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STAR WARS ROLE PLAY

star wars the old republic d20 role play, what is your character's story?
 
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 STATUS EFFECT

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Pax Holocron
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Pax Holocron

Posts : 904
Experience : 1128
Join date : 2016-12-07

Character Sheet
Health Points:
STATUS EFFECT Left_bar_bleue100/100STATUS EFFECT Empty_bar_bleue  (100/100)
Shield Points:
STATUS EFFECT Left_bar_bleue75/100STATUS EFFECT Empty_bar_bleue  (75/100)
Armor Percentage:
STATUS EFFECT Left_bar_bleue50/100STATUS EFFECT Empty_bar_bleue  (50/100)

STATUS EFFECT Empty
PostSubject: STATUS EFFECT   STATUS EFFECT EmptyThu 29 Dec - 22:18

STATUS EFFECT

In role-playing games, a status effect is a temporary modification to a game character’s original set of stats that usually comes into play when special powers and abilities are used, often during combat. The term status effect can be applied both to changes that provide a character an advantage (increased attributes, defensive barriers, regeneration), and those that hinder the character (decreased attributes, incapacitation, degeneration). Beneficial effects are referred to as buffs, and hindering effects are called debuffs.

Debuffs

Burn: Triggers usually on failed reflex save, does damage over time, reduces armor damage reduction by 25%, and increases cold damage inflicted to burning target by 25%. Immune to Freeze effect.
Heat: Makes next burning effect irresistible and immune to chill status. Suffers 25% more cold damage.
Frozen: Triggers usually on failed fortitude save, freezes target in place preventing it from acting, increases melee damage against frozen target by 25%.
Chill: Reduces attack -25% and damage -25% dealt by chilled target, slows movement speed by half. Immune to heat status. Suffers 25% more fire damage.
Bio: Triggers usually on failed fortitude save, does damage over time directly to health, ignoring armor and shield. Bio damage can come from many forms like gas or poison of many kind.
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