star wars the old republic d20 role play, what is your character's story?
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Pax Holocron

Posts : 757
Experience : 983
Join date : 2016-12-07

Character Sheet
Health Points:
100/100  (100/100)
Shield Points:
75/100  (75/100)
Armor Percentage:
50/100  (50/100)

PostSubject: JEDI SHADOW   Wed 25 Jan - 3:27


A Jedi Shadow pursues a unique focus of training. Working directly under the Council of First Knowledge, Shadows were sent to destroy anything and everything connected with the Sith and their followers.

Dubbed Shadows, these Jedi became what their name suggests; shadows of themselves and the Jedi Order. Working in secrecy, the First Knowledge Council would hand pick the ranks of this task force and send its members to locations strong in the dark side of the Force, in hopes of vanquishing whatever artifact or dark side practitioner that may be causing the disturbance. Often engaged in information-gathering roles, Shadows were always sure to obtain all possible data on their target before making a decisive blow against them. Due to their missions, Jedi Shadows were often noted for being loners with a black-and-white perception of the world around them. This could manifest itself as paranoia, wherein they saw signs of the dark side in everything - including their own comrades. As such, they were often deployed cautiously and only in times after a great conflict. Shadows did not hesitate in their duty and were willing to betray those that they considered evil, but they often practiced restraint as they recognized that their definition of such foes did not always match those of the Council. Some among their rank believed that more aggressive actions were needed in order to destroy the followers of the dark side.


Alignment: Light Side
Feat: 3 Ranks in Dodge
Skill base rank: Stealth 10
Class: Any Jedi Class


Hit Points Per Level: 5
Base Attack Bonus: Medium
High Saves: Will, Reflex
Weapon Proficiency: Lightsaber, Short Lightsaber, Staff-Saber
Armor Proficiency: Light Armor
Force Points Progression: High
Feat Points Progression: Low
Tech Points Progression: None
Skill Points: 4 per level
Class Skills: Aim, Archaeology, Awareness, Perform, Stealth, Survival, Use the Force, Xenology


Level 1: Force+1, Reflex +1, Will+1, Shadow Force 1
Level 2: Force+1, Reflex +1, Will+1, BAB+1
Level 3: Force+1, Reflex +1, Will+1 Shadow Force Rank 2
Level 4: Force+1, Reflex +1, Will+1 BAB+1
Level 5: Force+1, Feat+1, BAB+1, Fortitude+1, Reflex+1, Will+1, Shadow Force Rank 3
Level 6: Force+1, Reflex +1, Will+1
Level 7: Force+1, Reflex +1, Will+1, BAB+1, Shadow Force Rank 4
Level 8: Force+1, Reflex +1, Will+1
Level 9: Force+1, Reflex +1, Will+1 BAB+1, Shadow Force Rank 5
Level 10: Jedi Shadow Evolution, Feat+1, Force+1, BAB+1, Fortitude+1, Reflex+1, Will+1,

SHADOW FORCE - At level 1, 3, 5, 7, 9, Jedi Shadow gains Shadow Force powers. This is Jedi Shadow's specific force power and can be learned and improved only by Jedi Shadow levels.

Power Alignment: Universal
Damage Type: N/A

Rank 1:
Force Cloak (Su): A Jedi Shadow can use the Stealth skill even while being observed. As long as he/she is within 10 feet of some sort of shadow, a Jedi Shadow can hide himself/herself from view in the open without anything to actually hide behind. He/She cannot, however, hide in her own shadow. With this shadow technique observes must success on will save +d20 vs Jedi Shadow's stealth skill, in order to roll awareness against Jedi Shadow's stealth skill. Jedi Shadow uses the force and stealth to cloak himself/herself from senses of others, and thus both counters need to success in order to detect Jedi Shadow. Hostile actions reveal Jedi Shadow's location.

Rank 2:
As long Jedi Shadow is undetected, it can do +25% damage to it's target, or +50% if target is of dark side alignment.

Rank 3:
As long Jedi Shadow is undetected, it can do +50% damage to it's target, or +75% if target is of dark side alignment.

Rank 4:
Evolution A: When in stealth, Jedi Shadow gains +1 Critical Chance to all attacks
Evolution B: When in stealth, Jedi Shadow gains +1 Critical multiplier to all damage

Rank 5:
Evolution A: When in stealth, Jedi Shadow gains +1 Critical Chance to all attacks
Evolution B: When in stealth, Jedi Shadow gains +1 Critical multiplier to all damage
Evolution C: First hostile action no longer breaks stealth, and damage is increased for +25%

Jedi Shadow Evolution - At level 10 Jedi Shadow is strong enough to evolve into a new stage. At that levels Jedi Shadow can select one of the 3 evolution perks. Jedi Shadow can select only one evolution perk. Jedi Shadow loses evolution perk if he does not have light side alignment.

(PERK A) SHADE FORM: "There is no death, there is the Force" makes Shadows stare into death in eyes, and deny it through a mysterious technique discovered through the Force. Once per episode/mission, if the Jedi Shadow receives a killing blow, instead of dying, the Jedi Shadow emerges into a Shadow Form, and suffers half damage to current health points instead. While in Shadow Form, the Jedi Shadow is treated as force ghost which renders one immune to damage unless done by other incorporeal creatures, or energy weapons, energy force powers, and supernatural abilities. Jedi Shadow can pass through solid objects, but not force effects, at will. Its attacks ignore natural armor, armor, and shields. In Shadow Form the Jedi always moves silently and cannot be heard with awareness checks if it doesn’t wish to be. A Jedi Shadow is immune to mind-affecting effects, poison, sleep, paralysis, stunning, disease, death effects, and any effect that requires a Fortitude save unless it also works on objects. Creature is not subject to critical hits, subdual damage, ability damage, ability drain, energy drain, or death from massive damage or sneak attack. The creature has darkvision (60-foot range). In this form Jedi Shadow has 50% less health points than normally. Jedi Shadow can deactivate this form as a free action.

(Perk B) FORCE CLOAK MASS: Unlike typical Jedi Shadows who tend to work alone and are all secretive, some rare shadows can are not selfish to share a spark of their mysterious knowledge of the force with their allies for a limited time. When Jedi Shadow uses Force Cloak, it can apply to all his/her party members, as long they are within the range of 20 squares. All affected party members will gain bonus to damage, critical chance or critical multiplier that the Jedi Shadow has, but at -50% effectiveness. Shadow my Allies is usable once per battle.

(Perk C) FORCE CLOAK MASTER: When Jedi Shadow uses Force Cloak, it gains additional +1 critical hit and critical multiplier, and +50% damage against target, or +100% damage if target is of dark side alignment.
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