suffer 90% penalty to all Use the Force skill results. Lindrala's Grasp: Target loses 10hp per round, and loses 1 field range on the Force Barrier against Mist of Nightmare. Target is unable to move and be moved. The hand persists until destroyed. Anomaly of Light Side Energy S11: In presence of Master Lindrala, force energy manifested in the middle of Mist of Nightmare. But it cannot withstand for long. At start of round 6 it will expire if not collected. Eligible: Aspen, Lindrala. Orbs collected 1/5 Lindrala's Options: 1. Move from X to Y. 2. You decide. 3. Free RP.
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| | | Oyo
Posts : 133 Experience : 477 Join date : 2017-01-24
Character Sheet Health Points: (108/108) Shield Points: (0/0) Armor Percentage: (30/100)
| Subject: Re: JEDI EXTRACTION Sat 29 Sep - 18:56 | |
| Standard Action: Force Speed 2 |
| | | Axo
Posts : 115 Experience : 365 Join date : 2017-07-04
Character Sheet Health Points: (48/48) Shield Points: (0/0) Armor Percentage: (0/0)
| Subject: Re: JEDI EXTRACTION Sat 29 Sep - 18:59 | |
| Move Action: Disable Explosives Target Strong Box Move Action: Loot the Strong Box |
| | | Dice
Posts : 575 Experience : 575 Join date : 2017-01-19
| Subject: Re: JEDI EXTRACTION Sat 29 Sep - 18:59 | |
| The member 'Axo' has done the following action : Dice Roll
'd20' : 8 |
| | | Pax Holocron Admin
Posts : 904 Experience : 1128 Join date : 2016-12-07
Character Sheet Health Points: (100/100) Shield Points: (75/100) Armor Percentage: (50/100)
| Subject: Re: JEDI EXTRACTION Sat 29 Sep - 19:42 | |
| Axo |Safe Opens| Strong Box Party gains +10xp- Strong Box Items:
Haven's BoltBase Item: ShotgunProperties: +1 Critical Chance On hit 100% Electrical Damage in 1 Square Radius Ewok's FriendBase Item: AxeProperties: +50% Nature Damage Night's AllyBase Item: Short SwordProperties: +100% Slash Damage +5 Stealth 5x Fire Grenades5x Kolto Grenades
- Round14:
Lindrala (177/136HP) Aya (36/36HP) (Maintaining the Force Field)Murriel Oyo (45/108HP) Axo ►Skye (102/102HP) Benna (2/72HP) Aspen (42/42HP) Wall Turret1 (45HP|20SP)(5AC|15AB|10DC)(0REF|0FOR|0WILL|7COM)(Damage 30 Bolts|18-20x2) Wall Turret2 (30/45HP|0SP)(5AC|15AB|10DC)(0REF|0FOR|0WILL|7COM)(Damage 30 Bolts|18-20x2) (Frozen R15)HXI-55 Juggernaut (100HP|25SP)(10AC|15AB|15DC)(0REF|0FOR|0WILL|15COM)(Damage 50 Electric|17-20x3) (Murriel Hack Round18)- HXI-55 Juggernaut:
This model greatly reminds on HXI-54 Juggernaut but is smaller in size and has few modifications, most obvious are strong empire colors. It stands heavy at the passage, blocking it, while wall turrets support with massive damage, capable of destroying weak walls. It's attacks deal 50 points of electric damage to initial target, and -10 points of electric damage to next target in chain, maximum 3 targets. For chain to connect, targets must be within 3 squares of each other. If all 3 targets are connected they are automatically stunned for 1 round. Critical Hits stun automatically. Reflex save for half damage. While lightsabers can protect you from direct hit, they do not stop the chain, you have to be missed (reflex) to stop the chain. Mist of Nightmare: Conjured by the Grand Necro Witch, with assistance of the Grand Mind Witch, the Mist of Nightmare uses the energy collected from the dreams and nightmares of Dathomorian inhabitants that the witches have invaded during their centuries long slumber. The nightmare creatures can cross over to the real world as manifestations but they cannot go far away from the mist, they however can enter the barrier. This dark art of the Force slays living creature that finds its way inside the mist. If the living creature stays longer than 1 full round within the mist, it must make Fortitude 17 or die and rise as zombie in next round, if wins then it loses half of its maximum health points (25% if cyborg). Creatures that are within the mist gain 50% concealment. A Force User may create a field safe for living, centered at the caster with 5 square radius. The caster is unable to use standard actions, free actions, or full round actions. It can use only 1 move action per round and when doing so, it must win Use the Force DC or the field radius will shrink by 1 square each time it fails. The closer to the Grand Necro Witch, the stronger Mist of Nightmare becomes, and higher Use the Force DC will be required. Hall part1: Use the Force 5DC Hall part2: Use the Force 10DC Hall part3: Use the Force 15DC If the caster flawlessly reaches the GateWay point 1J, move actions will remain default and carry over to next hall part. If the caster fails even one DC, the Mist of Nightmare will affect the caster, reducing the movement speed by 1 square for entire next hall part, making the caster more tired and slowing the movement down to minimum 1 square per movement action at Hall part3. Reahcing GateWay 1J in the Hall part3, without any failed Use the Force since the start of Hall Part1, unlocks special option. Coordination of chosen specialist will be commanded by the protagonist as a free action during her turn. Aura of Force Disturbance: All hostile beings within the area suffer 90% penalty to all Use the Force skill results. Lindrala's Grasp: Target loses 10hp per round, and loses 1 field range on the Force Barrier against Mist of Nightmare. Target is unable to move and be moved. The hand persists until destroyed. Anomaly of Light Side Energy S11: In presence of Master Lindrala, force energy manifested in the middle of Mist of Nightmare. But it cannot withstand for long. At start of round 6 it will expire if not collected. Eligible: Aspen, Lindrala. Orbs collected 1/5 Lindrala's Options: 1. Move from X to Y. 2. You decide. 3. Free RP.
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| | | Lindrala
Posts : 301 Experience : 842 Join date : 2017-06-03
Character Sheet Health Points: (177/136) Shield Points: (0/0) Armor Percentage: (0/0)
| Subject: Re: JEDI EXTRACTION Sun 30 Sep - 19:08 | |
| Give items
Haven's bolt - Skye. Night's Ally - Benna fire grenades - Axo Kolto grenades - Skye Ewok friend - add to party inventory
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| | | Skye
Posts : 148 Experience : 477 Join date : 2017-07-12
Character Sheet Health Points: (102/102) Shield Points: (0/0) Armor Percentage: (15/100)
| Subject: Re: JEDI EXTRACTION Sun 30 Sep - 19:11 | |
| Movement action: O7 to L7 Standard action: Two Handed Sniper AB: +20|+16 Damage: 5+d20 Bolts Energy Critical: 15-20 (x3) Target: Wall turret 2
Skye quickly moves forward to regroup with the others, she takes aim and fires at the turret Benna froze.
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| Subject: Re: JEDI EXTRACTION | |
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