FIELD REPAIR
Field Repair is technology based on Rakata's automated repair systems. The user is capable of repairing damaged droids and technology on a field during combat. This works similar to Force Heal, with difference that it does not affect organics, and affects only tech targets, be that droids or other devices and objects.
Power Alignment: Universal
Healing Type: Tech Repair
CTI: System Cyber-Tech-Interface
Counter: DC of negative effect
Rank 1:
HP: d5+Int Mod, Critical Repair 20-20 (x2), 1 Repair Drone
Rank 2:
HP: 10+Int Mod, Critical Repair 20-20 (x2), 2 Repair Drones
Rank 3:
HP: 15+Int Mod, Critical Repair 20-20 (x2), 3 Repair Drones
Rank 4:
Evolution A: Critical Chance +1 (19-20)
Evolution B: When you repair others you repair yourself too
Rank 5:
Evolution A: Critical Multiplier +1 (x3), Reboot
Evolution B: Applies regeneration on targets
Evolution C: Can revive a downed tech target
Reboot allows you to use the tech to remove negative effects from tech origin such are burning effects or viruses. This can remove hack effect from target.
Applying regeneration on targets means that targets will keep repairing outside of player's turn. They will repair equal to player character's intelligence modifier for the duration of intelligence modifier. This is subject to critical heal.
Reviving a downed tech target means that mechanic can bring back ally into the fight with 100% hp on story mode, or 75% hp on veteran mode, and 50% hp on master mode, and 25%hp on nightmare mode.
Field Repair: To use Field Repair you must equip a proper tool in your hand. This means that you are subject to overload of the overheat perk. Users of Field Repair must equip System CTI.